"Master Arena closes a chapter of old school arena shooters to open a new one with a fresh gameplay more tactical and fun.
Accessible to everyone, Master Arena is easy to handle and satisfying to play.
Duel, deathmatch, free-for-all, capture the flag, and more, Master Arena invites you to join arenas from 2 to 30 players.
And that's not all. The game includes offline modes support, online dedicated servers + LAN support, and a map editor with Steam Workshop!
It's time to frags! Welcome to Master Arena!"
Hi everyone,
We are back with an update for the Steam Game Festival. During this event, we will do 4 game sessions and a developer Q&A on Twitch. The first session will be today. If you have any questions, join us on Discord, and ask them in the channel #game-festival, we’ll answer them during our Q&A.
For more information on the game sessions click here, and here for the developer Q&A.
We updated the perks selection menu. From now on, the setup of your robot is done in 3 steps:
Complete redesign of the map: The layout is nearly identical to the previous version, but the design is a new environment.
Optimization and a slight redesign of the center of the map and the side corridors leading to the bases.
Lighting correction
Map recoloring: we went from a green-tinted map to a more whitish map with a green accent.
Modification of the secondary fire. From now on, when you will hold the secondary fire button (right mouse button), the plasma loads and fire when you release the button. The projectile will be more or less big depending on the loading time (max duration: 3 seconds). This plasma ball explodes in several projectiles after a few seconds (the bigger the plasma ball is, the faster it will burst).
Update of the secondary fire. From now on, when you hold the secondary fire button (right mouse button), the flash rifle loads and fire when you release the button. The energy ball will move more or less quickly depending on the loading time. The less you load, the faster the energy ball will move.
The HUD has undergone some corrections to improve its readability.
The pickups still have the same design, but the material is new to highlight them.
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If you have any bugs, issues, or suggestions, do not hesitate to discuss with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.
See you in-game, Master Arena Dev Team.
A developer and publisher of first person shooter games including Master Arena.
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