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Post-Release Plan Heathen Engineering’s Terran to include post-release content updates. 18 March 2019 – Heathen Engineering’s Terran which releases...
Galactic Strategy | Tactics | Action! Heathen Engineering's Terran release and post-release plans announced.
Heathen Engineering’s Terran enters phase 3 of its planned Early Access cycle. Phase 3's inital patch includes substantial improvements, changes and...
Heathen Engineering’s Terran has been updated with new combat missions, improved ship AI, new ship parts and design features like decals and materials...
Heathen Engineering’s Terran released a big patch today introducing programmable parts, new ship hulls and the return of missile weapons. The patch...
Today, March 21st, marks the start of early access Phase 1; and we at Heathen Engineering want to make certain you understand what this means. Early Access...
Heathen Engineering’s Terran has announced the start of Early Access beginning March 21st 2016.
The Heathen team has been hard at work updating the game and community resources and has recently updated its ‘Press Kit Page’ with full details on...
Heathen Engineering’s Terran is on Steam Greenlight and needs your support! Terran is the first full-featured title from Heathen Engineering. A sci-fi...
Heathen’s Standard Tri-Planar Shader update 5.1.3.1 released today June 27th 2015. The first of Heathen Engineering’s ‘Standard’ shader assets...
Heathen has released the first Development Build of Heathen Engineering’s Terran. Build 20150604.1 … whose name just rolls off the tong… is geared...
New Heathen Engineering update for Heathen’s Terran game development efforts. As the game project reaches into the later phases of development feedback...
Heathen announces the Heathen Terrain Tools asset. This tool gives the developer a wide range of handy features for Unity Terrain objects and Mesh objects...
Heathen Engineering's Terran is hard at work as always and the next few sprints should prove to particularly trying but fun times as the project starts...
Heathen Engineering's On Screen Keyboards a tool for quickly and easily creating flexible configurable keyboards/keypads in Unity is on sale for 50% off...
Heathen Engineering’s Occluded Render Essentials shader asset goes live today on the Unity Assets store. The asset package includes 40+ shaders in 3...
Heathen Engineering’s Tri-Planar Essentials shader asset goes live today on the Unity Assets store. The asset package includes the over 30 quality tri-planar...
Heathen's Selective Glow goes live today! Heathen Engineering releases its second asset and the first entry in the Heathen Shader Collection. Selective...
Heathen Engineering's On Screen Keyboard Unity asset goes live today. The asset is available now up on the Unity Assets store and provides a means for...
Heathen Engineering is gearing up for development of "Project Fury".
Check out the feature section of our IndieDB site or head over to the main site ... New blog entries added and a call for requests; let us know what you...
A new blog entry over on the main site covering off database options with Unity 3D. As you might have guessed we have implemented a database backend to...
The Heathen Engineering web site over at HeathenEngineering.com has gone through a major update in preparation for team ramp-up.
Project Fury is an indie game project being developed solo by a single programmer. Solo development has its challenges as you can likely guess in particular...
2 new forums have been opened up and provide details on races and factions at play in the Fury galaxy. Stop by have a read and leave your comments, suggestions...
The following presentation gives you a walk through of one possible path through one of our initial galaxy events. How you play the event out is up to...
New images have been added to the Indie DB site's image gallery. These images are not game footage but rather some of our design diagrams; we have simplified...
A new forum and board has been added to help share development information from conversations across the sites. The Dev Log in particular has some interesting...
We have a playable demo up on the main site; keep in mined this is very early stage and there are still plenty of dead ends if you will; You can find...
Project Fury started life as a solo project with a lone software engineer going at it all. While this worked well and got things off the ground its time...
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