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Comment History  (0 - 30 of 99)
m5spiritonfire
m5spiritonfire - - 99 comments @ squad descr for warzone V6

sorry, i've been away for a few days, it won't give you 2k after 8h, you only get that amount at the game start by installing warzone v6 and this file also, after the game start, depending if you choose 8h or 12h spawns it will give you around 1000 stalkers/mutants every 8h or 12h, it might not seem much but you wait a day or two in game and it will become hell, literally every level you travel (except underground levels for now) will have a welcome party waiting for you, completely random, can be a few military squads, mercs, bandits, renegades, mutants, you never know what is waiting for you ahead, but definitely something awaits, the zone is not an empty dead zone anymore....

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ squad descr for warzone V6

sorry, i've been away from moddb a few days, you install it by extracting to gamedata/configs/items/misc folder, you should install this together with warzone v6 Moddb.com there you can choose 8h spawns or 12h spawns so you get much more action in the game

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ squad descr for warzone V6

no idea, moddb asks to upload an image, otherwise it won't let you post content, it is only an illustrative image...

Good karma+2 votes
m5spiritonfire
m5spiritonfire - - 99 comments @ L96 Reanimation

thanks, it is hard to get help with animations but if i learned the process i would give it a go with some weapons that i would like having some sick animations, doing a double or quad load animation for the remington 870 would be sick...

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ L96 Reanimation

i have blender already and the cop sdk, where is it possible to get ichicrow's IK rig? tried AXR Toolset and OGF Master before and they were not leading me anywhere, i would also like to start animating some weapons, would start with the g3 and g3sg1 probably, i would like to try something like this with the G3 Youtube.com

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ L96 Reanimation

very very good animations you got, i have a question, is it hard to use this animation set on the sv-98, sako trg-42 and the m24 green dragon? what do i need to do? probably it is simpler to ask you FIREBREATH1001 if you can do it for those guns also? would appreciate it a lot 🙏🙏🙏

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ S.T.A.L.K.E.R Shadow Of Chernobyl Remastered UE4

now that is some dope content, it would knock everybody's socks off if this remake used stalkersoup content (a ton of new anomalies, artifacts, weapons etc...all ready to use with shadow of chernobyl but hindered by a x86 old and limited architecture that lead to lots of stack trace CTDs) but that is asking for too much 🙏 god bless you and good work...

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ The Lord of War's Weapon Pack

back in the days of shadow of chernobyl where we had oblivion lost and super mod pack (based on oblivion lost 2.2) where there was a **** load of weapons, the desert eagle mark XIX .50AE, the MG-36 (a G-36 with 100 round drum magazine), taurus revolvers etc...later on stalkersoup there was an incredible amount of guns, all of them very well polished back in the days, sometimes i just think about if there is the possibility of scraping those models and animations, update the textures and port them into anomaly, stalkersoup had more than 500 weapons, i still remember the FN-F2000 Executioner, that weapon was a beast, having a digital elcan scope with target recognition and firing 7.62mmx54 Rounds i miss those days...

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ The Lord of War's Weapon Pack

you can easily fix it yourself, open the file weapon_sounds.ltx in gamedata/configs/items/weapons and simply copy the ak_sounds section (make a duplicate) then rename it to ak_47_sounds (ak and ak 47 are the same rifle so you only need to copy and rename, all files are the same, and problem solved.

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ Full upgrades for weapons and armor

this addon is working almost 100% the only weapon that is stubborn and does not want to work is the VSSK sniper rifle, i upgrade it full and then if i exit and choose to upgrade weapon it will revert to one branch per upgrade always, it is the only weapon this is happening

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ Warzone V6 Perfected for Anomaly V1.5.1

well then probably they are getting along the two, in order for me to have that much spawns i have to sleep for a few days in-game, it will eventually get there, i also am using my pc as a benchmark, so people who have a more powerful pc can crank things up for sure and not suffer as much fps murder as i do...i cannot talk about DLTX because i never used it, sorry....
you can still crank things up a lot if you want, on my mod you go to gamedata/configs/misc/squad_descr and you will find two files, squad_descr_default_stalkers.ltx and squad_descr_default_mutants.ltx, just edit with notepad and you can change squad numbers for stalkers and mutants so each spawn will spawn x stalkers and x mutants, it is easy to start a new game with 4000 or 5000 stalkers with a pop factor of 1...

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ N.R.W.L (Npc Rank Weapon Loadouts) Anomaly V1.5.1

sorry but i am not thinking of adding BaS to the loadouts, i was expecting TAZ 3.0 to be fully complete and i would redo the loadouts for TAZ weaponry, unfortunately the mod had so much work into it and so much potential and was abandoned....such a pity, i hope someday someone completes TAZ 3.0...

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ N.R.W.L (Npc Rank Weapon Loadouts) Anomaly V1.5.1

greh = sin
killer = mercenary
stalker = loner

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ Warzone V6 Perfected for Anomaly V1.5.1

your welcome, unfortunately they do not work together because they use the same files so as you said if you copied warzone over previously installed extreme warzone what happens is you end up with warzone working and not extreme warzone...and vice-versa.
the work is not over yet, i am always working on it to improve it, the focus now will be on having underground level spawns also and test its long term stability.

thank you for the appreciation, hope you enjoy the mod as much as i do.

good hunting stalker!

Good karma+2 votes
m5spiritonfire
m5spiritonfire - - 99 comments @ Warzone V6 Perfected for Anomaly V1.5.1

Yes the smart terrain fix needs to be used, it will make the spawn timers work correctly as they should.

Regarding the last question extreme warzone is not made by me, i spent months testing and adjusting everything in order for people to play the complete storyline without causing the game to be unplayable, if you have too much spawns after some time the game will start to crash a lot, you will struggle to have decent fps specially in zaton and jupiter which have a lot more smart terrains to spawn, so extreme warzone completely different from what i am doing.

Conclusion: if you want stability in long term play use warzone, there is an option for 8h or 12h spawn times, both work great, 8h is more action packed, 12h is more oriented to achieve a good balance of spawns/stability in the long term.
if you want a lot more action (it will definitely cause stability issues later) use extreme warzone.

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ [1.5.1] Smart Terrain Spawns Bugfix

it made such a huge difference with my warzone mod that i had to increase spawn timers a lot, it had to be changed from 1 or 3h spawns to at least 8h spawns and even so it is spawning more that previous 1 to 3h spawns without this smart.terrain fix, so thank you it is the cherry on top of the cake i needed to boost my mod spawns and make them consistent...

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ Desired's Replaced Characters

unpacked tool folder gamedata/config/scripts/marsh/smart look for
the file marsh_smart_terrain_base.ltx in the end of file in the [exclusive section] is where you want to replace/add a character to the spawn system, as for zaton gamedata/config/scripts/zaton/smart file [exclusive] section in zat_stalker_base_smart.ltx is what you're looking for...

very good idea to add those legendary characters to the game...you definitely do not need to replace any character as long as you add them to the .ltx files above they will spawn as any other character...

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ Warzone V6 Perfected for Anomaly V1.5.1

dynamic_mutants and dynamic_Nocturnal_mutants will most probably be compatible as Bmblbx16 made the mod with standalone scripts, i've used the dynamic_mutants along with dynamic_objects and warzone all together and it worked fine...as for warfarealifeoverhault it is a different story, i didn't modified the scripting system to work with warfare, it was made to work with the normal gaming mode/story mode...

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ Warzone V6 Perfected for Anomaly V1.5.1

they will appear as they tend to roam around the radar map, the monolith numbers will increase in the map due to not sharing jobs/paths with zombified...

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ Warzone V6 Perfected for Anomaly V1.5.1

To all people using warzone V5 sorry but if you downloaded it, download again and replace with the re-upload, you'll all enjoy the Radar/X19 raid as the simulation_props file had to be tweaked to have a stronger monolith presence since it was somewhat lacking...

Good karma+2 votes
m5spiritonfire
m5spiritonfire - - 99 comments @ N.R.W.L (Npc Rank Weapon Loadouts) Anomaly V1.5.1

released new v1.5.1 version separated from warzone mod for those players who only want the N.R.W.L (Npc Rank Weapon Loadouts) mod...enjoy

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ Old Ammo Overhaul V1.2 [DISCONTINUED]

interesting mod you've done, it is always nice this kind of idea to put new ammo variations to use instead of junk ammo, but there is something i must tell you about, if you try to upgrade the Kar 98K sniper to use 7.62mmx51 ammo (and silencer support) the game crashes, tried to upgrade again without your mod and it didn't crash, so there definitely is an issue with K98 upgrading

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ Warzone V6 Perfected for Anomaly V1.5.1

go for it, if you need i can supply you the ui_options.script with the modified pop scale for stalkers/mutants, i didn't include it in the rar since that was already by some modders previously, i am using a version that has pop scale from 0.5 to 3 so i easily get around 1000 npcs at pop scale set to 1, which i find the better experience as it barely hurts the game stability at all...

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ Warzone V6 Perfected for Anomaly V1.5.1

different concept, the warfare ai overhaul mod is aiming specifically into warfare mode and it is "forcing" npc's to better occupy smart terrains, i am aiming for every game mode except survival (it is only spawning zombies), the spawn system is much more active and very random, some smarts are uniques for bandits, army, monolith, ecologs, mercs, freedom etc... most of them are completely random, they can spawn friendly stalkers, hostile stalkers or mutants, the mutant factions was modified so that you can have mutants at any time of day/night, no more mutants go to sleep, they hunt you down relentlessly, they never sleep... don't expect mercy with this mod as you can easily run into a chimera on cordon, it was the first monster i killed during the kill boars quest (and of course it killed me at the first attempt)

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ Warzone V6 Perfected for Anomaly V1.5.1

new version extensively tested, optimized, improved and ready for v1.5.1 starting now...good hunting

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ Improved Kar98k [1.5.1]

con la actualización para calibre 7.62x51 mm y silenciador instalado, se convierte en un arma susurradora de la muerte, definitivamente mi francotirador favorito para asesinatos silenciosos de media distancia....

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ Clear Sky 64-bit Engine

can i test it?

CPU:i7 4820K @ 4.7Ghz
MB:Asus Sabertooth X79
GPU:Asus ROG STRIX GTX980
RAM:G.Skill 32GB DDR3 @ 1866Mhz
SSD: Samsung 850 EVO 1TB
OS: Windows 10 Ultimate

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ Warzone V6 Perfected for Anomaly V1.5.1

go to your stalker anomaly folder and into appdata/logs folder find the file xray(name of user in my case it is admin).log and post the file so i can try and see what is causing that crash (you need to do it right after the crash happens).

Good karma+2 votes
m5spiritonfire
m5spiritonfire - - 99 comments @ N.R.W.L (Npc Rank Weapon Loadouts) Anomaly V1.5.1

yes it is done but instead of releasing it alone i joined it with my warzone mod, so now it is warzone V4+NPC Rank weapon loadouts RC23 version (testing with anomaly v1.5.1 now to see if the files need to be entirely redone again...), also the inventory release bug that was causing ctd's in RC18 and RC19 is fixed apparently as i have never run into that bug again...

Moddb.com

if you only want to use the NPC Rank Weapon Loadouts mod without Warzone just copy the folder npc_loadouts from gamedata/configs/items/settings folder

Good karma+1 vote
m5spiritonfire
m5spiritonfire - - 99 comments @ Unused Mutants [1.5.0] [ABANDONED]

specially if you encounter one and do not have any explosives, they can easily take a lot of full clips of ammo even from a PKM machine gun and still have a lot of health

Good karma+1 vote