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On the hunt - PBR, animation system, drinking, ...

On the hunt - PBR, animation system, drinking, ...

On the Hunt 3 comments

Another update about On the Hunt - featuring physically based rendering, new animation system, deer's drinking behaviour and more.

On the hunt - water, inventory, scope

On the hunt - water, inventory, scope

On the Hunt 3 comments

The third update about On the Hunt - featuring water shader, inventory preview, new gun and scope UI.

On the Hunt - Herds, buffalos, sounds, ...

On the Hunt - Herds, buffalos, sounds, ...

On the Hunt

Second update about On the Hunt - featuring deer herds, a buffalo, gun with a scope and new gui.

On the Hunt - Weekly update #1

On the Hunt - Weekly update #1

On the Hunt

Ambient life, deer's idle routine, terrain painting, bugfixes...

5 reasons why I am making a hunting game

5 reasons why I am making a hunting game

On the Hunt 5 comments

Making a hunting game seems weird to many people. Why have I decided to make one?