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There are many flashlight mods for OG Doom 3 already, if you find any you like, it will most certainly be compatible with Lost Mission.
That would be cool indeed.
It is possible, maybe I'll see to it at some point.
That's great, thanks for sharing!
Interesting, maybe this has to do with me being unable to make the soul cube work properly.
Thanks CED, so good to see you're still around.
Indeed these guys use Doomedit like a tool for creating really cool and interesting sci-fi enviroments to explore, with some design schemes both original and with good old Doom 3 vibes.
Yeah, I wonder how can we get more visibility.
Go to Avast's menu, then options, then exceptions. There you can add files or folder for Avast to ignore.
Oh, that should not be there, well spotted!
I'll erase it, Thanks!
Yes, all those features are global for all episodes.
Alright, I've added the small vent along side some other models and re-uploaded the mod.
Here's a patch so you don't have to download the main file again: Mediafire.com
The Lost Mission works well with vanilla as it is. I'm afraid problems with other mods are out of my jurisdiction.
I don't quite understand your issue, seems like you just spawned a BFG.
The console is not warning me about any missing models in Enpro2, but I'm unsure about what I did.
If you can find those small vents in BFG Edition and show me a screenshot I could track the issue.
Edit: Alright, small vents added!
Yes and yes.
That's actually not my jurisdiction, but there has been some work on that here: Github.com
I'm working on an update, although some reported problems happend to some people and so others don't, so it's difficult to tacke some of them since I'm unable to reproduce the issues myself on my end.
I don't know about the brighter stuff, I actually see it darker than in BFG Ed. Have you tried to change your brighness settings?
I think those mods should be made compatible with this campaing, and not the other way around.
Into the 'base' folder.
I'm not sure if this is your issue but the names aren't the same:
I'm thinking that maybe there's a problem with the name in the .sndshr files or that the .ogg is not 16 bits.
"Valid sound files are 1 or 2 channel, 16 bit OGG or WAV files at 11025, 22050 or 44100 Hz. "
Oh! right, I remember.
But what do you mean by "what happend to them?" is there something in the original campaing that this convesion is lacking?
Hi!, I'm glad you like it.
By the way: who are Bernice and Jenny?
Thanks for reporting that, I will fix it in a future release.
Not to mention the awful compression artifacts that plague every single texture in game.
I also wish people to invest more development in Doom 3 ports than on BFG Edition ones.
Great! Thanks for investing your time in this!