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10

Nazi Zombies: Portable

Game review

So for a while, I had no actual game console, just a beat up 1997 laptop and an even more ragged psp 2000, (missing battery cover, scratched screen, wlan switch broken, wouldn't read discs but it still played music and demo games just fine.) I saw Nazi zombies come out and played it a few times with my friends, the first map was Kino der Toten. In any case, after a while, I wanted the game for myself but the old brick of a laptop wasn't anywhere near close to system specs for CoD, and couldn't get there even with maximum upgrades. So I began crusing around the web and found NZ:P for psp. I downloaded it and tried, but I had the OFW psp, and this nzp needed Cfw. Then came the age of signed games not released by a sony corp, and I snagged a copy of the 1.2 alpha. It felt sorta like WaW zombies and Blops zombies, but it seemed a little bit off. Preformance was very smooth if you were quick at keeping the local population numbers low, controls were easy and the graphics were okay, (how many games have santa zombies?) but it was a glitchy bugger. Time came and went, and riding the bus to high school was less boring with nz:p now in my possession. Then I got a newer laptop running windows XP, so I snagged the 1.1 beta pc version, and that was when NZ:P truly began to show signs of life. With pretty simple but effective AI, semi-sound logic on the guns, decent graphics and fun new levels, NZ:P went from an 'okay I'm bored,' game to an 'Hey, let's go play a round or two of nz:p on the computers.' I actually started looking forward to it. Then when I discovered basic modding and that NZ:P almost seemed to want it, I found it readily accepted custom maps AND was retard resistant, (to my advantage) when it came to building new maps from scratch. Over the years I have made a few custom maps that look awesome but fail in some way or another (most infamous being the Zelda MM Clocktown as a map, with zombies that teleport in, third area always crashes the game when a zombie spawns.) However NZ:P failed to call me stupid and instead did it's best to run with it. Now that the source code has been released and an awesome redone zombies demo which has an almost identical feel to the original World At War zombies, this game deserves nothing less than a 10/10 for effort AND results. (Best part is the better graphics yet somehow managing to yank out an average 24 fps, whereas previously it had been 16.)
Good job BLS for NZ:P, I eagerly anticipate a full release, and challenge you to start working on Ghosts Extinction Portable.