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It know I have been slacking keeping up-to-date with this blog, but I figured that nobody wants to be completely bombarded with newsletters and I figured that waiting a little longer to post would mean more information to share. So, let’s get down and dirty, shall we?

Game Mechanics

What is in the world are game mechanics? Well, every game has them and Wikipedia defines game mechanics as the constructs of rules or methods designed for interaction with the game state. Mechanics in a game like Super Mario Brothers could be as simple as running and jumping, but only moving forward. As simple as it sounds, the game is nearly one of the most popular in the world just by those simple rules.

My game was lacking something. So for the past few days I was thinking about how can I make this game more challenging, but still fun. It finally hit me today and although it may not sound much to you, it does have a huge impact on how the game is played and how much you are willing to risk to get the reward. The mechanic is simply a super weapon. The only way to get this super weapon is to stop firing your photo phasers (lifting your finger off the screen). While you are not firing and enemies are starting to surround you, there is a meter that will be filling up charging your new awesome weapon.

The risk? Well, you risk losing the game by getting killed trying to charge it. The reward is a massive weapon that could sway the balance of victory toward your side. You will have to make that choice when everything is said and done. Below are some screenshots of the meter charging and the effects the weapon had! Love it!

Screenshots

meteor-fury-action-addicting-shmup-space-shooter-ios-arcade-game-screenshot-201600206003 meteor-fury-action-addicting-shmup-space-shooter-ios-arcade-game-screenshot-201600206002

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