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This is a really fun game. Short and sweet hack n' slash for blowing off some steam, but has some nice customization options to let you mess around with your playstyle in future playthroughs. It's one of those games you'll keep installed and take out for a spin when you get the urge to jump in and smack some stuff.
This is a really amusing little game that you can play in a single sitting or a couple spare sessions. The gameplay really opens up nicely and you can wrap it up with the built-in achievements.
As someone fascinated by roguelikes, but -seriously- turned off by the traditional 'leave no key untouched' control interfaces and eye-searing ascii, Dredmor really nails the formula and presents it in a viable format. With all the loot, mobs, crafting, skill sets and exploration, there's a lot of territory to explore too.
The only downside, which could really be more down to personal taste, is the absolutely unrelenting wackiness. It's definitely possible to build a solid character, but a world with the humor permanently dialed to 11 1/2 doesn't exactly provide the most context for a total badass. It's a fun place to die in, but excelling doesn't necessarily give you the most satisfaction. That said, the humor is there for those that appreciate it and is usually pretty clever and well done.
This game was a really great experience. It gives you enough touching, relateable drama to really feel fear for your sister, Belle, while maintaining a mood of adventure that helps you stay the course in your search. The way the art, animation, gameplay and music all came together so harmoniously also sent chills down my spine at times.
While some have been put off by the short length and I certainly wouldn't mind seeing a bit more, there's some real meat presented here well worth the price of admission. It's also nice to have such a deep, solid game to revisit without making a major commitment in time or energy.
My only problem with the game was the couple times I felt really lost as to what I should do in some of the gameplay sequences. As a sort of gameplay anthology, the author did well in his interface instruction, but a few parts dragged on endlessly until I accidentally stumbled over how to actually make some real progress. When I think about how much of the total game time I spent in these ruts, it stings a bit, though this won't be any issue in future playthroughs.
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