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Max is currently enrolled at the Art Institute of Pittsburgh. Along with interests in music as well as art, he is an active member of the student body. Max is the vice-president of the Cinder Mod Team at AIP and focuses on conceptual art, texturing, and level design. Max also works as a freelance artist as well as working with the Elysian Games team. While new to the development field, his adaptive skills as a designer are sure to define him in the industry.

Comment History  (0 - 30 of 32)
Maxwell_EG
Maxwell_EG @ Old Factory House Concept

It might be accurate, but it's still very bland. This definitely needs some spicing up.

You need to use more detail in your work, even if it's just adding new things to make it seem more realistic. Try adding pipes, signs, paint, or anything else that would fit into the environment.

A couple of things to consider:
-Keep every idea that you come up with. you might find it useful later.
-Don't always go with your first idea. mix up shapes and try something you wouldn't normally do and see if it helps.
-Worry about your silhouette first and your detail later. If it's boring to look at at first glance, adding **** to **** won't help.

Good karma+2 votes
Maxwell_EG
Maxwell_EG @ Vindictus Open Beta

I really hope that some of the connection bugs get worked out. this game is fantastic and I can't wait for the newer classes to be reveled.

Good karma+1 vote
Maxwell_EG
Maxwell_EG @ Super Duper Tree

I had a fort built like this from one base tree, but then I got a little to familiar with my flint and I turned around to see my house burning all around me.

it was horrifying.

Good karma+2 votes
Maxwell_EG
Maxwell_EG @ Poor Cow....

that happens to me every time i load up a snow map haha.

Good karma+2 votes
Maxwell_EG
Maxwell_EG @ rx78 80% complete

hot AO map

Good karma+1 vote
Maxwell_EG
Maxwell_EG @ Minecraft Alpha 1.0.16_01, Minecraft Server 0.1.2_01, and a new Launcher

You realize this uses Java 3D right? Do you know how far this technology has come? This game is impressive, even by today's standards. Go play modern warfare 2 you thick-headed imbecile.

Good karma+2 votes
Maxwell_EG
Maxwell_EG @ Minecraft Alpha 1.0.16_01, Minecraft Server 0.1.2_01, and a new Launcher

oh man, my home internet just had to crap out... ugh.

Thanks for the update notch.

Good karma+1 vote
Maxwell_EG
Maxwell_EG @ Zoe

lol i have no clue

Good karma+2 votes
Maxwell_EG
Maxwell_EG @ 3ds Max Minecraft Human model rigged v0.5

sweet GUI's brah

Good karma+1 vote
Maxwell_EG
Maxwell_EG @ minecraft status update and 1000 sales in 24 hours!

I'm so pumped about this. i saw the tf2 blog article about this first and then i came here to check your updates.

i got three people to purchase this yesterday haha. they love it. keep up the good work. i'm happy to hear we're almost at beta stage!

Good karma+1 vote
Maxwell_EG
Maxwell_EG @ Starlight Trailer is here!

Well done! That's a really interesting game mechanic and I like the art style. I'll keep an eye on this :)

Good karma+1 vote
Maxwell_EG
Maxwell_EG @ Knife Model [Low Poly]

oh man, that poly flow is wretched :/

Good karma+3 votes
Maxwell_EG
Maxwell_EG @ Zoe

yeah, the background was just stock photography with filters on it. i didn't give it any time really.

Good karma+2 votes
Maxwell_EG
Maxwell_EG @ Zombie

man, first time I fought creepers underground i nearly pooped myself.

Good karma+1 vote
Maxwell_EG
Maxwell_EG @ Factory interior (Night time)

great job. really, this is the quality of work people on this site should be aiming for. My only complaint is a lack of further, smaller details like caution signs or any danger zones. other than that, great job

Good karma+1 vote
Maxwell_EG
Maxwell_EG @ I Hate Mountains

Very impressive you guys. Beat it on normal just to get a feel for the level and I really, really enjoyed it. I got lost a few times because I was used to the traditional one-way-to-go L4D that valve set up, but this was definitely a refreshing take on the series. I hope positive things happen as you all deserve to work in industry.

Good karma+1 vote
Maxwell_EG
Maxwell_EG @ Im currently:

Art Institute student with about a year left.

Good karma0 votes
Maxwell_EG
Maxwell_EG @ Cadalion Online - Holy Morning Star

why would you want to hit someone with a bible? lol this is silly

Good karma+2 votes
Maxwell_EG
Maxwell_EG @ HUD Test

great work so far! i really love the animations you implemented, though i'm not so sure the color scheme works with the rest of the game.

Good karma+1 vote
Maxwell_EG
Maxwell_EG @ All In A Day's Work

wow looks great so far. i'll track yours if you track mine lol

Good karma+1 vote
Maxwell_EG
Maxwell_EG @ Slag

thanks a lot :)

Good karma+1 vote
Maxwell_EG
Maxwell_EG @ Slag

I used a base 3D blockout of the walls to get my angles right, but most everything is painted in.

Good karma+1 vote
Maxwell_EG
Maxwell_EG @ Speed Painting 'Area 62'

no problem

Good karma+1 vote
Maxwell_EG
Maxwell_EG @ Speed Painting 'Area 62'

the one thing you're missing here is scale. i can't tell how big any of this is really without any identifiable reference.

Try putting some people in the scene to help; they can even just be silhouettes.

Good karma+1 vote
Maxwell_EG
Maxwell_EG @ Announced!

Good luck with this. It's hard enough for the three of my friends and I to work around school.

Keep us updated. If you wanted, track us as well. We're also trying to keep as up to date with production documentation.

Game title is ECHO

Good karma+1 vote
Maxwell_EG
Maxwell_EG @ Tigris High Poly Model

that you could sir... that you could

Good karma+2 votes
Maxwell_EG
Maxwell_EG @ Development Update 4/18/10

Thanks a lot. Hopefully we can stick to this and pump out something really great.

Good karma+1 vote
Maxwell_EG
Maxwell_EG @ ECHO Logo

I see what you're saying. I'll have to fix it when we do the animation. thanks for the suggestions though :)

Good karma+1 vote
Maxwell_EG
Maxwell_EG @ More sexism from EA - Archer Maiden

This is mostly to open_sketchbook...

Okay look, if this were a high poly model I might agree with the pro-feminism rant you've so carelessly spiraled into, but I think you're missing the point.

The features of the character are over exaggerated and the armor is designed as such to tell that it is clearly female, not to extort the female figure as an form of sexual objectivity.

The model itself would be very tiny on screen and without a clearly recognizable silhouette the character may be mistaken as male or genderless. This is not good whenever a person is trying to tell a story. If their character cannot clearly identify with the player, then that person has failed as an artist.

Now even though your motives for argument might be different than mine, I can still agree with you on some points.

The overall design of the character needs work. There are some areas that could have been compensated for the sake of "gender fairness" and not so blatantly distinguished as blurry lingerie.

The fact of the matter is, "Don't make the game realistic; just make it believable."

Good karma+2 votes
Maxwell_EG
Maxwell_EG @ Parallax Occlusion Mapping

It still looks better than it does without. Parallax Occlusion and Displacement maps make life so much easier.

Good karma+2 votes