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Comment History  (0 - 30 of 491)
malortie
malortie - - 491 comments @ Mod patcher tool (Preview)

Work will resume after April 27th. Only a few weeks remaining.

Good karma+1 vote
malortie
malortie - - 491 comments @ Mod patcher tool (Preview)

Two mods remaining to test: 1187 and Coastline to Atmosphere.

Other patching will have to be made too on various files included in several mods original releases but it's only minor stuff.

Given I have a lot of work during session, this will likely resume after it's finished.

Good karma+1 vote
malortie
malortie - - 491 comments @ Half-Life mods reimplementations updates released.

Get A Life appears to be already playable.

I installed the mod and the v1.1 patch. The gameinfo.txt has the following:

- Custom client.dll and server.dll
- Steam App ID set to 215 (Source SDK Base 2006)
- No game content dependencies

I quickly played through the first levels until chapter 'rebirth' and it seems to work correctly.

Good karma+1 vote
malortie
malortie - - 491 comments @ Mod patcher tool (Preview)

IDDQD_1337

Get A Life appears to be already playable.

I installed the mod and the v1.1 patch. The gameinfo.txt has the following:

- Custom client.dll and server.dll
- Steam App ID set to 215 (Source SDK Base 2006)
- No game content dependencies

I quickly played through the first levels until chapter 'rebirth' and it seems to work correctly.

Good karma+2 votes
malortie
malortie - - 491 comments @ Mod patcher tool (Preview)

Unit tests are finished.

Remaining work before first beta:

- Retest all mods
- Clean repository
- Add documentation

Bear in mind that remaining work will be slower due to studies.

Good karma+1 vote
malortie
malortie - - 491 comments @ Back to studies.

2024-01-26

Conditional admission successful. Admission is now definitive.

Courses followed:

- Probabilities and statistics (Fall 2022)
- Discrete mathematics for computer science (Spring 2023)
- Philosophical and ethical issues of artificial intelligence (Summer 2023)
- Network engineering (Fall 2023)

Expected number of remaining courses: 13

Good karma+1 vote
malortie
malortie - - 491 comments @ malortie

To anyone following my blog - two new blog posts are available:

Moddb.com

Moddb.com

Good karma+2 votes
malortie
malortie - - 491 comments @ Mod patcher tool (Preview)

My university session ends on April 26 so until then the remaining work will be slower. Otherwise, it should be released during summer if it doesn't happen sooner.

Good karma+1 vote
malortie
malortie - - 491 comments @ malortie

SweetLeela

Updating to the anniversary requires the following:

1. Valve must update the HL1 SDK with the latest changes
2. Review and evaluate changes in code
3. Merge new changes from the updated SDK in the HL1 mods patches (reimplementations) code base
4. Retest all HL1 mods reimplementations features with the new changes

Depending on how many bug fixes will be made within the anniversary's updated SDK, there is also the Half-Life Unified SDK which contains a lot of bug fixes and many improvements that could be of interest, so I might check if rebasing my work on top of it would be a more suitable approach since I experienced a lot of issues with the original Half-Life code in the past.

A lot of work is likely to be required for this, so I can't tell if I'll get around updating the patches. For now, playing with the branch 'steam_legacy' should be ok.

At this time, I want to emphasize on revisiting the Source SDK 2013 Steampipe patches since they haven't been updated in years. See Moddb.com

Good karma+1 vote
malortie
malortie - - 491 comments @ malortie

You're welcome!

Good karma+1 vote
malortie
malortie - - 491 comments @ malortie Good karma+2 votes
malortie
malortie - - 491 comments @ malortie

To anyone following my blog - two new blog posts are available:

Moddb.com

Moddb.com

Good karma+1 vote
malortie
malortie - - 491 comments @ malortie

I will soon make an announcement regarding my work on patches and other projects.

Good karma+2 votes
malortie
malortie - - 491 comments @ malortie

I will soon make an announcement regarding my work on patches and other projects.

Good karma+2 votes
malortie
malortie - - 491 comments @ Azure Sheep reimplementation v2.0.0

TauntVermin84

The Setup.bat is used to apply adjustments to the original mod files when needed. In the case of Azure Sheep and They Hunger there are no adjustments, so it's ok. See the following:

Github.com
Github.com

Setup.bat is included in every reimplementation release as a way to make the installation uniform, even if no adjustment is needed.

Good karma+2 votes
malortie
malortie - - 491 comments @ Half-Life: Visitors reimplementation v1.0.2

Thanks for reporting.

Download has been updated to v1.0.2.

The crowbar and crossbow thirdperson player animations are now used for pipe and sniper weapons.

Good karma+4 votes
malortie
malortie - - 491 comments @ They Hunger Trilogy reimplementation v2.0.1

Download has been updated to v2.0.1.

This fixes zombie dogs using shockwave attack and other issues.

I retested both snipers and the accuracy appears to work as intended. Can you please provide a list of steps on how to reproduce the issue ?

Good karma+5 votes
malortie
malortie - - 491 comments @ Afraid of Monsters reimplementation v1.0.1

dibdob

You must install the original mod v.1 (See the description) and install the reimplementation files on top.

Good karma+2 votes
malortie
malortie - - 491 comments @ Azure Sheep reimplementation v2.0.0

/TheWolf

According to this thread Twhl.info, it is possible by redefining a specific function, but this should be requested on the official Half-Life SDK GitHub Github.com, so that other SDKs can later apply these changes.

I can only apply changes from the official Half-Life SDK.

Good karma+1 vote
malortie
malortie - - 491 comments @ malortie

To anyone following my blog - a new post is available.

Moddb.com

Good karma+1 vote
malortie
malortie - - 491 comments @ malortie

I am stopping by to wish everyone Merry Christmas and happy holidays.

I wish good health and the best in future life plans for everyone and their family, friends.

Good karma+2 votes
malortie
malortie - - 491 comments @ Half-Life 1 Steampipe patches to be archived.

ubilλmbdλ Thank you, as well as to anyone who contributed to the patches by testing, reporting bugs and providing feedback.

Thanks as well to the community for all the great mods that have been made throughout the years and for those that might eventually come.

Good karma+3 votes
malortie
malortie - - 491 comments @ malortie

To anyone following my blog - two new blog posts are available:

Moddb.com

Moddb.com

Good karma+1 vote
malortie
malortie - - 491 comments @ malortie

Leaufai Yes, please see the following: Moddb.com

Good karma+1 vote
malortie
malortie - - 491 comments @ malortie

I am stopping by to wish everyone Merry Christmas and happy holidays.

I wish good health and the best in future life plans for everyone and their family, friends.

Good karma+1 vote
malortie
malortie - - 491 comments @ malortie

@Cerber2_5

Please, would it be possible to tell me which game/mod you are talking?

Good karma+1 vote
malortie
malortie - - 491 comments @ malortie

honoka4000

Did you restart Steam?

If so, then the problem could be that your sourcemods folder is not at the correct place.

Here is an example of a path for sourcemods directory:

C:\Program Files (x86)\Steam\steamapps\sourcemods

Ensure you have Source SDK Base 2013 Singleplayer installed. You can install it from the 'Tools' section in Steam. Be sure to go into properties and opt in the 'Upcoming' beta. This is required for the Source SDK 2013 patch to work properly.

Ensure that you have created a folder named 'blacksnow' in this directory and extracted the mod files. In addition, please ensure you downloaded and applied all updates to the mod in order:

V105 Full
Moddb.com

V105 Patch
Moddb.com

Source SDK 2013 patch
Moddb.com

Restart Steam, and you should see the mod 'Black Snow' in your game library.

Good karma+1 vote
malortie
malortie - - 491 comments @ Mission Improbable Patch - Source SDK 2013

GamerStar111

My apologies, for the delay.

I tested the mod with the patch applied to it and it works.

In addition, I tested the mod without the patch, and the same issue as you explained occurs. The cause of the problem is probably because the files included in the patch do not overwrite the original mod files with the required ones.

After applying the patch, you should have a folder 'bin' at the root folder of the mod. In this root folder, you should see several other folders such as 'cfg', 'materials', 'maps'.

I recommend that you copy the folder 'missionimprobable' found in the patch archive in your 'sourcemods' folder. Once this is done, restart Steam and launch the mod. If this solution does not work, please let me know.

Good karma+1 vote
malortie
malortie - - 491 comments @ malortie

fooparistics

My apologies, for the delay.

I tested the mod with the patch applied to it and it works.

In addition, I tested the mod without the patch, and the same issue as you explained occurs. The cause of the problem is probably because the files included in the patch do not overwrite the original mod files with the required ones.

After applying the patch, you should have a folder 'bin' at the root folder of the mod. In this root folder, you should see several other folders such as 'cfg', 'materials', 'maps'.

I recommend that you copy the folder 'missionimprobable' found in the patch archive in your 'sourcemods' folder. Once this is done, restart Steam and launch the mod. If this solution does not work, please let me know.

Good karma+1 vote
malortie
malortie - - 491 comments @ malortie

Platinum7

In regards to Half-Life 2: Deep Down and Output 16, it appears that a Steampipe patch has already been made for both of them.

Deep Down:

Moddb.com

Outpost 16:

Moddb.com

Good karma+1 vote