This looks great so far. Waiting eagerly for the release.
This looks great so far. Waiting eagerly for the release.
Is this a screenshot from Hammer? Things like grass and decals are a little broken when there's no lighting or fullbright.
This is actually something I could get behind. When I first saw 1187's Moddb page many years ago, I actually thought it was disconnected from the HL universe. My initial reaction to the mod does tell me that it would be possible to make a game like this with its own independent story. Also, it could help out flesh out characters like John, and maybe give the main character a name? :D
Sorry, but we're stopping the monthly updates so we can work and actually show off something good without spoiling too much. So, you guys need to wait a couple more months. We've started to step up our game because we really want to show off more interesting things to bring more people in.
Yeah, without detail props it's kinda boring. I can draw from experience lol.
Great gameplay video! (I especially love it since it has Tool music in it :D)
This is very interesting. I personally never got this advanced with the terrain in Unity, but man this is cool!
Really nice. Did you edit the VMT for that road texture to get you that reflective look, or is it already part of the texture?
The way I have it set up is pretty simple. I run Hammer from the bin folder in Source 2013 Singleplayer on the Episode 2 configuration. And so, I also have copied all of the custom content from this mod into the ep2 folder in 2013 Singleplayer, and load in a custom .fgd into the config. That's basically it since I haven't found a way to do it otherwise.
They're ash particles, although for some reason they're colored white :\
Yay! A real crossbow scope!
That is some good looking helmet fur.
I mean RTB :) sorry for not clarifying.
It will be on Source SDK 2013, and it won't require Half-Life 2.
Nice stuff you got going so far for this mod! I'd love to see more in the future!
Damn, this area feels so much like the original, but looks so much better!
C23-0205, you cannot pass through here due to your... um... looks.
I'd love to see something like this in-game!
The mod is on the Source 2013 engine :)
QuinnOne
joined
I'M BACK! ...kind of. Working on an undisclosed mod project and trying to participate in some Map Labs stuff.