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I guess so yes. This works on top of D3's expansion RoE, and there's a sikkmod version for RoE.
Alright, glad you got it resolved.
For anyone interested, we have an Id Tech 4 modding server on discord where cool things are happening with Doom 3 and Quake 4. For instance, someone is making PBR and other graphical goodies for Quake 4, feel free to take a look:
Are you using another mod along side it? everything looks good on my end.
Can you tell me the map and the place if you can so I can take a look on my end?
Wow, I totally missed that.
Well spotted! thanks.
Make sure to have your Doom 3 configuration to load uncompressed textures.
for instance, this is my autoexec.cfg file content:
seta image_downSize "0"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta image_roundDown "0"
seta image_preload "1"
seta image_useCompression "1"
seta image_useNormalCompression "0"
seta image_usePrecompressedTextures "0"
seta r_renderer "best"
Hi, didn't noticed I left a cell out, since I didn't touch the item placement.
What I did not ported over were the changes to the item pickups, since BFG Edition was criticized for the increased amount of ammo the pickups gabe, so I just left that to the Doom 3 vanilla pickup amount.
Yes, you can play the entire campaing from start to finish.
Yes, because it requires another "mod" to work (RoE expancion that is).
Use the provided .bat file to load the port.
Wheres is that sound being played exactly?
The spanish files are the spanish.string that is in the string folder, don't know what's wrong since other texts are fine.
I'll look into it.
You can open Doom 3, go to mods and find it there. After selecting it and load it you can just select 'new game' to begin the campaing.
If you use the .bat file included or make yourself a shortcut with those parameters you can enter the mod directly and then 'new game' and you are set.
Great map, the first part was tough! I ended up punching a revenant 'cause I had no ammo.
No, it doesn't. I'm still looking into that.
Nice Dafama, although I'm having problems in finding some of those issues.
The Arch-vile sequence in exis labs works fine on my end, and I haven't recieved any reports on that.
Also the machinegun have no problem that I can reproduce, nor I recieved any report on that too.
Are you using D3/ROE with any kind of modifications?
Oh you're back!, great.
Hi, this is just a cosmetic change.
If you want to change those kind of parameters you can edit the shotgun .def file to alter the damage and the spread, or download a mod that does this, such as this one: Moddb.com
This works only with regular Doom 3.
So many graphic improvement mods and yet in this short list of three mine is there in the bunch, I'm honored. Thanks.
In the context of Doom 3 modding history this release will be like a change of era, a mythological creature coming to life, a new tecnology that previously was only material for science fiction.
I'll be a witness.
If I remember correctly, I guess so, Yes.
This issue has been pointed out before, and this was my justification for it:
"Those shadows are because of the compatibility I made for Sikkmod, so in order to work with and without sikkmod I had to leave that shadow issue like that, or else I would need to make two separate versions of the mod just to correcting that in vanilla."
Yes, it does work with RoE.