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Marvin started his game development career at Bethesda Softworks in 1996. During his three years at Bethesda, he worked on the following games: * Battlespire * Redguard * PBA Bowling 2 * X-Car * Burnout: Championship Drag Racing * Burnout: Players Choice Edition After he left Bethesda, he worked for a couple of non-games related companies until he joined Hoopla Entertainment. After about a year there, he realized the company was going nowhere and went into contract work for a bit until 2004. In 2003, he joined Rainbow Studios / THQ. At Rainbow, he worked on the following games: * Cars * Cars: Mater-National * Deadly Creatures * Dood's Big Adventure Marvin was the lead on the hardware development team that created the original Wii uDraw tablet which was a sales success. The atmosphere at Rainbow had changed and after nearly 7 years of working there, he decided to leave. He is currently not working in the game development industry but has a Starflight remake project going on.

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