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We are two indie devs working on our first game called Merc Company, a rogue-lite action platformer game! Additionally we are the creators of two smaller game titles called Spliced and Hexitanks. The former game can be found on itch.io!

Check out our twitter @MuninnGames!
We also have a devlog at TIGSource.com!

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Merc Logo


Merc Company is a rogue-lite action platformer game. Players will get to explore pseudo-procedurally generated maps filled with a variety of alien races, items, and enemies! As the game progresses, new playable characters known as mercs (mercenaries) can be unlocked. For those who want more than just gameplay, Merc Company will also feature an intricate network of interweaving backstories revolving around the characters!

Untitled 2


Untitled 1


Gameplay:
As mentioned, you will be able to choose from a variety of mercs that all have unique traits and abilities! Each merc will begin their journey in the Scattered Shot, an infamous bar where many mercenaries and criminals reside. Within the bar you can make mission contracts with other characters in which you can complete tough objectives for a reward! Missions get exceedingly difficult, so it is important to make good contracts and collect helpful items along the way.

Features:

  • A sizable roster of playable characters each with unique abilities. Although you’ll currently see only 1 of them here :D
  • Semi-procedurally generated maps and distinctive locations.
  • Permadeath (Spooky Stuff).
  • Many items to collect, improve stats, and make builds with.

Items Gif


Characters:
We plan to have a large roster of characters in the future, but right now we are focusing on just completing 5. The first character we decided to work on was Gourmet! Gourmet is an anglerfish-type alien the currently spends his time slashing, seasoning, and devouring anything that stands in his way, all in the name of indulging himself in a quest for the perfect flavor!

TasteFinishedAbilitySeasoning

Each character will have unique attacks and abilities! The gifs above are an example of two abilities Gourmet has in game.

Map Generation:
We originally wanted our maps to be entirely procedurally generated. During some tests, we found that procedural generation lead to inconsistency and randomness in maps produced and that was not the kind of game we wanted to make. Instead, we opted for a hybrid process of map generation that took elements of both procedural generation and linear map design. Basically, instead of having one large linear map, we designed several miniature maps that would fit together like a puzzle to form one large completed map!

MapGen


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