I said "I'll try", not "I promise". I desided to rework everything I've done so far: map will be more BM'sh than Quake'ish visually, but also will have some more/extended locations in exchange, nothing too fancy although. My problem was that I was too ambitious in terms of scale and features (as well as in aproach of mapping process), so now I'll try to make it more simple and closer to original and Kell/Necros' version, expanding only when I'll feel it possible for me and it works. I'm half way thru finishing my version of layout (not much on the art side yet), so the top-down view is probably next thing I'll show soon.
Ed: I also still have working rocketjump concept level (made using only HEditor logic), so probably will show that too, once polish it a little
Mista_Heita
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