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Hi! I'm Julian from Germany. I'm the PR and Community Manager for Prosperous Universe, an upcoming sci-fi trading MMO made by a German indie studio called simulogics. I also freelance as a composer and sound designer for my own business Mediacracy Music.

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Lacuna is Coming to Consoles!

Lacuna is Coming to Consoles!

Lacuna – A Sci-Fi Noir Adventure

Lacuna is launching on PlayStation 4/5 as well as Xbox One and Xbox Series X/S on December 21st, and on Nintendo Switch on December 28th!

Lacuna is Out Now on PC!

Lacuna is Out Now on PC!

Lacuna – A Sci-Fi Noir Adventure

Our sci-fi noir adventure Lacuna is out now on Steam and GOG! Check it out or play the free Prologue if you're on the fence.

Lacuna Coming May 20 – Prologue Out Now!

Lacuna Coming May 20 – Prologue Out Now!

Lacuna – A Sci-Fi Noir Adventure

Our sci-fi noir adventure Lacuna is coming to Steam on May 20, and you can play its first hour for free starting today!

Detective Game Design Problems

Detective Game Design Problems

Lacuna – A Sci-Fi Noir Adventure Level Design/Theory

Detective gameplay (or "investigation gameplay") poses a number of unique challenges centered around two main problems: the struggle between story and...

Moving on Stairs in a 2D Side-Scroller

Moving on Stairs in a 2D Side-Scroller

Lacuna – A Sci-Fi Noir Adventure Client Side Coding

Stairs in side-view games are often poorly implemented slopes with no custom animations. This article lays out in detail how to design intuitive, bug-resistant...

Announcing Lacuna – A Sci-Fi Noir Adventure

Announcing Lacuna – A Sci-Fi Noir Adventure

Lacuna – A Sci-Fi Noir Adventure

We are very excited to finally reveal our game Lacuna and the collaboration with our publisher Assemble Entertainment.

Locked Storage – development log #224

Locked Storage – development log #224

Prosperous Universe

In today’s development log, you can catch a glimpse at what happens when the rental fees for your storage unit are late. Also, simulogics is still looking...

Crew Expansion – development log #223

Crew Expansion – development log #223

Prosperous Universe

This week, the team launched a new job search for a Frontend Web Developer and a UI/UX Designer. Read all about the new positions and more in today's...

Revamping Inventories – development log #222

Revamping Inventories – development log #222

Prosperous Universe

This week, the team has been integrating the new warehouses into the planetary inventory system, which required a bigger rework than one might think...

This is WAR – development log #221

This is WAR – development log #221

Prosperous Universe

Work on the Presence update has officially kicked into gear. Have a first look at the upcoming upgradable warehouses in today’s devlog!

Presence is Coming! – development log #220

Presence is Coming! – development log #220

Prosperous Universe

In today’s development log, we’re addressing a few issues the past release brought with it – but more importantly, you’re getting a good look...

Release on the Horizon – development log #219

Release on the Horizon – development log #219

Prosperous Universe

We’re in between releases. The post-PC Gamer rush has ebbed away a bit and we’re slowly setting our sights on the next named release. But before that...

Mental Image – development log #218

Mental Image – development log #218

Prosperous Universe

This week, the team has worked on various tasks such as managing job applications, making a mental image of the game’s systems, and preparing an upcoming...

Making Space – development log #217

Making Space – development log #217

Prosperous Universe

This week was a very productive one, starting with a 3-day bootcamp at simulogics HQ and ending with some possible solutions to the current overflowing...

Growth Management – development log #216

Growth Management – development log #216

Prosperous Universe

What a way to start the year! Fabian, our new game systems designer, joined the team, and a favorable review on PC Gamer expanded the community by a good...

State of the Universe – development log #215

State of the Universe – development log #215

Prosperous Universe

Another year has passed. With the team on holidays and the development efforts of the past week focusing primarily on the build-up of personal fat reserves...

Good News, Everyone – development log #214

Good News, Everyone – development log #214

Prosperous Universe

The end of the year brought some long awaited good news: our funding application has been accepted! With the holidays coming up next week this has been...

Corporation Controls – development log #213

Corporation Controls – development log #213

Prosperous Universe

After releasing the Expanse update shortly before the holidays, the team is now focusing its resources on getting some related Corporation features out...

Expanse Update Release Date – development log #212

Expanse Update Release Date – development log #212

Prosperous Universe

The Expanse update finally has a release day, and it’s less than a week away: Thursday, December 12th! Read what we’ve been up to this week to get...

PR & Community Manager Wanted – development log #211

PR & Community Manager Wanted – development log #211

Prosperous Universe

This week, Michi has finished designing the rules around the governor system. We are also now officially looking for a PR & Community Manager to succeed...

Parting Ways – development log #210

Parting Ways – development log #210

Prosperous Universe

This week, Julian has sadly announced that he will be leaving the company within the next few months. But the show must go on: Martin has been checking...

The Currency Conundrum – development log #205

The Currency Conundrum – development log #205

Prosperous Universe

In this week’s development log, we want to highlight a special community milestone and we reveal more details about the upcoming tax system.

Looming Election Battle – development log #204

Looming Election Battle – development log #204

Prosperous Universe

This week, we unveil a first look at the administration center and explain possible usage ideas for production fees. Plus, it’s now easier than ever...

Behind the Curtain – development log #203

Behind the Curtain – development log #203

Prosperous Universe

Since the F2P launch, new players have been coming in every day, but some of them don’t stay. This week, we started working on finding out why that...

Post-Prelude – development log #202

Post-Prelude – development log #202

Prosperous Universe

Friday’s Prelude update has introduced a couple of new features, most of them on purpose. The big news of this week: We’re bringing on a new game...

Prelude – development log #201

Prelude – development log #201

Prosperous Universe

After a great livestream on Monday, the team jumped right back in to prepare next week’s update dubbed “Prelude”, which introduces production fees...

Development Log #200

Development Log #200

Prosperous Universe

This issue of our development log doesn’t require a title: The number is enough to convey what it will be about. Julian is still on vacation today...

Full to the Brim – development log #199

Full to the Brim – development log #199

Prosperous Universe

Prosperous Universe has never been more active than these past two weeks! What’s more, the game is starting to get some attention on Twitch.

The Gates Have Opened – development log #198

The Gates Have Opened – development log #198

Prosperous Universe

With a big release and an even bigger influx of new players, this week has been a massive milestone in Prosperous Universe’s history. The team has been...

Thoughts on Free-To-Play – development log #197

Thoughts on Free-To-Play – development log #197

Prosperous Universe

This week’s issue of our development log will be slightly different from our usual ones. Obviously, everyone on the team has been super busy with the...