This member has provided no bio about themself...
In this video I wanted to show you the Ambient Occlusion and SMAA with MasterEffect in Far Cry 1. It's a great thing, but it has some problems. The main problem is that when you go around some certain object “the shader will break” and it causes a very low framerate.
Back in 2014 I created a SweetFx because ENB doesn't look good with Far Cry 1 and it has a huge performance problem. However, it doesn't look so good like some ENBs for other games so I found Reshade and I want to have it in Far Cry 1 because it looks great in some old games. Unfortunately, it required at least Windows Vista and I had only WinXP at that time. When I bought a new PC with Win7 I had some problems with getting it to work with Far Cry 1, but after some time I managed to get MasterEffect work with Far Cry 1 and it's a great thing. I have some presets, but it will take some time to polish them because they are too much brighter and they drop my framerate to 20 (especially the Ambient Occlusion and SMAA).
60 fps version ( Youtube.com )
In the future, I plan to make a video with depth of field (with MasterEffect of course) if I manage to make it like in some newer games because right now it blurred only in the distance. I mean to have it like the dynavision mod for Fallout New Vegas. I already tried it in some other game (with Reshade and even with MasterEffect) and it worked great, but unfortunately Far Cry 1 has problems with that.
There are five options for Ambient Occlusion and I used HBAO which is probably one of the best (expect HBAO+) but unfortunately there is no Global Illumination support for that one. As I wrote HBAO+ could be a little better, but that's NVIDIA “special feature” so we all know “how great it would perform with AMD” and their hardware (not even talking about the drivers).