Trying this out - i'll tell you if it works with TLD overhaul.
(Isn't TLD overhaul a bit "retarded" over the main TLD in terms of version? Like they incorporate changes slowlier?
Doesn't that mean that TLD:O and TLD SR could have a baby?
Trying this out - i'll tell you if it works with TLD overhaul.
(Isn't TLD overhaul a bit "retarded" over the main TLD in terms of version? Like they incorporate changes slowlier?
Doesn't that mean that TLD:O and TLD SR could have a baby?
Thank you
It need a lot of work/calibration/balancing.
Still working on it slowly.
Thanks for the feedback!
Quest name, opponent vehicle name would allow easy fixing.
Didn't get into speed problems myself.
And submarines are in general supposed to be slower than ships, transport or not.
Another part of the idea around racing quests was to almost force the player to use upgraded for racing dedicated vehicles for these racing quests.
But as long as i didn't play much - never finished calibrating opponents' speed.
More detailed reports are welcome, except some quests you can't do - what makes it unplayable to you?
PS: When you scale down the speed of everything you allow tonns of things to happen:
- "Bigger" map
- More time for player to react/manoeuver to enemy fleet movement = more strategy/tactic
- More speed difference between vehicles (sub-ship-air) = more strategic/tactical depth
- More complex/varied transport lines
- etc.
Thank you for the explanation!
Once a little more ppl get to know this project - you could post information about how open this or that aspect is. I mean, some advanced description.
Intuitively, the word OPEN sounds like accessible/modifiable core aspects resources =)
Thank you for your answers!
That's probably an economy choice that suits the overall project well + Unity = moddability level high =)
An updated Age of Empires style econ & scripted market should a fair base to start expanding economy by mods, for exemple.
Seems you succeeded in beying an artist =)
Seen some games that are developed from years and that have dedicated artists that aren't as good as that lol
While the dynamic of combat looks great, as do the animations, the animations seem to lack few %s of polishing to reach perfection.
Wish you a good developement! Very strong first imressions from videos!
How far do you plan to expand the economy system?
What about morale? Most combat depens on morale more than on mutual extermination =)
The only project from a hundred that held my "old" gamer attetion =)
Wish you a good developement!
Watching Open Space 4x and further exploring OS4x for moddability x)
Ship combat looks good.
How far do you plan expanding the economy aspect?
<-starcraft--age empires-----other-----anno(1404?/1503)series->
Not the best titles as exemples, but hope it's enough to illusrtate my question =)
Sadly, this doesn't get much attention! It deserves it!
No shiny models - useful improvement!
Concidering some problems of the Remastered version... I think it's understandable.
Thank you! The mummy buff isn't a real problem. Matter of point of view =)
Hoping to see some of your patches around HoAE again!
Hello!
Thank you for this HoAE great patch! While not totally agreeing with mummy buff, for exemple, it is a big improvement to the game.
Will this patch apply over Rise of Sols mod?
Is there some kind of forum/place to discuss your patch evolution/other game modification?
Thank you for this patch! While not totally agreeing with mummy buff, for exemple, it is a big improvement to the game.
Will this patch apply over Rise of Sols mod?
Is there some kind of forum/place to discuss your patch evolution/other game modification?
Hello, what exactly?
PS: ok, got it, problem should be solved now
Congrats for this release!!!
Enjoyed a test skirmish vs some AIs.
Enjoyed the polyshing and strigoi powa =D
ONly thing i miss is more brutal AI(chivalry style)
A possibility to switch between the different levels of lorerape =) (I think you ment adding something like this by default)
For exemple:
LvL Movie (Combat tries to look like movies did)
LvL Steampunk (Gunz)
LvL Magic powazzZ (Magic Gandalf & FireBall & cie)
LvL WAAAGHH!!! (Full WTF)
Happy continuations! Great video out there.
When you finish something like a "beta", if it is polished enough you will get renown and mod will for sure get used in MP.
Oh yeh, the major reskin pleases the eye!
Balance changes still beying explored.
Great it is!
A small community of friends thanks you for continuing this good mod =)
We solo this, we lan this, we discuss this!
We watch you through years now.
From Russia&France; with <3
Thank you for your reply.
I'll be there when the 4.0 comes =)
Don't wanna risk it away (i did read a bit and understud v4 will kick irl off)
Hello !
Played this mod some years ago on M&B. Enjoyed at 100%.
I'm a bad replayer, allergic to do things i've already done
over and over again. A SOD game lasts for months real time.
Doubt made me post.
Q1: Will v4 be savegame compatible with 3.9+ ?
Q2: Any use to start the a game now ? With v4 not that far from release (monts?)
Hello !
-Installed blackops pack > works.
-Added the 4.0.1 files > blackops still works.
-Actived mod 4.0.1 = skirmish starts(faster than usual loading), but interface doesn't work mostly, empty map, nothing happens (let the game run for ~10 mins).
-Tryed basic tricks = still nothing happens.
Any clue ? Your mod is what misses most to many rts now days.
Ok, i've found myself some files that rule this: but how to set a precise number ?
For exemple 10 155mm guns instead of 2 or instead of unlim
Hello!
A question came to my mind: how do you remove or change the unit summon limit ? (for ex: some arty is limited to 2) ?
PS: Any decent tutorials around ? I've found only poor tutorials around (i'm not the best sherlok around)
Oh, forgot: thank you for the mod, exellent from A to Z =)
HEllo!
I write you to continue our modding disscussion))
Bad thing we can't add any 3D models((
I thought about one thing:
What if serial produced units were just a base for customizing them ?
Means more slots (10 for a boast?) etc. and their base stats nerfed,
equipement system reworked to fit with balance...
Do you get it ?
Hello,
I have my game in russian (and i have some language changing problems due to steam).
I've installed your mod with 0 casualties, tryed it a bit and found a problem: the new buildings have 0 description (which at mid game causes some problems).
As i explored a bit how the game is built, i understud it is linked to this eng8.rda and addoneng1 (something like that). I've tryed to redo this two RDAs and replace the rus8.rda and addonrus1 with this RDAs redone... But still no text ingame: what should i do ?
PS: I've noticed data>loca>ENG>txt
i also changed the ENG to rus for the game to understand... but no effect
PS2: i've searched in the german part of internet some info about anno 2070 modding, i understand german quite primitivly =
didn't find any good tutorial x(
May you recommend me some ? (I search how to import a 3D model to the game)
Mr.Yar
Mr.Yar joined
YaaR