holy cow I thought this was abandoned! Awesome!
holy cow I thought this was abandoned! Awesome!
I know it's been a while...
but if you delete all of the files with RUG_DSAI from the mod it removes the sounds.
Wait, so what does that mean?
Thank you for making the lobby scene from the matrix. This is going to be incredible.
Thank you so much. Time for Star Wars references.
I'd have to assume that they only made them this large for testing and display purposes and they'll be more reasonable in-game.
Does this have some form of formation AI?
I seem to have encountered a game-breaking bug. If I attack any bandits, some guy in Skadovsk (I think his nickname is Peewee) becomes hostile. Then I can't enter the camp. It says "door locked, camp on guard." Peewee seems to be immortal and I kind of doubt I can make it through the whole game without attacking bandits. What can I do?
This is great! One of the guy's names was Paul Baumer. That made me happy.
But the brits are speaking Russian or something! It's weird.
Also, is there any way to set up a nice charge? Everyone just stops and lies down when I try.
I'm sure that would work for those units, but that's not really what I'm after. I just want to change Hell in the Pacific in some way so that I can use parachutes from any other mod or mission. As it stands if I have this mod installed I pretty much can't use anything else, and I just don't want that.
This mod seems to mess up my parachutes. I've read how to fix this on the readme, but that doesn't work for existing missions that require parachutes or much else. Is there any file in this mod that I could remove or something to get the parachutes working? I have several other mods installed, and it's probably incompatible with one of them, though I don't know which and I have no intentions of removing any of them.
You people's sense of humor. It's horrible and beautiful at the same time!
Was this single player? Because it looks pretty great!
Are the idle animations faction specific?
Mrs. [data expunged]'s pant things seem like they would restrict movement quite a bit. I could be wrong considering they look quit baggy, but it could use a check.
Can the AI use trenches to any degree of success? I might also suggest an AI change that makes them mindlessly charge forward instead of dropping to the ground and shooting until everyone's dead. That is assuming they don't already sort of do that.
From what I can tell, parachutes were not used by pilots because it encouraged them to abandon their planes. However, due to the success they have had saving lives of people in observations balloons, parachutes came into use (still quite limited use and mostly by the Germans) but they did use them. Mind you, I could be and probably am completely wrong about this and they probably shouldn't have parachutes anyway.
Wow. This game is amazing. I'll have to remember to show it to my multimedia teacher!
I'm sure this will become very popular.
Can you join the minor factions in any way?
That's because they postponed the release yesterday. I hope we don't have to wait another year :P
Are you planning on adding gas attacks eventually?
Also, I love how the bayonet follows people as they fall to the ground. It's a nice touch.
Unfortunately no. I just auto-resolve all of my naval battles so I don't have to look at the weird old ships.
Is there a way to use the optional unit sizes with the manual install? I can't figure out how to do it.
British and Canadian, and no Americans!?
I LOVE YOU!
Oh so I'm not the only one with that unit card thing. That's good. I was worried.
Yes, but what if they don't have a sidearm, or they also run out of ammo for that?
So, what happens if someone runs out of all of their ammo? Do they attempt to fight melee, run away, or what?
Also, has the accuracy of all shotguns been increased? It was always painfully annoying and dreadfully unrealistic having to be within 1 meter of your quarry for the shotgun to do anything.
Mushroomman
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