Founder of MindShaft Games
We're in the final development stretch. See what we have in store for the boss battle!
Build 0.2.6 is now available, featuring lots of polish and a new 1UP system in End of Times.
Even enemies need a goal to stride towards. See how enemy AI is improving in Demons with Shotguns.
A new enemy was added to the End of Times game mode, along with some improvements to the gibs system and readability in the Hell arenas.
We've been making great progress on Demons with Shotguns singleplayer mode, End of Times! See the new enemy types.
We've started exploring adding a singleplayer/local co-op game mode to Demons with Shotguns.
Long last, Demons with Shotguns invades Steam Early Access!
Mark your calendars! Demons with Shotguns comes to Steam Early Access June 25.
Dynamic lighting has been added to Demons with Shotguns. See how we're making use of the new system.
Demons with Shotguns has been Greenlit. So...what next?
We're getting ready for PAX East this weekend and made some additional changes and polishes.
Work is underway of the Metro arenas. Come see a sneak preview of the work in progress. Also, if you'll be in the Boston PAX East weekend, be on the lookout...
We've officially started experimenting with singleplayer/co-op game modes.
I decided to revisit the decision to remove all negative, power-down tarot cards.
Demons with Shotguns hit Greenlight strong with over 1,000 Yes votes in just the first week! We've also made a major change to the Tarot Card system.
Demons with Shotguns has finally hit Steam Greenlight!
Results of recent playtests have resulted in the decision to remove environmental hazards from arena levels.
Five Hell levels have been designed and we're looking to get feedback on them.
We've made some improvements to the Hell level design since last post.
MindShaft Games is currently accepting applications for the upcoming alpha test of Demons with Shotguns
Demons with Shotguns will feature four distinct environments in which to battle it out for souls.
We wrap up the 8-bit to 16-bit series by finally unveiling all of the new character designs!
The level tiles and environment aren't the only things getting a graphics upgrade. The characters are as well!
After a few iterations, Demons with Shotguns is moving away from an 8-bit look, going towards a 16-bit SNES style.
Demons with Shotguns finally has a pixel artist on board and since it's Halloween, we decided to completely redo the Cemetery tile sheets and backgrounds...
Classic Deathmatch has been added to Demons with Shotguns!
Creating the illusion of depth is one of the best things you can do to improve 2D levels. See how we did it for Demons with Shotguns.
NYC Games Forum hosts a quarterly playtest night to give local indie developers a chance to get viable feedback from players.
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