Nice! Looking good! Awesome to see progress.
Nice! Looking good! Awesome to see progress.
Maravilha! Levem o tempo que for necessário para entregarem uma dublagem digna! Ficaremos no aguardo.
Valeu por nos manter atualizados, Kayky!
Hey there!
I sent you guys an email last year, but still no reply. Just letting you know here in case you haven't checked that email address's inbox. :)
The answer to your first question is in the "Important Notes" section:
"Note that mods such as Thief Gold HD Mod, NecroAge or Enhancement Pack are not compatible with this campaign."
Hi there! Is there a reason why this project has been archived? The files are not available to download anymore as a result.
I would love to play KPC again, and this seems to be the most comprehensive fan patch for it. :(
Thank you for your work! Please, consider reactivating your patch on ModDB!
EDIT: Just found out that the mod is also available on the Nexus Mods website: Nexusmods.com
Judging by his comments there, it seems that one should also download the latest DDrawCompat since the Windows 10 Patch uses an old version of it. Here is the link to download the latest DDrawCompat: Github.com
Looking good! Can't wait for more updates. :)
It's coming together, baby!
Thanks for making such a mod! Absolutely fantastic work! Based on the video showcase of the mod, the new sounds are clean and music to my ears! Now my life is complete. :) Will try it out very soon!
Oh, that's awesome! Thank you so much for letting us know! 😀
Thanks for updating the mod!
A side note: the name of the file is "ShadowWarriorHQSounds44kHz.1.zip" not "ShadowWarriorHQSounds44kHz.zip", which becomes a problem when following the installation instructions. I just renamed the file on my end to reflect that, but it may not be so obvious to everyone.
That Guest comment was mine, I forgot to log in.
Good to know you are taking Raze into account! It is an awesome source port, and my go-to port to play Build Engine games!
Wishing you a smooth development!
This is looking better and better with each new post. Keep at it!
It's here, fellas! Finally!
LET'S GOOOOOOOOOOOOO!
Oh, I'm gonna feast on this one!
Congratz on the new and rebranded release!
Fresh Supply is not based on Raze, it is based on Nightdive Studio’s KEX Engine.
This is not the most updated version of the ToC: SE. You can find the latest version in its official post: Forum.zdoom.org
Is version 2.0 still coming out in 2023? At least, that's what it says in this article you wrote last year: Moddb.com
Considering you're working on both this and your game, I assume a delay is possible?
No rush though, I'm just excited to play the new version of DW. Take as much time as you need, Bloatoid. ;)
Actually, they are not the same. I compared both DW V1.7.9's and this addon's .ini files. The music addon has an .ini file setup to load the new tracks.
As long as you extract the tracks inside the folder where the DW's files are and replace the dw.ini file, the addon's tracks should play normally. CD audio also has to be enabled in your source port of choice. It works on Raze too.
Just finished episode two. What a ride, my friends! One of the best Blood episodes I've ever played! This is top-notch stuff!
Now, I have found a potential issue in the map TT26: when you find the hole you have to jump down (the one that has water around that sucks you in), it's impossible not to die from fall damage (I had 100 health). I didn't have nor could I find any Jump Boots around to negate the fall damage, so I resorted to using the "god" console command to make myself immortal and jump down the hole safely to progress.
I was running the latest versions of both TT and NBlood.
pagb666 was playing on a previous version of Trauma Therapy, when episode two wasn't out yet. Perhaps that's why the level layout is different.
In the main page of the mod, the author has confirmed the following:
"Episdoe 1 is a little buggy after editing the existing maps for episode 2. Right now I'm working on my new episode, so I don't have any time fixing the problems right now.
But I already have made a list with all the issues. When I'm done with my new episode I will attend to TT again.
Fro now: sorry for the inconvenience."
This map took me almost 10 minutes to finish, not 30 minutes as it is written in its description. Nothing really stands out on this map, unfortunately. You get a lot of unnecessary ammo too.
It is possible to run this mod with Raze. I've been playing Raze with this mod for two years now.
Check out this thread for more info: Forum.zdoom.org
The levels are pretty mediocre design-wise. You get giant flat spaces with little to no detail and stuff to kill. That's it, that's the whole episode.
The cutscenes I saw were just walls of text.
I got stuck trying to open a wall in map 06, so I ended up noclipping to progress. I have done everything else legit.
Can't say I recommend this, unless you just want monsters and bosses to kill over and over.
Here: M210.duke4.net
It's called BuildGDX now.
I finished version 1.0 a few days after its release and had no major issues. I had a blast playing MARROW! Good job, man! And thanks for making Blood content for the community!
Are you perhaps planning to make more Blood maps in the future?
Regardless, this is good enough already.
Damn, what a time to be a Blood fan! :)
Small map, but with a lot of guns and ammo handed to you for free in the beginning, which makes the rest of the map really easy.
Wonderful map! Got a bit lost when looking for the Spider key door, but eventually found it. It took me almost thirty minutes to finish the map.
Muleke_Trairao
Jean joined
This member has provided no bio about themself...