• Register

Hi! I've been playing Homeworld and Homeworld 2 since 2003, but am not really active any more. I'm also known as Username|SF on GameSpy. You can reach me via the email link on my homepage.

RSS My Blogs

Check out this post I made at RelicNews about an idea I'm throwing around. Basically, it would make it possible to create a set of missions located in a sector of space where players are allowed to choose the mission based on its X and Y position. I've shown in my other mods that it's possible to generate level and mission data dynamically, meaning it should be entirely possible to have the content of a mission change based on which mission - or which sequence sequence of missions - the player selects, as well as the location of the mission within the sector. Thus, you would no longer be limited to a linear, chronological sequence of missions for every campaign, but instead could have a sort of "strategic map" from which to make your selection.

This is really an old idea of mine, and the reason I didn't pursue it in the past was that there's no way to launch a mission from the frontend UI arbitrarily. You are limited to the Tutorial or Ascension (default) campaigns, and have to overwrite one or the other of them in order to get the "Start Mission" button-click in the main UI to register with the game. Basically, it's the same reason why all the custom campaigns out there need to be loaded from the command-line unless they instead overwrite one of the existing campaigns.

Why Relic decided to hard-code the UI in such a way when it's otherwise easy to reconfigure, I don't know. It's one of the several things they overlooked that I rather wish they hadn't.

Post comment Comments  (0 - 10 of 11)
Mikali_Dilvish Creator
Mikali_Dilvish

I uploaded the latest versions of three of my HWRM mods. The last two are pending until I get them working with the 2.0 patch.

Reply Good karma+1 vote
Mikali_Dilvish Creator
Mikali_Dilvish

I'm going to be deleting some of my little old mods that I combined when I created HWCE. Also, I'm not sure if I should keep publishing HWCE here or move to Steam. I don't really like MODDB. It's so ugly.

Reply Good karma+2 votes
LeviathansWrath
LeviathansWrath

i 2nd the motion to move to steam +)

Reply Good karma Bad karma+1 vote
Mikali_Dilvish Creator
Mikali_Dilvish

I just released Homeworld Classic Enhanced, a compendium of HWC and my Gameplay Enhanced mod. It made me think it would be cool to add more game rules by other authors. Not sure there's much of a point though considering how dead Homeworld 2 is...

Reply Good karma+2 votes
AmDDRed
AmDDRed

Are you planning to develop further this mod?

Reply Good karma Bad karma+1 vote
Mikali_Dilvish Creator
Mikali_Dilvish

Which mod are you referring to?

Reply Good karma+1 vote
AmDDRed
AmDDRed

Homeworld 2 Classic Rebalance

Reply Good karma Bad karma+1 vote
Mikali_Dilvish Creator
Mikali_Dilvish

I'm developing the "Homeworld Classic Enhanced" mod instead. It has all the original game modes, plus extra modes from my "Gameplay Enhanced" mod.

Reply Good karma+1 vote
prema_van_smuuf
prema_van_smuuf

Hello there, gentleman! :)
I already posted this comment on HWClassicRebalanceMod page, but this is something I would _really_ want to know, so sorry for that:) ..

While playing HW Classic Rebalance I and my friends get a lots of "out of sync" errors. I have read (relic forums) that it's caused by not consistent variables amongst the players. If I run classic hw2 deathmatch (ie. no mod) the error no longer occurs. Hence I figured it's caused by HW Classic Rebalance mod.. Is there any chance (and please say it is:)) that there will be next version, maybe with this ugly bug removed?

Reply Good karma Bad karma+1 vote
Mikali_Dilvish Creator
Mikali_Dilvish

Should be better now with the new version.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X