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Emberlight 2019: In Retrospect - The State of the Game

Emberlight 2019: In Retrospect - The State of the Game

Emberlight

In this article we discuss the places where we can do better, both working together as a studio, and each person that is a part of this experience.

Emberlight 2019: In Retrospect

Emberlight 2019: In Retrospect

Emberlight

We discuss Emberlight 2019,the games launch and successes from 2019 in this post to our fans.

Emberlight's October Patch Released!

Emberlight's October Patch Released!

Emberlight

Quarter Onion Games has released the October Update for Emberlight. Please read the post below to see the new changes in the game.

Vote Emberlight for Game of the Week

Vote Emberlight for Game of the Week

Emberlight

Vote Emberlight for Fan Favourite Game of the Week and the Game Development World Championships. We need your support.

Updated v1.0831 Emberlight Patch Notes for August 30

Updated v1.0831 Emberlight Patch Notes for August 30

Emberlight

The development team has made more improvements to the game. Read the updated changes in the patch notes for changeset 1.0831 on the post.

Two Weeks Down:  Steam Achievements, Cloud Saving And More!

Two Weeks Down: Steam Achievements, Cloud Saving And More!

Emberlight

Quarter Onion Games has added a lot of content to Emberlight since the game's launch on August 13th. Read about all the new features in this post.

Emberlight now has Achievements and more!

Emberlight now has Achievements and more!

Emberlight

The Engineers of the Ember Order were hard at work at updating Emberlight with many tweaks and changes. We added Steam achievements and more to the game...

Updated v1.0820 Patch Notes for August 16

Updated v1.0820 Patch Notes for August 16

Emberlight

Emberlight was updated to version 1.0820. We made changes based on feedback and fixed a few bugs that were discovered after the launch.

Emberlight’s roguelike elements corrupt your soul as it lands on Steam

Emberlight’s roguelike elements corrupt your soul as it lands on Steam

Emberlight

Quarter Onion Games today announces that Emberlight, a roguelike dungeon crawler that combines classic gameplay with a novel twist, releases on Steam...

Emberlight Patch Notes for June 9

Emberlight Patch Notes for June 9

Emberlight

An overview of the patch notes for the new build of Emberlight on Steam.

Behind the Theme Music in Emberlight

Behind the Theme Music in Emberlight

Emberlight

Read the story about the composition of Emberlight's Main Theme Music Score. Andey Fellowes discusses the process and how he reached the goal of a great...

Imagine Nations Developer Blog #3 on AI with Dan

Imagine Nations Developer Blog #3 on AI with Dan

Imagine Nations

Dan, our AI Programmer, discusses the AI path finding with A*(star) inside Imagine Nations in this video developer blog.

Join our INspiration Show on Friday and more!

Join our INspiration Show on Friday and more!

Imagine Nations

Join our INspiration Show on Twitch.TV this Friday as we play Giants: Citizen Kabuto. In addition, Check our out new developer video blogs. inside the...

The Anatomy of Voxels in Imagine Nations

The Anatomy of Voxels in Imagine Nations

Imagine Nations

We discuss how the voxel system in Imagine Nations creates the blocks. We detail the implementations the planetface, superchunk, and chunk systems that...

State Of The Game: New Year’s Edition (Part 1)

State Of The Game: New Year’s Edition (Part 1)

Imagine Nations 2 comments

Part 1 of our State of the Game post discusses the procedural nature of the planet, towns, and buildings for making the world in Imagine Nations. These...

Imagine Nations Stats and Skills  Preview

Imagine Nations Stats and Skills Preview

Imagine Nations

We would like everyone to learn how we are planning to handle these systems within Imagine Nations. This post will focus on one of the newer systems being...

State of the Game: Autumnal Equinox Edition

State of the Game: Autumnal Equinox Edition

Imagine Nations 1 comment

In this update, the team discusses the status, scope, and approach to the game including some changes moving forward with Imagine Nations.

Imagine Nations Second and Third Preview Videos

Imagine Nations Second and Third Preview Videos

Imagine Nations

This week’s update has some significant features added to the game. We have added caves, grass, trees, bushes, improved mountain ranges, improved water...

First Technical Video Preview with Screenshots

First Technical Video Preview with Screenshots

Imagine Nations

This update highlights the vast landscapes, mountains, and bodies of waters in the game. We also showcase the rudimentary digging and block placement...

July "State of the Game" Address

July "State of the Game" Address

Imagine Nations 1 comment

Check out the screenshots and read about the progress the team at Cat Banana Studios is making building Imagine Nations in this article.

Creature Cultures 3: Getting A Head

Creature Cultures 3: Getting A Head

Imagine Nations

This news update, body part discussions come to a head. When building a species, the head piece determines not just the obvious mental and social stats...

Creature Cultures 2: Body Builder

Creature Cultures 2: Body Builder

Imagine Nations 2 comments

Moving on up the body, today we talk about the “body” piece of how humanoids are assembled. This piece comprises everything between the locomotion...

Creature Cultures 1: Locomotion Commotion

Creature Cultures 1: Locomotion Commotion

Imagine Nations 2 comments

For our next series, we’re going to talk about the different creature types you can play, as well as creatures you can encounter in Imagine Nations...

Questing Quest 8: Choosing Sides

Questing Quest 8: Choosing Sides

Imagine Nations

Today, we talk more in-depth about how missions and factions interact. Factions make up the prime movers of civilized life, and are the sources of standard...

Questing Quest 7: Narrative Elements

Questing Quest 7: Narrative Elements

Imagine Nations 4 comments

We discuss why we are changing what we were calling “Catastrophic Events" in Imagine Nations. We will now be referring to them as "Narrative Elements

Questing Quest 6: Scaling Abstraction

Questing Quest 6: Scaling Abstraction

Imagine Nations 2 comments

We discuss the ability to abstract out the simulation is key to making the simulated world work, and scaling perspectives is one of the core principles...

Questing Quest 5: Scaling Factions

Questing Quest 5: Scaling Factions

Imagine Nations 3 comments

In Questing Quest 5: Scaling Factions, We answer how we will essentially, “Scale” to provide an immersive experience in Imagine Nations.

Questing Quest 4: Big War

Questing Quest 4: Big War

Imagine Nations 2 comments

Last time we talked about being a soldier, doing the hands-on business of war. This time, we go into the big-picture job of high-ranking military officers...

Questing Quest 3: Little War

Questing Quest 3: Little War

Imagine Nations

Missions are “entry points” for the player into the needs of the simulated towns people, and every role a player might take has missions associated...

Questing Quest 2: Mission Stage Directions

Questing Quest 2: Mission Stage Directions

Imagine Nations

We go more in depth about how missions are formed in the Imagine Nations' Game World. Missions are generated based upon the needs of the various factions...