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Comment History  (0 - 30 of 86)
Mushroomman
Mushroomman - - 86 comments @ THE TRENCH 1916 - First look gameplay

holy cow I thought this was abandoned! Awesome!

Good karma+2 votes
Mushroomman
Mushroomman - - 86 comments @ THE UNSUNG VIETNAM WAR MOD

I know it's been a while...
but if you delete all of the files with RUG_DSAI from the mod it removes the sounds.

Good karma+1 vote
Mushroomman
Mushroomman - - 86 comments @ Immersion_Ruining_Radio_Mod_2.6 (Updated+++)

Wait, so what does that mean?

Good karma+4 votes
Mushroomman
Mushroomman - - 86 comments @ Making Ideology Physical

I love you.

Good karma+1 vote
Mushroomman
Mushroomman - - 86 comments @ CyberZone

Thank you for making the lobby scene from the matrix. This is going to be incredible.

Good karma+2 votes
Mushroomman
Mushroomman - - 86 comments @ Hoverbike Racing in A Redwood Forest

Thank you so much. Time for Star Wars references.

Good karma+2 votes
Mushroomman
Mushroomman - - 86 comments @ Ocean Development: Initial Tests

I'd have to assume that they only made them this large for testing and display purposes and they'll be more reasonable in-game.

Good karma+2 votes
Mushroomman
Mushroomman - - 86 comments @ Calradia: Imperial Age - Dragoon Edition

Does this have some form of formation AI?

Good karma+1 vote
Mushroomman
Mushroomman - - 86 comments @ Arsenal Overhaul 3

I seem to have encountered a game-breaking bug. If I attack any bandits, some guy in Skadovsk (I think his nickname is Peewee) becomes hostile. Then I can't enter the camp. It says "door locked, camp on guard." Peewee seems to be immortal and I kind of doubt I can make it through the whole game without attacking bandits. What can I do?

Good karma+1 vote
Mushroomman
Mushroomman - - 86 comments @ Over The Top - WW1 Mod For ArmA 2

This is great! One of the guy's names was Paul Baumer. That made me happy.
But the brits are speaking Russian or something! It's weird.
Also, is there any way to set up a nice charge? Everyone just stops and lies down when I try.

Good karma+3 votes
Mushroomman
Mushroomman - - 86 comments @ Hell in the Pacific

I'm sure that would work for those units, but that's not really what I'm after. I just want to change Hell in the Pacific in some way so that I can use parachutes from any other mod or mission. As it stands if I have this mod installed I pretty much can't use anything else, and I just don't want that.

Good karma+2 votes
Mushroomman
Mushroomman - - 86 comments @ Hell in the Pacific

This mod seems to mess up my parachutes. I've read how to fix this on the readme, but that doesn't work for existing missions that require parachutes or much else. Is there any file in this mod that I could remove or something to get the parachutes working? I have several other mods installed, and it's probably incompatible with one of them, though I don't know which and I have no intentions of removing any of them.

Good karma+2 votes
Mushroomman
Mushroomman - - 86 comments @ Castaway

You people's sense of humor. It's horrible and beautiful at the same time!

Good karma+5 votes
Mushroomman
Mushroomman - - 86 comments @ Arma 2 WW1 mod Trench Battle

Was this single player? Because it looks pretty great!

Good karma+6 votes
Mushroomman
Mushroomman - - 86 comments @ Minas Morgul + New idle standing animation

Are the idle animations faction specific?

Good karma+1 vote
Mushroomman
Mushroomman - - 86 comments @ Son of Nor VIDEO Dev Diary #47 - Sarahul Dancing Around A Place

Mrs. [data expunged]'s pant things seem like they would restrict movement quite a bit. I could be wrong considering they look quit baggy, but it could use a check.

Good karma+3 votes
Mushroomman
Mushroomman - - 86 comments @ Over The Top - WW1 Mod For ArmA 2

Can the AI use trenches to any degree of success? I might also suggest an AI change that makes them mindlessly charge forward instead of dropping to the ground and shooting until everyone's dead. That is assuming they don't already sort of do that.

Good karma+4 votes
Mushroomman
Mushroomman - - 86 comments @ Arma 2 - Over The Top Trailer

From what I can tell, parachutes were not used by pilots because it encouraged them to abandon their planes. However, due to the success they have had saving lives of people in observations balloons, parachutes came into use (still quite limited use and mostly by the Germans) but they did use them. Mind you, I could be and probably am completely wrong about this and they probably shouldn't have parachutes anyway.

Good karma+6 votes
Mushroomman
Mushroomman - - 86 comments @ THE TRENCH Fight

why must you tease us so?

Good karma+3 votes
Mushroomman
Mushroomman - - 86 comments @ Beyond Perception : prototype released

Wow. This game is amazing. I'll have to remember to show it to my multimedia teacher!
I'm sure this will become very popular.

Good karma+3 votes
Mushroomman
Mushroomman - - 86 comments @ Bang at the door, dummy.

Can you join the minor factions in any way?

Good karma+5 votes
Mushroomman
Mushroomman - - 86 comments @ Gravit : Fractals

Gotta love fractals

Good karma+2 votes
Mushroomman
Mushroomman - - 86 comments @ THE TRENCH

That's because they postponed the release yesterday. I hope we don't have to wait another year :P

Good karma+3 votes
Mushroomman
Mushroomman - - 86 comments @ Verdun

Are you planning on adding gas attacks eventually?
Also, I love how the bayonet follows people as they fall to the ground. It's a nice touch.

Good karma+3 votes
Mushroomman
Mushroomman - - 86 comments @ The Great War

Unfortunately no. I just auto-resolve all of my naval battles so I don't have to look at the weird old ships.

Good karma+3 votes
Mushroomman
Mushroomman - - 86 comments @ The Great War

Is there a way to use the optional unit sizes with the manual install? I can't figure out how to do it.

Good karma+1 vote
Mushroomman
Mushroomman - - 86 comments @ Festung Europa

British and Canadian, and no Americans!?
I LOVE YOU!

Good karma+8 votes
Mushroomman
Mushroomman - - 86 comments @ The Current Situation

Oh so I'm not the only one with that unit card thing. That's good. I was worried.

Good karma+3 votes
Mushroomman
Mushroomman - - 86 comments @ MISERY

Yes, but what if they don't have a sidearm, or they also run out of ammo for that?

Good karma+2 votes
Mushroomman
Mushroomman - - 86 comments @ MISERY

So, what happens if someone runs out of all of their ammo? Do they attempt to fight melee, run away, or what?

Also, has the accuracy of all shotguns been increased? It was always painfully annoying and dreadfully unrealistic having to be within 1 meter of your quarry for the shotgun to do anything.

Good karma+5 votes