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Ok, thanks, that's much more clear; I have been dealing with such save-crashes for quite some time but I thought that I was able to fix them, and they didn't happen to me at usual dates when I tested the game, but apparently it still sometimes happens? Unfortunately I am not sure if I will be able to fix that if it indeed is a thing, due to lack of time and will at the moment, as well as general cluelessness regarding the issue.
I know it is painfull to loose your save, but the only thing I can suggest is starting over from the beggining, making sure that you installed the latest version (I would reccomend downloading development version that I linked in the discription on "summary" page).
Cheers and I am truly sory for those crashes, but I am not sure why they happen, in a meantime I decided to give the game a one more small shot (I am slowly playing as Spain when I find time) and I will see if it will happen to me as well.
Could you clarify what exactly happened, because I am not exactly sure what you mean.
I removed some states in africa so maybe that's why; I will try to band aid it on dev version by removing those decisions, if I ever return to the mod I will try to make better system for it.
Thanks for kind words! But (as I said in a few places here) I am not that interested in modding Vicky2 nowadays because I sort of got bored with it, but I sometimes do a fix here and there when I happen to look on the moddb page and have time to do so.
But wish you luck with your project!
OK, ok, I don't always feel in position to represent CoE as a whole, because I has become sort of the last dev standing, but it is fine by my if you use those; and well I don't like when someone takes others modders work without asking, but all good that ends well, and it is good that you asked in the end, I usualy allow to share my stuff with others if they ask.
Ok, I thought I sorted out NGF bug but it apparently is still a thing; the crown thing is sort of supposed to be a very hard path so that players don't do it everytime; thanks for feedback on revolution, I noticed that there were not enough of them and probably went overboard.
I am not realy interested in working on the mod much, but I will try to adress those issues on dev version if I find some time.
Mainly for early years (1821-1836), but most of later flavour is from PDM and would probably need some revisions.
Damn, I know what I forgot to change before uploading, lol, will upload fixed version asap.
I posted an updated version in "files" page; it may be the last one, so please don't be surprised if I won't be active on ModDB.
Thanks, glad you enjoy the mod.
As far as I remember the first (marxist) socialist party was founded in 1869 so not that far off.
I don't know anymore, lol; but I thought that marxist terminology would be cool and apropriate for the period, however since than I changed some of those terms.
I didn't know that changing description would bump it to the top, lol.
Hmm, it seems that the employment one could do the trick, cos I played a bit with it and didn't have any save crashes (doesn't work on already existing saves tho), but who knows...; nether the less, thanks!
And sorry for responding late, I wasn't realy looking here recently 'cos I was bussy.
What event in particular, well, thats quite important to know...
On economic crash; it is pretty peculiar, no one has reported it to happen before, at least not in recent versions, could you say something more, any idea why it happened?
I am quite bussy recently, so I won't promise that I will fix it, at least not with lightning speed, but I may always hear out.
I know about it; but I tried different things and couldn't fix it; I don't know maybe the latest version is free of it, but I honestly doubt it; it frustrated me so much I've had to stop modding for now, because otherwise I would pull all my hair out :>
Yeah, it hapens sometimes; I have been trying multiple things but I don't know how to fix that; it frustrated me so much that I need to take a break; you can try dev version on github tho; maybe it is fixed there, probably not.... but I don't have patience right now tho test that....
Ok, I think I am on good track to restore balance by reverting some changes; but as I said, since it isn't now so broken, I will take a break.
Something is not going well with my balancing of the economy; I think I lost it somehow, I have to take a break beacause I have been working on the mod selfdestructively for a while; and I seriously need it...
Ok thanks for reports, I am trying to fix the save loading issue on dev version and it is very helpfull that you said that there is too much socialists, since recently I reworked the ideology support and needed some feedback on late game!
Thanks for the words of encouragement!
Yay, I think I fixed the pop growth issue!
Thanks for carring!
I was able to fix the bug however (I believe), so my enthusiasm is reinvigorated!
There is no bottlenecks, and it is actualy, in my opinion way more realistic, and reflects the spirit of industrial revolution way better, and micromanaging your economy is horrible experience that has nothing to do with realism; but I don't command you to play this mod if you dislike it, lol.
The answer to most questions it "yes", lol; except the last one where you shouldn't lunch it with PDM, it is standalone.
And for download just go to moddb files page of this mod....
I mean, simplification of industrial goods is sort of point of this mod; it is easier to balance economy with that, and more abstract industrial goods like that can come as more realistic and immersive (instead of basing whole economy on liquir...) in my humble opinion.
It is insane how promisingly looking can mod based on universe from relatively not that popular game be (although I loved Beyond Earth!).
Ok, thanks for feedback, and sorry for responding so late; but I nerfed socialist and liberal support on dev version, hope it helps!
Cool, thanks! I know that too much money in treasury can also crash the game, lol; so I may later try using increased pension cost instead of lowered taxes one.
I will take a look into that when I have time.
Maybe (if you know what you are doing) you could remove money hoarding modifiers in "triggered_modifiers.txt".
You actualy have to have 30% to ennact the decision, but you should already see it; so strange if you don't I don't see anything wrong in conditions, hmmm.