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Comment History  (0 - 30 of 38)
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Yep, next version will have that. Sorry!

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

% APPDATA %\Frogatto\preferences.cfg (remove spaces)

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Err, sorry; it's in P;PDATA%\Frogatto\preferences.cfg
You can reach that folder by running, in the run/search menu
explorer P;PDATA%\Frogatto

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Hmm. Try getting in Frogatto's install folder, and in preferences.cfg change
"joystick": true, to "joystick": false

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

@estelthir, flamming_python
Try unplugging any controllers if you having them and play with the keyboard; if you press up, does Frogatto at least have an animation of him looking up?

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Yep. Never saw that.
Only thing I can think of right now is to try giving you a debug build of the next version to see if we have that fixed for the future - quite possible as we've changed versions of SDL since then. We don't have one ready right now, I'll ask for that to be made.

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Well, try changing you control bindings on the Esc -> Controls... menu

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Only thing I can think of for you to try is to get into the control settings window (Esc, then "Controls..." and binding the up direction to some other key. If you are in front of the door, and then press that, and nothing happens...
Then I'm afraid you'd have to ask for a refund as there's nothing we can do with a bug we can't reproduce.

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Ahh, please delete the incomplete translation: modules/frogatto/locale/nl/LC_MESSAGES/frogatto.mo
Sorry we shipped the game with that.

Good karma+2 votes
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Actually, nope - no Mono, it's a custom C++ engine.

Good karma+2 votes
marcavis
marcavis - - 38 comments @ Frogatto & Friends

If you're on Windows, ctrl+F will probably work for you.

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Uhh, that's bizarre. Never seen something like that - Frogatto walking to a door and pressing up will make him enter it.

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Yikes. Totally not. I think we've fixed that in the repository (i.e. for the next version) Strange stuff that happens on levels with darkness.

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

There are some issues with translations, so it depends on what his system's language is.

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Funny, hadn't updated this page before responding; well, at least the answer will be up for someone else, I guess.

Good karma+2 votes
marcavis
marcavis - - 38 comments @ Frogatto & Friends

If you're on Windows, ctrl+f should be working well;
As for the language, delete
modules/frogatto/locale/nl/LC_MESSAGES/frogatto.mo

Good karma+3 votes
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Ahh apologies. It'll probably be missing a font that the editor needs, and thus crash.

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

After it being greenlit, when the new version is ready. Should be in a few months, early next year.

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

For the most part, yes; press ctrl+E to try it out. Do save your progress first, though! Starting the editor will make the game completely forget your earlier progress.

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Manually, on Transifex.com
You're using one of the incomplete translations, then... Sorry! We're getting a patch out soon that removes the incomplete translations in the game. In the meantime, you could delete
modules/frogatto/locale/<code for your language>/LC_MESSAGES/frogatto.mo
so that you'll be reverted to having the game fully in english.

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Not all teleporters work both ways :3
1. We'll have better binding soon but also disabling support is a good idea, I'll add that to the issue tracker.
2. For that you can use Ctrl+F if you're on Windows; better fullscreen and resolution support is also to come in the future.

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

I don't have a xbox controller on hand to try, but I've heard of someone whose xbox-like controller just worked, with X and B as attack/jump (or vice-versa). The bindings are not currently configurable, though.

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Yes, though not as widely tested across different models as we'd like.

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

modules/frogatto/locale/ja/LC_MESSAGES/frogatto.mo

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Looking at it... so it turns out that, if the language is set to Japanese and Chinese, that font is not being loaded.
Though, actually, the Japanese translation there is incomplete anyway, so your default language should've been set to English. Our next patch will rectify that.
As a workaround, if you remove the japanese translation file, that'll do. It'll be located at... I think it's something like locale/ja/frogatto.mo

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Also worth mentioning that we have no problem at all with providing Steam keys for those that have purchased the game elsewhere when we get there, in the future.

Good karma+4 votes
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Righto, we'll be sure to let everyone know when it does. :)

Good karma+3 votes
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Cool, cool... Controller support is something of a problem for us, yeah :/ I figure we'll get some outside help, eventually.

Good karma+2 votes
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Ah yes, we will... windowed mode is better for development as well, after all.
Also... do remind us when you're going to stream it? :)

Good karma+1 vote
marcavis
marcavis - - 38 comments @ Frogatto & Friends

Thanks! Not yet, we've got to make a pitch video for it, so to speak.

Good karma+2 votes