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Blog updated. See (2024-01-26)
In this article, I explained that I have been contributing to Half-Life Unified SDK.
All mandatory work is done.
I would like to inform that the project's first version (1.0.0) has recently been released.
- Gamepad UI support for older source mods (proof of concept)
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To anyone following my blog - two new blog posts are available:
Moddb.com
Moddb.com
Will you update some of the HL1 mod patches to be compatible with the anniversary update?
Provided you get the time to do so.
SweetLeela
Updating to the anniversary requires the following:
1. Valve must update the HL1 SDK with the latest changes
2. Review and evaluate changes in code
3. Merge new changes from the updated SDK in the HL1 mods patches (reimplementations) code base
4. Retest all HL1 mods reimplementations features with the new changes
Depending on how many bug fixes will be made within the anniversary's updated SDK, there is also the Half-Life Unified SDK which contains a lot of bug fixes and many improvements that could be of interest, so I might check if rebasing my work on top of it would be a more suitable approach since I experienced a lot of issues with the original Half-Life code in the past.
A lot of work is likely to be required for this, so I can't tell if I'll get around updating the patches. For now, playing with the branch 'steam_legacy' should be ok.
At this time, I want to emphasize on revisiting the Source SDK 2013 Steampipe patches since they haven't been updated in years. See Moddb.com
Did you fix "Mission: Improbable"?
Moddb.com
Hi, just dropping by to say thanks for your work with 2013 SDK patches. So many great mods would not be playable today without your help (at least not for the layman). Thank you!
You're welcome!
Do you think you can do Crack-Life reimplentation?
Moddb.com
To anyone following my blog - two new blog posts are available:
Moddb.com
Moddb.com