Hello! My name is Marvin Hawkins, a hobby game developer from Chicago. Everyone who wants to make games probably faced that moment of truth. The moment that you decide to stop enjoying them as a consumer and want to actually create them. I’m sure that sounds like one of those TV art school commercials, but its true. Mine was at a very early age. I was playing Super Mario Brothers 3, and decided I want to do this. As a 5 year old child I was not sure what ‘it’ was. Not knowing how games were made, I spent much of my youth making little board games out of shoe boxes. I would also spend whole saturdays creating concepts for games, drawing levels, etc. My parents were slightly terrified. ‘People don’t get paid for making games’ The older I got, the more that I understood that games were made by people. In high school, I learned how to program in visual basic, and started tinkering with level design tools. I knew that I was hooked.
Sky Hawks soldiers on with the latest update. The game is starting to get more visually interesting. Marvin Hawkins breaks down the latest changes, and...
august sky hawks update
Here's an update on the progress for May, and a look ahead to what's coming this summer.
sky hawks may update
Here is an update on SkyHawks. The name of the game has been content, content, content. The mechanics are starting to come together, the below details...
skyhawks april update
Hello All! I have been busy working on several new features for SkyHawks. I also ported the build over to Kongregate.
new features and demo live on kongregate
Latest update on SkyHawks Development. Demos and programming updates
skyhawks october update
We talk about ludum dare, the blog, programming updates, and the tasks ahead of us.
sky hawks update 2
One of our concept artists, John Garcia, details his process for crafting concept pieces.
concept art update 1
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