Hi! I'm Julian from Germany. I'm the PR and Community Manager for Prosperous Universe, an upcoming sci-fi trading MMO made by a German indie studio called simulogics. I also freelance as a composer and sound designer for my own business Mediacracy Music.
Lacuna is launching on PlayStation 4/5 as well as Xbox One and Xbox Series X/S on December 21st, and on Nintendo Switch on December 28th!
Our sci-fi noir adventure Lacuna is out now on Steam and GOG! Check it out or play the free Prologue if you're on the fence.
Our sci-fi noir adventure Lacuna is coming to Steam on May 20, and you can play its first hour for free starting today!
Detective gameplay (or "investigation gameplay") poses a number of unique challenges centered around two main problems: the struggle between story and...
Stairs in side-view games are often poorly implemented slopes with no custom animations. This article lays out in detail how to design intuitive, bug-resistant...
We are very excited to finally reveal our game Lacuna and the collaboration with our publisher Assemble Entertainment.
In today’s development log, you can catch a glimpse at what happens when the rental fees for your storage unit are late. Also, simulogics is still looking...
This week, the team launched a new job search for a Frontend Web Developer and a UI/UX Designer. Read all about the new positions and more in today's...
This week, the team has been integrating the new warehouses into the planetary inventory system, which required a bigger rework than one might think...
Work on the Presence update has officially kicked into gear. Have a first look at the upcoming upgradable warehouses in today’s devlog!
In today’s development log, we’re addressing a few issues the past release brought with it – but more importantly, you’re getting a good look...
We’re in between releases. The post-PC Gamer rush has ebbed away a bit and we’re slowly setting our sights on the next named release. But before that...
This week, the team has worked on various tasks such as managing job applications, making a mental image of the game’s systems, and preparing an upcoming...
This week was a very productive one, starting with a 3-day bootcamp at simulogics HQ and ending with some possible solutions to the current overflowing...
What a way to start the year! Fabian, our new game systems designer, joined the team, and a favorable review on PC Gamer expanded the community by a good...
Another year has passed. With the team on holidays and the development efforts of the past week focusing primarily on the build-up of personal fat reserves...
The end of the year brought some long awaited good news: our funding application has been accepted! With the holidays coming up next week this has been...
After releasing the Expanse update shortly before the holidays, the team is now focusing its resources on getting some related Corporation features out...
The Expanse update finally has a release day, and it’s less than a week away: Thursday, December 12th! Read what we’ve been up to this week to get...
This week, Michi has finished designing the rules around the governor system. We are also now officially looking for a PR & Community Manager to succeed...
This week, Julian has sadly announced that he will be leaving the company within the next few months. But the show must go on: Martin has been checking...
In this week’s development log, we want to highlight a special community milestone and we reveal more details about the upcoming tax system.
This week, we unveil a first look at the administration center and explain possible usage ideas for production fees. Plus, it’s now easier than ever...
Since the F2P launch, new players have been coming in every day, but some of them don’t stay. This week, we started working on finding out why that...
Friday’s Prelude update has introduced a couple of new features, most of them on purpose. The big news of this week: We’re bringing on a new game...
After a great livestream on Monday, the team jumped right back in to prepare next week’s update dubbed “Prelude”, which introduces production fees...
This issue of our development log doesn’t require a title: The number is enough to convey what it will be about. Julian is still on vacation today...
Prosperous Universe has never been more active than these past two weeks! What’s more, the game is starting to get some attention on Twitch.
With a big release and an even bigger influx of new players, this week has been a massive milestone in Prosperous Universe’s history. The team has been...
This week’s issue of our development log will be slightly different from our usual ones. Obviously, everyone on the team has been super busy with the...
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