When I clicked the "keys" link I got my Steam-key. Not sure why that wouldn't work for you.
When I clicked the "keys" link I got my Steam-key. Not sure why that wouldn't work for you.
Okay, at least I got the Steam key. Was not obvious to me.
How is that supposed to work? I don't see any "request key"-link on the linked site. Plus, the game has stopped working for me on Linux/Ubuntu, only giving this error:
Failed to execl /home/x/games/desura/common/anodyne/bin/Anodyne [] error: 13
Download doesn't work for me (clicking on the tar.bz2-link does nothing but to show "Loading..." for a second).
Unfortunately it seems pretty buggy to me (on Ubunut x64). Changing abilities doesn't work at all, so I am stuck with the ability to draw items close to me and I can't procede further than just after the leve lwith the burning ball.
And the font looks ugly and in some cases unreadable.
Not sure what is going on, but when I try to install the game on Ubuntu 64, I get the error message "There are no available releases for you to play." and then in the next window there is nothing to choose from the dropdown-menu. In other words. I can't install it on Linux.
Doesn't work here on Ubuntu X64 12.10. The output I got:
Stacktrace:
at (wrapper managed-to-native) System.Runtime.InteropServices.Marshal.ReadByte (intptr,int) <0xffffffff>
at OpenTK.Audio.OpenAL.Alc.GetString (intptr,OpenTK.Audio.OpenAL.AlcGetStringList) <0x00087>
at OpenTK.Audio.AudioDeviceEnumerator..cctor () <0x00447>
at (wrapper runtime-invoke) object.runtime_invoke_void (object,intptr,intptr,intptr) <0xffffffff>
at OpenTK.Audio.AudioContext..cctor () <0x0004f>
at (wrapper runtime-invoke) object.runtime_invoke_void (object,intptr,intptr,intptr) <0xffffffff>
at Microsoft.Xna.Framework.Audio.SoundEffect..cctor () <0x00017>
at (wrapper runtime-invoke) object.runtime_invoke_void (object,intptr,intptr,intptr) <0xffffffff>
at Microsoft.Xna.Framework.Media.MediaPlayer..cctor () <0x000cb>
at (wrapper runtime-invoke) object.runtime_invoke_void (object,intptr,intptr,intptr) <0xffffffff>
at SpyderSetupInfo.MusicSelector..ctor (Microsoft.Xna.Framework.Content.ContentManager) <0x0010b>
at SpyderSetupInfo.MusicSelector.Create (Microsoft.Xna.Framework.Content.ContentManager) <0x00063>
at Spyder.Spyder.LoadContent () <0x0004b>
at Microsoft.Xna.Framework.Game.Initialize () <0x00373>
at Spyder.Spyder.Initialize () <0x00113>
at Microsoft.Xna.Framework.Game.OnLoad (System.EventArgs) <0x0009b>
at OpenTK.GameWindow.OnLoadInternal (System.EventArgs) <0x00018>
at OpenTK.GameWindow.Run (double,double) <0x001af>
at OpenTK.GameWindow.Run () <0x00017>
at LightFish.Program.Main (string[]) <0x0006f>
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff>
Native stacktrace:
/usr/lib/libmono-2.0.so.1(+0xac3a5) [0x7fedc30e83a5]
/usr/lib/libmono-2.0.so.1(+0xfeb4f) [0x7fedc313ab4f]
/usr/lib/libmono-2.0.so.1(+0x31d09) [0x7fedc306dd09]
/lib/x86_64-linux-gnu/libc.so.6(+0x364a0) [0x7fedc2cb34a0]
/usr/lib/libmono-2.0.so.1(+0x15a5c3) [0x7fedc31965c3]
[0x41412cd4]
Expansion!?! Can't wait to see that!!!
Thanks, but it doesn't. I have all that installed already.
Bought the Linux version on Ubuntu 11.10 X64 and, surprise, surprise, the game doesn't start.
Well, you may call it backwards-mentality, but I call it *real problems* with dreaded pulseAudio. Devs should consider this. If they don't, they won't get my money, simple as that.
@Eddward: I have just about the same problem here (Ubuntu 11.10 64):
Assertion 's' failed at pulse/simple.c:255, function pa_simple_free(). Aborting.
Aborted
Would have liked to buy this game (or at least to try out the demo). But doesn't work at all. Too bad.
Mrokii
Stephan joined
This member has provided no bio about themself...