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Report RSS Far Cry 1 MasterEffect Ambient Occlusion Test
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Ismoleboss
Ismoleboss

wow look great :D , I am new at Far Cry 1 , so when I will finish the main campaign, I will test those mods and effects which look awesome :)

Do you have a download link ?

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Marek33 Author
Marek33

I don't because this is just a test and I don't want to release a broken preset. For now it's only in the Alpha stage because it has only an Ambient Occlusion and it doesn't have some other great features. I will definitely release a final version, but I have no idea when because I don't know exactly if this bug can be fixed. Before changing some things in the text file I had much more problems with it but now not so much. For now its unknown how it will turn out, but I'm mostly satisfied with the MasterEffect.

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Ismoleboss
Ismoleboss

Oh I see, I wish you good luck ;)

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pvcf
pvcf

intresting effect!
farcry have build in a hardware occlusion system which totally does not work and does not have any effect.
but the occluder is there for the renderer and not for the light ambient pass.
the renderer occlusion should make sure to not render meshes which are behind other meshes and totally covered. this totally not work and the mapper have to set up every single big object occluder areas :(

farcry have build in a depth of field routine, i never got it correct to work, but you can see it in the ATI machinima "The Project", its switched on as the mutant jumps from the surgery table.
there is DOF combined with blur.

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Marek33 Author
Marek33

The Project was a very interesting animation which showed some great things like that depth of field, but unfortunately they don't release it as an add-on or something like that which is a pity. However, I tested the depth of field in some other games (with Master Effect) and it worked great. It could be engine thing that it just don't want to work with it, but I hope somehow it will work like in Gothic 3. I just select some other shader and it worked without any problem.

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pvcf
pvcf

its not a animation, its realtime, there is also a command which allows you to rotate free the cam, and you can also with a little bit knowledge load the cry file as map and walk around , during the action ;)

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Marek33 Author
Marek33

I mean the soldier (on the tower) which has interesting animations. It looks way more realistic than the ones in the original Far Cry 1.

Yes, I know about that command, but it's better to have it opened as a cry file. However, when it ends I can't return to that place.

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pvcf
pvcf

the animation from soldier is a standart idle animation, one from 10, but usually you dont come close enough in vanilla farcry to see that, because they are setted up with 10 or 100 times to high hear and sightranges, which makes the whole stealth gameplay totally not working.

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Marek33 Author
Marek33

It could be that. However, I'm surprised that I don't remember to have seen it in the game, because I use stealth when I'm scouting the enemy camp or outpost.

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pvcf
pvcf

you can use the editor as cgf viewer. just extract fcdata objects to farcry/objects, then navigate to farcry/objects/characters/mercenaries/merc_sniper and click merc_sniper.cgf , now editor should open with cgf fullscreenview and animationtable in right side, where you can watch all animations for the character, have fun !

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Marek33 Author
Marek33

Thanks for info! When I have some spare time I will watch them all.

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pvcf
pvcf

start with idle01 ;)

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Description

In this video I wanted to show you the Ambient Occlusion and SMAA with MasterEffect in Far Cry 1. It's a great thing, but it has some problems. The main problem is that when you go around some certain object “the shader will break” and it causes a very low framerate.

Back in 2014 I created a SweetFx because ENB doesn't look good with Far Cry 1 and it has a huge performance problem. However, it doesn't look so good like some ENBs for other games so I found Reshade and I want to have it in Far Cry 1 because it looks great in some old games. Unfortunately, it required at least Windows Vista and I had only WinXP at that time. When I bought a new PC with Win7 I had some problems with getting it to work with Far Cry 1, but after some time I managed to get MasterEffect work with Far Cry 1 and it's a great thing. I have some presets, but it will take some time to polish them because they are too much brighter and they drop my framerate to 20 (especially the Ambient Occlusion and SMAA).

60 fps version ( Youtube.com )

In the future, I plan to make a video with depth of field (with MasterEffect of course) if I manage to make it like in some newer games because right now it blurred only in the distance. I mean to have it like the dynavision mod for Fallout New Vegas. I already tried it in some other game (with Reshade and even with MasterEffect) and it worked great, but unfortunately Far Cry 1 has problems with that.

There are five options for Ambient Occlusion and I used HBAO which is probably one of the best (expect HBAO+) but unfortunately there is no Global Illumination support for that one. As I wrote HBAO+ could be a little better, but that's NVIDIA “special feature” so we all know “how great it would perform with AMD” and their hardware (not even talking about the drivers).