Lost Pilgrims as a studio was born out of an epic fantasy adventure: its founders have been playing tabletop RPG together for over 20 years with a group of friends. During their sessions using ADND and DND systems, the Riven Realms, a dark fantasy setting was born, becoming an ever-expanding setting for the campaigns. With all the characters, events, maps, history, and countless adventures prepared over the years, it was destined for more, and so Geri and Gábor founded Lost Pilgrims in late 2017 to bring those adventures to a wider audience. With a super-talented and enthusiastic team, the studio delivered a high quality Alpha experience for Vagrus in a record time.
What a Great Start! Just in a week after launching the public phase of our campaign we have passed five milestones already. Thank you so much to all our...
crowdfunding update: five milestones funded | crew combat coming up next
📣📣 Grand News: our crowdfunding campaign is LIVE on Fig! 🎉🎉 Go check it out at fig.co/vagrus, and get instant access to the Alpha build of...
vagrus - the riven realm crowdfunding campaign live on fig.co
As we’ve previously hinted at, parts of the game Vagrus has a narrator in the person of Agos the wanderer. An older man and a vagabond, Agos stumbles...
devlog #12 - the narrator
There's been a lot of character reveals for Vagrus - The Riven Realms here on our website and on our social media since we began posting about a year...
devlog 7-11 - character design - part 1-4
It's time! Now you can download and play the Demo of Vagrus - The Riven Realms on multiple indie game portals, including IndieDB! We have been nurturing...
the demo of vagrus -the riven realms is now available
Vagrus - The Riven Realms is a game rich in storylines and quests, and most of these appear in the form of what we call Events: text based interactions...
devlog #6 - narrative design for vagrus
In our latest devlog Geri, the creator of the world of the Riven Realms, have shared how he got hooked on fantasy books, stepped on the road culminating...
devlog #5 - the codex
Twenty-eight years of imagination manifesting itself from a child's drawings to crude maps, from roleplaying backdrops to short stories - and now as the...
devlog #4 - how the riven realms came to be
In our last devlog (#2) we talked about movement and demonstrated how it worked on our digitally hand-painted campaign map. Since then, quite a lot of...
devlog #3 - interactive continent chart
As we promised earlier, here's an overview of the campaign map and movement rules. To understand it fully, we recommend you watch this short Youtube video...
devlog #2 - pre-alpha map movement
As it stands, we have most of the major pillars of the game working and the next step is to balance them into more seamless gameplay. But before getting...
devlog #1 - meet the team!
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