"When you begin developing a mod you should start small. Don't plan to write a Total Conversion (TC) from the very start. If you set goals that are too hard to reach, you'll get frustrated in the process of working towards them; and you may never be able to bring the vision to life. Everyone has ideas. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. You have to be able to implement your ideas or provide some useful skill. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Remember that developing a mod doesn't mean much if you never release it."
And they shall remain there until worthiness is proven.
Well I won't give them the secret to gaining worthiness but...
It involves a sacrificial goat, a roll of toilet paper, and a rusty knife.
I say no more.
Thats why i dont want to be your friend :(
This is not a game of "Who the **** are you?" this is a game of "Who the **** am I?" and in this game, we create a reason for adding other people. I am not your pebble-buddy.
A logical point I may add, a different way to reverse the concept.
Interesting Indeed...
Its terrible how few people know of Eddie Izzard.
Yeah, I'm only familiar with Kevin Hart's and Eddie Murphy's work. Looks like I'll need to watch more comedy.
Perhaps I should start with him.
Yis. Yis you should.
Err... wut?