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Transparency for trees with OpenGL

Transparency for trees with OpenGL

Patchwork Empire 1 comment

We struggled with transparency when rendering trees with OpenGL. Here is what we found out, hopefully it will help others stuck on the same thing :)

When skeletal animation goes wrong

When skeletal animation goes wrong

Patchwork Empire

When skeletal animation goes wrong, the results are... awesome!

Polygon-based visibility for fog of war

Polygon-based visibility for fog of war

Patchwork Empire

Check out these test videos of our new fog of war system. It is polygon-based, and terrain and other obstacles can block visibility. Maximum visibility...