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m5spiritonfire
m5spiritonfire @ Desired's Replaced Characters

unpacked tool folder gamedata/config/scripts/marsh/smart look for
the file marsh_smart_terrain_base.ltx in the end of file in the [exclusive section] is where you want to replace/add a character to the spawn system, as for zaton gamedata/config/scripts/zaton/smart file [exclusive] section in zat_stalker_base_smart.ltx is what you're looking for...

very good idea to add those legendary characters to the game...you definitely do not need to replace any character as long as you add them to the .ltx files above they will spawn as any other character...

Good karma+1 vote
m5spiritonfire
m5spiritonfire @ Warzone V5 "No Mercy" for Anomaly Version 1.5.1

dynamic_mutants and dynamic_Nocturnal_mutants will most probably be compatible as Bmblbx16 made the mod with standalone scripts, i've used the dynamic_mutants along with dynamic_objects and warzone all together and it worked fine...as for warfarealifeoverhault it is a different story, i didn't modified the scripting system to work with warfare, it was made to work with the normal gaming mode/story mode...

Good karma+1 vote
m5spiritonfire
m5spiritonfire @ Warzone V5 "No Mercy" for Anomaly Version 1.5.1

they will appear as they tend to roam around the radar map, the monolith numbers will increase in the map due to not sharing jobs/paths with zombified...

Good karma+1 vote
m5spiritonfire
m5spiritonfire @ Warzone V5 "No Mercy" for Anomaly Version 1.5.1

To all people using warzone V5 sorry but if you downloaded it, download again and replace with the re-upload, you'll all enjoy the Radar/X19 raid as the simulation_props file had to be tweaked to have a stronger monolith presence since it was somewhat lacking...

Good karma+2 votes
m5spiritonfire
m5spiritonfire @ N.R.W.L (Npc Rank Weapon Loadouts) Anomaly V1.5.1

released new v1.5.1 version separated from warzone mod for those players who only want the N.R.W.L (Npc Rank Weapon Loadouts) mod...enjoy

Good karma+1 vote
m5spiritonfire
m5spiritonfire @ N.R.W.L (Npc Rank Weapon Loadouts) Anomaly V1.5.1

it is already updated for version V1.5.1, had to remade files from scratch with the original V1.5.1 files to have maximum compatibility with new version, check it out...

Good karma+2 votes
m5spiritonfire
m5spiritonfire @ Old Ammo Overhaul V1.2 [DISCONTINUED]

interesting mod you've done, it is always nice this kind of idea to put new ammo variations to use instead of junk ammo, but there is something i must tell you about, if you try to upgrade the Kar 98K sniper to use 7.62mmx51 ammo (and silencer support) the game crashes, tried to upgrade again without your mod and it didn't crash, so there definitely is an issue with K98 upgrading

Good karma+1 vote
m5spiritonfire
m5spiritonfire @ Dynamic Stalkers - GUARDS v1.2, for Anomaly 1.5.1

well, you have your reasons and i respect that, like i said i don't like to steal nobody's work, so don't worry, i won't add any of your addons in my yet to come modpack i'll keep my word.
good work you've done so far, i've been keeping an eye on your releases and they have been getting increasingly very valuable..

Good karma+1 vote
m5spiritonfire
m5spiritonfire @ Dynamic Stalkers - GUARDS v1.2, for Anomaly 1.5.1

excellent work you're doing may i include some of your work in a huge modpack i will release later? i am including warzone v5 "no mercy", npc rank weapon loadouts and a huge ton of stuff more, i would really like to include your work on the dynamic mutants day and night and i will only do it if i have your permission to do so...

Good karma+1 vote
m5spiritonfire
m5spiritonfire @ Warzone V5 "No Mercy" for Anomaly Version 1.5.1

go for it, if you need i can supply you the ui_options.script with the modified pop scale for stalkers/mutants, i didn't include it in the rar since that was already by some modders previously, i am using a version that has pop scale from 0.5 to 3 so i easily get around 1000 npcs at pop scale set to 1, which i find the better experience as it barely hurts the game stability at all...

Good karma+1 vote
m5spiritonfire
m5spiritonfire @ Warzone V5 "No Mercy" for Anomaly Version 1.5.1

different concept, the warfare ai overhaul mod is aiming specifically into warfare mode and it is "forcing" npc's to better occupy smart terrains, i am aiming for every game mode except survival (it is only spawning zombies), the spawn system is much more active and very random, some smarts are uniques for bandits, army, monolith, ecologs, mercs, freedom etc... most of them are completely random, they can spawn friendly stalkers, hostile stalkers or mutants, the mutant factions was modified so that you can have mutants at any time of day/night, no more mutants go to sleep, they hunt you down relentlessly, they never sleep... don't expect mercy with this mod as you can easily run into a chimera on cordon, it was the first monster i killed during the kill boars quest (and of course it killed me at the first attempt)

Good karma+1 vote
m5spiritonfire
m5spiritonfire @ Warzone V5 "No Mercy" for Anomaly Version 1.5.1

new version extensively tested, optimized, improved and ready for v1.5.1 starting now...good hunting

Good karma+1 vote
m5spiritonfire
m5spiritonfire @ Improved Kar98k [1.5.1]

con la actualización para calibre 7.62x51 mm y silenciador instalado, se convierte en un arma susurradora de la muerte, definitivamente mi francotirador favorito para asesinatos silenciosos de media distancia....

Good karma+1 vote
m5spiritonfire
m5spiritonfire @ Clear Sky 64-bit Engine

can i test it?

CPU:i7 4820K @ 4.7Ghz
MB:Asus Sabertooth X79
GPU:Asus ROG STRIX GTX980
RAM:G.Skill 32GB DDR3 @ 1866Mhz
SSD: Samsung 850 EVO 1TB
OS: Windows 10 Ultimate

Good karma+1 vote
m5spiritonfire
m5spiritonfire @ Warzone V5 "No Mercy" for Anomaly Version 1.5.1

go to your stalker anomaly folder and into appdata/logs folder find the file xray(name of user in my case it is admin).log and post the file so i can try and see what is causing that crash (you need to do it right after the crash happens).

Good karma+2 votes
m5spiritonfire
m5spiritonfire @ N.R.W.L (Npc Rank Weapon Loadouts) Anomaly V1.5.1

yes it is done but instead of releasing it alone i joined it with my warzone mod, so now it is warzone V4+NPC Rank weapon loadouts RC23 version (testing with anomaly v1.5.1 now to see if the files need to be entirely redone again...), also the inventory release bug that was causing ctd's in RC18 and RC19 is fixed apparently as i have never run into that bug again...

Moddb.com

if you only want to use the NPC Rank Weapon Loadouts mod without Warzone just copy the folder npc_loadouts from gamedata/configs/items/settings folder

Good karma+1 vote
m5spiritonfire
m5spiritonfire @ Unused Mutants [1.5.0]

specially if you encounter one and do not have any explosives, they can easily take a lot of full clips of ammo even from a PKM machine gun and still have a lot of health

Good karma+1 vote
m5spiritonfire
m5spiritonfire @ Unused Mutants [1.5.0]

probably they are far from being complete as i don't see them in the debug section anywhere, werewolves were awesome mutants to add to game, i remember playing stalkersoup a few years ago and they did have werewolves in game, they were by far the most hair raising mutants in the game, just hearing their horrific growls would give shivers...

Good karma+1 vote
m5spiritonfire
m5spiritonfire @ TAZ 3.0 testing

been anxious to try your work, it will be a killer combo to have a great weapons addon pack, anomaly 1.5 final and warzone mod to keep the action as constant as it should be, i can't wait to shake of the dust of those new weapons you're working on...if you implement MG-42 machinegun in game you are my hero...that's the gun i am really hoping to shoot a lot in-game...good luck and good work...

Good karma+1 vote
m5spiritonfire
m5spiritonfire @ Warzone V5 "No Mercy" for Anomaly Version 1.5.1

yes you need, but to a stalker enthusiast starting again is awesome, the build up to good/high end gear is very rewarding, those first firefights where you cringe and bite your nails with stress trying not to get killed by a stray bullet or swiped down by a nasty mutant...

Good karma+2 votes
m5spiritonfire
m5spiritonfire @ Warzone V5 "No Mercy" for Anomaly Version 1.5.1

the last time i played the X19 deactivation mission it was a dream, every since the beginning of radar all the way up to X19 entrance i was greeted with a huge swarm of zombies and monolith were in the way on the entire level, specially when going up to the X19 base. I've never had such a fun playthrough...

Good karma+2 votes
m5spiritonfire
m5spiritonfire @ Extreme Warzone Experimental mod

how do you get that error? does it happen when you drop a certain weapon/item or right click a particular weapon in your inventory?

Good karma+2 votes
m5spiritonfire
m5spiritonfire @ Warzone V5 "No Mercy" for Anomaly Version 1.5.1

i didn't test on RC21, only RC18 and RC22, in RC18 you can use the warzone part of the mod but not the rank loadout mod, else you would later have bugs with the inventory script release manager, on RC22 it is sorted out, so try with your RC21, if the game ctds a few hours of playing check your logs, at the end of the log if the error is something like cannot release inventory nil etc... upgrade to RC22..else it should work fine.

Good karma+3 votes
m5spiritonfire
m5spiritonfire @ Boomsticks and Sharpsticks

hello, i can't pm you but i wanted to ask you one thing if there is anyone who can help me in this is you, i've seen your work and it is awesome, the matter is i am working on introducing AK's newer variants in-game, namely AK-15, AK-19 and AK-308, i have already done the ballistics and stats of weapons equal to real life data, they are all derived from AK-12 rifle, so the ideal base weapon for this is the AK-12, the problem i am facing is i want to create new ogf's for AK-15, AK-19 and AK-308 in order to have some differences in-game so as to recognize the different weapons, how were you able to work on anomaly .ogf files? i have license for 3ds Max and have it working, i have blender and latest version of AXR Toolset, the problem i am facing right now is i am not suceeding in importing .ogf models to 3ds Max nor blender, can you please tell me how did you work on your models, what you used to import the .ogf files? i would be really grateful and you will be mentioned in the credits later of course...

Good karma+2 votes
m5spiritonfire
m5spiritonfire @ N.R.W.L (Npc Rank Weapon Loadouts) Anomaly V1.5.1

i will update it as soon as 1.5 final is released of course, do not use this mod with RC18 or RC19, at the beginning of the game up to a certain point everything works fine, until **** hits the fan...idk why but npc rank weapon loadouts even made from scratch with RC19 original files after some playthrough causes a bug with the release inventory script and CTD everytime you try to drop/sell a particular weapon looted from a stalker, it happened with usp custom, aug custom, some ak versions etc...so i am frying my brain up until now to overcome that annoying bug which is causing my mod to be unplayable with RC19 because you end up with a looted weapon that can not be dropped or sold as it will be instant CTD...hope in the 1.5 final version i don't run into such an issue..

Good karma+2 votes
m5spiritonfire
m5spiritonfire @ N.R.W.L (Npc Rank Weapon Loadouts) Anomaly V1.5.1

it works but do not use RC18 or RC19 versions, you have to use U4/H8 version since there is a bug with the release script in the inventory manager which causes the game to CTD when you try to drop/sell some looted weapons (it does not happen with U4/H8, only with RC18/RC19)

Good karma+1 vote
m5spiritonfire
m5spiritonfire @ Warzone V5 "No Mercy" for Anomaly Version 1.5.1

i will release warzone v3 soon and i will include an optional to increase npc/mutant spawns all the way up to a factor of 9 so it will be more than enough to eat your game's fps you can use it in RC18 but this new version was made with original RC19 files (there shouldn't be a problem)

Good karma+2 votes
m5spiritonfire
m5spiritonfire @ Warzone V5 "No Mercy" for Anomaly Version 1.5.1

as long as it does not replace the folder gamedata/configs/scripts you can use whatever mod you like, if it does have that folder in the mod you mentioned the best approach is trying to merge with my mod, some mods use modified trader files which are located on the folder scripts, copy whatever files to the folder but do not replace anything in the smart files and you should be ready to go.

Good karma+2 votes
m5spiritonfire
m5spiritonfire @ Warzone V5 "No Mercy" for Anomaly Version 1.5.1

ocasionally you run into that, i also experience it but it is very rare, specially on RC19 which i found it to be much more stable with the spawning scripts comparing to U4/H8 version, there were a few issues that could cause it such as some spawns having parameters but not having idle spawn timers and that can cause those smarts to be spawning neverending npc/mutants there will be a new version soon with improvements and the spawn timers will have to be longer (they were set at about 1h in-game, they will be on 2 to 3h in-game, which makes the game way more stable and keeps the zone well populated and firefight friendly) so get ready to shake the dust of those shooters...

Good karma+2 votes
m5spiritonfire
m5spiritonfire @ Warzone V5 "No Mercy" for Anomaly Version 1.5.1

извините, это не имеет ничего общего с вашим модом, это было что-то, что я сделал с нуля, я использовал ваш мод ранее, и это вызывало у меня проблемы со стабильностью, поэтому я сделал его совершенно новым и все еще улучшаю его, вы вдохновили мой мод, но я не скопировал что-либо из вашей работы, я не говорю по-русски, поэтому использовал переводчик, извините, если он плохо написан

Good karma+2 votes
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