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Comment History  (0 - 30 of 31)
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ S281

Can you please reupload Hospital to the workshop? Why was it removed? D:

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-Hospital

Why'd this map get removed from the workshop? Where'd it go D:

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-Elysium

I want to add this map to my server but it's not on the workshop or on the Tripwire Official redirect :(
Please add to workshop!

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-Jaywalkers

Just to add, I really hope this map does get a prize. I mean in terms of an objective mode, this map really adds whole new element to the game that makes it really fun.
It's only bad if it's your first few times playing this map. Once you become familiar with it or take some time to adapt to it on solo, it's ridiculously fun!
I'd love to see more maps with obstacles that kill players, rather than seeing obstacles that look like they'd kill players but only tickle them a little bit, like in the official maps.

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-Sanitarium

The Workshop ratings give this one 5 stars with over 350 ratings. There's no reason to trust the ModDB ratings when you got AT MOST 4 ratings on any map.
If this map doesn't become official, there will be riots. There's no way this map doesn't become an official map.

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-Desolation

Changed my vote from a 7 to a 10 after playing this map with a team on my server on suicidal.
Playing it solo, there are parts of the map that I thought were too linear, that don't have any paths that connect. But they're wide open enough that it doesn't matter.
I also thought the cargo bay was too wide open (and too close to the generator), but the spawns kind of make up for it.
The map is very playable just about anywhere.
Also the hellipad holdout spot is brilliant. I was hoping a husk would blow a teammate off, but our team was too good.
10/10.

Good karma+2 votes
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-Concrete_Halls

With the name "Concrete Walls" I wasn't expecting much, but this map is really well done. Spacing is perfect, lots of areas to wander and the map itself looks beautiful. I look forward to finding this map on custom servers to play the hell outta it. 10/10 (at least so far, haven't played it much, so unless there are spawn problems, it's 10/10).

Good karma+2 votes
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-TheLibrary

Sure thing! If I was in charge of the contest, this map would definitely get first prize.
There are other maps I absolutely love (Subduction/Sanitarium), but they're very difficult maps, especially for newbies. This map is simply perfect with the spacing, the look and the spawning.
I'd be completely shocked if this map didn't make it in the top 3 (or hell, even the top 2).

Good karma+2 votes
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-ShadowZone_Remastered

For some reason it won't update my vote. Not a 6/10 by any means. I tried to change it to an 8/10.
It's absolutely a gorgeous map, but it'd be a nightmare trying to lead a team through it safely on the higher difficulties (On maps like these I'll find a kite path and spam "FOLLOW ME" to lead people through it).
Playing solo, it's definitely one of the funnest maps to play (and more difficult). But playing this map with a team would be pretty damn hard with all the outer loops. It's difficult to find a kite path where there isn't a risk of being sandwiched pretty hard/overrun very quickly.

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-Sanitarium

Just an update, I have played it a couple times and it's great! If this map doesn't win a prize, there's simply no justice in this world.
This is one of those maps that inspires me to get into creating my own maps.
It's a difficult map for sure on the higher difficulties, but when you become familiar enough with it, it's incredibly fun!

I've noticed Tripwire tends to avoid bringing in the more difficult custom maps in the map lineup. But considering The Descent, Nightmare, Monster Ball and Krampus Lair are official maps, there's simply no excuse to dismiss some of the more difficult/tighter maps like this one.
It's absolutely beautiful, 10/10, great work!

Good karma+3 votes
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-Dakhma

I second uploading it to the workshop. I really wanna play it! I'll figure out which folder I need to put it in, but would be very convenient to have it uploaded on the workshop.

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-Jaywalkers

This map is really fun, but somehow I doubt it'll win a prize :P.
Once you get the hang of dodging cars, it's easily one of the funnest maps. I've heard it described as a "server killer" (because of how difficult it is. If you have a full 6/6 group, likely most people will leave after a few waves).
Hopefully it wins one of the Non-Survival prizes. It's a really clever map. I'd love to see more game modes with obstacles to dodge (unlike the obstacles on say, Airship, which do like 10 damage at most).
The only thing that would make this map better is if instead of killing players (when hit by a car), it knocked out like half their health. It's not fun when everyone leaves the map because they're not familiar with it.

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-Subduction

This map is a favorite of mine! I'm glad it was entered into the contest. I'd love to see it in the base game.
It's a difficult map to play on Suicidal/HoE, but once you become familiar with it, it's easy to lead a team through it safely (spam "FOLLOW ME", when things get crazy in the room you're in).I've come up with several kite paths that work well. But even if the team strays far off of it, it's still VERY possible to navigate through safely. The spawns on the map are well done.
Easily one of my favorite maps to play on, can't give it anything less than a 10/10.

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-ShadowZone_Remastered

This map is MASSIVE. I love massive maps, it looks fantastic, great amount of detail put into it.
But there is one major problem. Long loops made from either long hallways/rooms or a bunch of hallways rooms that connect to form a loop. It makes it a lot more difficult to play on Hell on Earth as those loops make it really easy to get sandwiched by zeds.

Edit: Played the map a few times and found it to not be as bad as I originally thought it'd be. But does have a bit too many long loops.

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-BarrioMuerte

This map looks fantastic!
The only issue is zed spawning in certain areas, like the area just outside the chapel. There isn't enough zed spawn points or zeds that spawn close enough, making it too easy of a spot to hold up.
There are other areas where zed spawning seems similarly wonky.
Also the chapel area can have a few more obstacles, it's pretty wide open.
If the spawning was cleaned up I'd give it a 10/10.

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-DownTown

Outdoor area/street could use a few trucks/obstacles. The street is pretty wide open, so I'm assuming most people would only want to hold up there. The amount of directions zeds can come from might balance it out, but it could definitely use some obstacles.
Other than that, the rest of the map is pretty solid. I especially like the upper level!

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF CarillonHamletB1

This map is always fun to play.
Spaced a little too tightly for a lot of the map, but you got a lot of different pathways to navigate through that sort of makes up for it.

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ Meltdown

The indoor areas and roof are great, but the outdoor area is way too wide. Too much open space.
There's no reason to ever holdup in the indoor area when you have a wide open space outside to see zeds for miles. Outdoor area definitely needs obstacles, trucks, whatever to obscure view of zeds across the map/limit the space players can kite zeds/navigate through. Otherwise the map is far too easy to beat on any difficulty.
The indoor areas show a lot of promise though. Didn't play too much of it, but may need to find more zed spawns in the indoor areas, especially the generator room.

Good karma+2 votes
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-Distillery

Decent map, but would like it a whole lot more if the areas were connected and looped around, rather than the progression format.
The one thing I really didn't like is the final area being restricted to only the boss wave. With all the space and detail in that final room, I'd love to be fighting zeds in it...

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-TheLibrary

This map is perfect.
It's massive, so learning to navigate it at first can make it a bit of a challenge, but there's plenty of space and pathways to navigate through.
If you take the time to learn the layout of the map, it's an incredibly fun map to play on. Easily one of my favorites.

It did (or maybe still does?) have framerate issues in some areas, like the lobby entrance of the map and one of the halls leading outside (to the right of the lobby entrance if you're facing inside it). I upgraded to a new computer so I'm not sure if those areas are still a problem or not.
This is one map I really hope makes it into the base game.

Good karma+3 votes
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-The_Lions_Head_v1

Just a follow-up to my comment, one of the big problems players have is navigating through the map. Lots of tight hallways/pathways.
But if you become familiar with layout of the map/spam "FOLLOW ME" to safety (to newbies of the map) it's really fun to play.
Especially if you know the pathway going from the Mortal Kombat bridge along the side of the sewage building and onto the bridge across the map.

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-Sanitarium

This map is amazing. My absolute favorite so far.
It's pretty tight (in terms of spacing), but it's HUGE with plenty of hallways, corridors to navigate through.
Full disclaimer: I haven't played this map much, but from what I played, the zed spawn points seem pretty solid too. I didn't see anyone really getting sandwiched in some of the really long pathways into the MASSIVE basement.
I'll be on the lookout for this map on every custom server for sure!

Good karma+2 votes
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-SweetDreams

Not sure what's up with the low votes. This map is ******' great. It's perfectly spaced, plenty of escape routes when **** gets crazy and it looks great too. Maybe people don't like fairly abstract maps as it may seem a bit random.
I just wish I could add this map to my server, but when I do, no one else can join. Something to do with the 3 files instead of 1 (and yes, I tried adding them all to a folder. Still doesn't work.). I'd vote it a 9 if I could.

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-Antarctic

Nevermind, disregard my comment. Blizzard/fog is still in the map, just comes in later.

Only thing I'd add to the map is more obstacles in the front of the complex. Just things to obscure view from having a complete 360 view of every area zeds are coming from.

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-Slaughterhouse

Capitalize the KF in kf-Slaughterhouse.
Couldn't get this map to work and after trying a variety of things, finally got it to work after capitalizing KF.

And like the other poster said, it could use more detail. The layout is pretty damn good, but it feels empty in almost every room. It has a lot of potential. As it is, it's like a better version of Favela.

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-The_Lions_Head_v1

One of the best maps I've played on.
It's spaced just right so that no spot is too easy or too difficult. There's many viable points to hold up. Definitely one of the funnest maps to play on.
It feels massive and looks great. I love the fortress-like style to the buildings.

I always look out for this map when I'm looking for custom maps to play on.

Good karma+2 votes
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ Maw of Madness

Very creative map. I love the way it looks.

The only reasons I didn't vote for it is the size of the map and the lack of doors/gates to use tactically (although not necessary). It would be great if you could access the floating house, especially if the house was larger. Maybe if it had pieces of the floor missing to fit the theme of the map and had an Escheresque look to it on the inside (Escheresque is another map on here that has a very eerie creative look to it). Or the outside area could be expanded, anything to make the map larger with a bit more to it.

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-RatsmanorFinal

I like this map like I like Scrakes on a Plane. It's so ridiculous, it's awesome.
It reminds me of a Counter Strike map I played on where everyone was shrunken in a kitchen. There was a mouse hole that led from the floor to the counters and something else that led you up there too. I hopped into the garbage disposal at one point and someone else hopped on the switch and turned it on and killed me, heh. One of the craziest maps I've ever played.

The biggest problem I have with this map though, is it's pretty much an achievement map. It's too spaced out, making it very easy to beat. If there were more objects put onto the floor to block your view of ZEDs across the room, I think that would be a step in the right direction.
I think the only thing that makes the map challenging is that it's so big, people get too confident and think they can split up and hold just about anywhere and survive.

Regardless though, it's still a fun map to play because it puts you in an environment you're not used to and it's funny to watch a mini scrake chase a mini player, like watching an episode of Tom and Jerry.

Good karma+2 votes
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-HotelZed

This map is really fun to play in. The breakable walls are a great feature too. I appreciate the fact that you've been paying attention to what people have said about the map too.

The only couple things I would change are:
1. Make the bedrooms slightly different from each other. Not necessarily in bed location, but you could do something with the college party room and birthday party room to differentiate the bedrooms from each other. Three of them look exactly the same and the fourth, the only thing that separates it from the others is the dead fetus looking thing with dosh bling around its neck.
2. Instead of an X on the walls that're breakable, if you could put some sort of indication to wear on the walls, to show that it's worn down in some way. Not sure how possible it is to do that. I just think it's a little odd to have an X on all the walls. The breakable parts of the walls also seem all parallel with one another. I think it would be a bit more interesting if they were in different spots or at least not directly across/parallel from each other.

Other than that, I can't think of anything else I'd change about this map. There aren't any spots that make it too easy to hold up, it's appropriately space, it's really fun to play and it looks great.

Good karma+1 vote
mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments @ KF-London_GrindhouseB4

I like the way this map looks, however I don't like one point on the map that I think is far too spaced out. People only ever hold up on one spot of the map (in front of the hotel) so we aren't able to play in much of the map itself and especially the parts that were added from the original Westlondon. Because of that, I don't really find the map that engaging compared to at least one other remake I've come across which is much more closed in.

I love the way the additional parts of the map look, it's just I've never played in them (or really anywhere else in the map) because of that wide open spot.

The day to night feature is a great feature. I'd be happy to see this in other maps.

Good karma+3 votes