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We are currently workig on porting the concept of Age of Arthur into our very own game via the Unity engine.
For those who are interested in seeing our future projects please follow us @ Facebook.com
We are currently workig on porting the concept of Age of Arthur into our very own game via the Unity engine.
Thanks, it was working in the preview but not the saved draft. I fixed it :)
Weird, there is no malware unless ModDb put it there, which I find unlikley. Could just be an issue with your protection.
You shouldn't need it with the latest versions. The map does start upside down though, but it is easy to rotate it, just Hold the right mouse button and rotate. Hold right click on the terrain and move the mouse.
Go to mod settings via camp menu and lower some settings
Hi there, no I did account for this, if I remember you should still go to where Rheged was located... or maybe Gwynedd? It has been awile since I've looked at this mod, but I do remember creating some backups for if kingdoms / people are destroyed or dead. ;)
Gracias por tus amables palabras. Creo que puede ser un problema de traducción. Debería decir gaélico (Gaelic english), que era el idioma de Irlanda y partes de Escocia.
You have to have started with a Roman background I believe, but it has been awhile since I worked on this mod.
Hi, It has been awhile since I looked at this mod, but I believe I accounted for the death of Caer Colun leader... however he shouldn't have died on his own unless you personaly killed him :) You need to talk to the other lords who were alive during the event mentioned in the quest.
Hi, your son/daughter should be the religion you are when growing up. If not for some reason, you can always ask them to change as an adult if they are a lord under you. I actually did have an event like you mentioned in there for if/when the picts became pagan again, but took it out as it was causing an issue with another script. I will look at putting something similar back in for another update.
You do have to have a kingdom of your own already for the option to be available.
I don't think this is something can be fixed unfortunately, it probably has something to do with it being a pretty old game now, with some reskins to make it look nicer with the shaders, but it's still an old engine powering it all and trying to work with new graphic cards. As for the ransom brokers I will try to add a few more with the next update, but it probably has something to do with there being so many different cities now, you have to visit twice as many towns to find them.
how close to the sea were you? I did increase the paramotors in the script, but I think you still need to be really, really close for it to work. I'll test it again and probably increase the range a bit so you don't have to be so close in future.
Thank you. Yes you can build one castle in game by upgrading your refuge enough times. I think its after the 3rd upgrade it gives you the option of making it a permanent castle.
Thank you, could be a memory issue, I know this mod takes a lot, always make sure you are running it without open browsers or other programs and save often.
All good ideas, maybe in another update :)
Thanks! One thing you can try is forming trade treaties with other kingdoms and this will create a new caravan route, but its kinda random on what cities of yours will receive the caravan. Native set these at game launch, but I did try to make them more dynamic with trade agreements.
Thank you so much! To answer your questions Lancelot is kinda in game, he is one of your possible companions, but you might not recognize them as I changed their name to the more historical version Lamhcalad. I did mean to change Dublin too, but wasn't sure what to call it, I will make that change if there is another update.
Maybe try turning off HDR in video settings in game? Or clicking or un-clicking the load textures on demand might help too.
It should be a bore party on the map marked in blue as a quest party. As party movement is kinda random its hard to say where it is exactly but it should still be somewhere in Ireland I'd imagine.
Thank you! Yes the lag issue is still a problem for some people, mind you personally I've noticed an improvement with the last few versions. Are you setting your battle unit limit lower in mod settings via camp? I find as long as I stay under 300 and turn off rag-dolls, battles are playable now. I think there are engine limits that are at play as battles now have a lot of new AI calculations, but I've been working on improving these with each update.
I will look into the wolves issue for you, I have tested that mission when playing for Merlin which works fine, but not for Mab. I will see if something needs to be changed there. Also for Rome quest, your uncle will contact you a few times, but you do need to capture a city to keep the quest moving.
I was trying to be diplomatic :)
Nope, if it was a joke I'd say something like....reminds me of someone I used to date ;)
Yes, it lowers agility and charisma
yep possible, but high relations and romantic chemistry is needed, it can be very hard. It is slightly easier if she sends you a poem first (unlocked in dynamic events) once above 40 relations.
sorry just fixed that, please download this patch again, it has been updated.
No any major update like this will need a new game for sure.
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