What is the difference between the Xbox and PC version of this map?
What is the difference between the Xbox and PC version of this map?
Very nice to see a new map set for JK2!
May I ask, if it is known which levels can be played in languages other than English? I have seen in the rotds.pk3 that there are some new character voice lines. Can it be said, that there are levels, which use only the voice lines from JK2, but none of the new added ones?
I'm just considering, if this map set can be played partially in German for example, without mixing it with English in one level.
I do not recall anymore if mixing languages is even possible in the JK games in the Quake III engine. Maybe the English voice lines are quit if German language is selected, that could be.
Played through the map and it was really a scary experience. Having the respawning monsters was definitely an fresh idea, when you played only the base game and RoE.
I was happy, that I got through.
My stats on hard difficulty: Steamcommunity.com
Nice! Thank you! :) I never saw thew Sierra logo, as I bought Half-Life before Christmas in 2009. But nevertheless I would like to enjoy the real intros back from 1998. :)
Funny is, that I did not know that the Valve intro is that old. I only knew there was a scrapped intro, which was based on a map. I think you know what I mean. This is something I wanted to restore, but I think I will go with the original intros.
Great!
v2.2 does not run for me. Have often black screen in the main menu. Maybe that is because my CoD4 is modded?
Awesome! I already play BF2 (GOG version) through Steam with PS5 DualSense controller. Will check out this mod.
The idea is nice. But not sure if this project is dead.
I was interested before if parcours, like the *_kz maps from Counter-Strike 1.6, exist in Quake 1.
Interesting. As someone, who can't buy Quake 4 in Germany, this is a good alternative.
It's nice to know, that Dr. Proton was in the 2001 build. I always asked myself, if "The Doctor Who Cloned Me" was brandnew content by Gearbox or also original content from 3D Realms. The Terminator enemies were already seen in the 2001 E3 trailer. So nice, that everything was somehow already planned. Sort of.
Nice idea! I liked to boot up HL:S in 2010. Don't know how it plays after all these steam patches, but if the experience in this mod itself is fine, than this is cool. :)
Have a reason to re-install HL:S.
Wow, finally a FOV fix! :D
Yeah, looks really cool. But is it all from the gameplay or was there a little bit video editing? If not, it's really impressive for Jedi Academy, right? :0
Yeah, I also don't remember how Grievous looked in the original game, but damn, this screen is hot. :) Good job!
Back then I was missing this map in the original 2005 release. One trailer for the game showed coruscant at sunset!
Just for curiosity, what is the problem which needed to be fixed and why is the sprite from the source version different?
Nice mod. :) Is it just me or does this theme sound worse in the BFG edition compared to the 2004 release?
This really looks like 1997 or 1998!
Nice, I will check this out as well. :)
Finally a reason to play Half-Life again. :D
Sad, that the development will take a break, but understandable. Also it's awesome to have a demo instead!
Can't wait to download this mod. :3
Nice!
Unfortunately HL:S does not handle the random textures from HL1 correctly.
Did you see following Video on YouTube?
No, modding is almost always only on pc possible.
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