Code wrangler.
We struggled with transparency when rendering trees with OpenGL. Here is what we found out, hopefully it will help others stuck on the same thing :)
transparency for trees with opengl
When skeletal animation goes wrong, the results are... awesome!
when skeletal animation goes wrong
Check out these test videos of our new fog of war system. It is polygon-based, and terrain and other obstacles can block visibility. Maximum visibility...
polygon-based visibility for fog of war
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