Gameplay: 8/10
Layout is decent with a nice balance between open areas and enclosed ones, would be nice if zeds couldn't jump over certain fences the player couldn't either, but maybe that's intentional. I like how it randomly throws in a single (at least 1 on Medium length) objective wave out of nowhere, It could've been optional (like in the Airship map where the zeds are limited despite the objective).
Presentation: 7/10
Nails the winter theme, too bad some of the signs are empty and some areas don't feel too convincing. Also the basement takes some of the immersion away even if the weapon showcase looks cool...
Overall score: 7.5/10 (8 on ModDB)
To see how this map did compared to others you can go here:
Markoman_98
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