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Without modloader:


DLTX - DIFFERENTIAL LTX LOADING: Moddb.com

GROK'S BETTER SOUND: Moddb.com

ReShade Anomaly: Moddb.com

(with Ambient Light [disable AL_Dirt] and Adaptive Sharpen enabled)

HIGH RESOLUTION MAPS: Moddb.com

HIGH RESOLUTION MUTANTS: Moddb.com

UMBRELLORD'S HD MUTANT MODELS: Moddb.com

With modloader:


UPSCALED SKYBOXES: Moddb.com

ANOMALY MOD CONFIGURATION MENU AKA AMCM AND MCM: Moddb.com

BLOODSUCKER INVISIBILITY CLOAK: Moddb.com

DEATH ANIMATIONS: Moddb.com

BOOMSTICKS AND SHARPSTICKS: Moddb.com

(With files in gamedata\anims\camera_effects\weapon that include words “shoot” or “shot” removed - the recoil effect is really sickening)

With “condition_queue_shot_dec” and “condition_shot_dec” values in …\gamedata\configs\items\weapons\<weapon_name>.ltx changed to, for:
AKs (5.45) = 0.0004
AKs (7.62) = 0.00045
APS = 0.0004
ARs = 0.0004
AUGs = 0.0004
1911 (.45) = 0.0005
DVL (non silenced = w_dvl.ltx) = 0.002
DVL (silenced = w_dvl_m1.ltx) = 0.001
FALs = 0.0005
FN 5.7 = 0.0005
GAUSS = 0.004
GLOCKs = 0.0004
HOWA = 0.0004
K98 = 0.002
KORTH = 0.0005
KS-23 = 0.005 (because f*ck you, that’s why KEKW [with GBOOBS it’s been nerfed anyway{as it should!}])
L85s = 0.0004
MPs (shotguns) = 0.001
PB and PM = 0.0004
PL15s = 0.0004
R700 = 0.002 (but bump its cost to something like 100k - it’s completely OP - ~30k for hella safe shots on anything and anyone? C’mon…)
RPG7 = 0.02
SAIGAs (shotguns) = 0.001
SAIGA ISG = 0.0007
SCARs = 0.0005
SIG pistols = 0.0004
SKSs = 0.0005
SR1MP = 0.00056
SR2s (SMG) = 0.0004
SVDs = 0.001 (+ check “rpm” and set to 400)
SVD PMC = 0.0008
TOZ106s = 0.001
VSS/ VAL = 0.00045

CINEMATIC VFX: Moddb.com

Using old 3.5-1.1.2 version (it’s better in few areas imo and actually easily configurable) → (with main surface layer from vortex.dds and shockwave_c.dds found in ...gamedata\textures\crysis_3 removed - Springboards, Whirligigs and Vortexes outside from the air fluctuation should not be visible let alone passively emit light at night)

a) T.H.A.P. REWORK: Moddb.com

b) EFT Arms Hand Pack for T.H.A.P. (original): Synthira.ru

(Using my own config and changed files for a few outfits)

(...T.H.A.P.\gamedata\configs\creatures in actor_hud_hand_animations:

[actor_hud_wastelander]:actor_hud

visual= anomaly_weapons\hands\wpn_hand_wastelander

[actor_hud_loner_sunrise]:actor_hud

visual= anomaly_weapons\hands\wpn_hand_merc_suit
[actor_hud_military_skat9]:actor_hud

visual= anomaly_weapons\hands\wpn_hand_military_metro

[actor_hud_bandit_military]:actor_hud

visual= anomaly_weapons\hands\wpn_hand_merc_military

[actor_hud_duty_military]:actor_hud

visual= anomaly_weapons\hands\wpn_hand_merc_military

)

a) ANOMALY HD MODELS: Moddb.com

Or

b) D.I.C.K. Moddb.com

HE IS WITH ME: Moddb.com

LIVING ZONE: Moddb.com

FOOD, DRUG AND DRINKS ANIMATIONS: Moddb.com

SOUNDSCAPE OVERHAUL: Moddb.com

JSRS SOUND MOD: Moddb.com

DYNAMIC MUTANTS SLIGHTLY REMASTERED: Moddb.com
(Main file with mutant changes and crow looting - no bloodsucker camouflage)

CAMERA REANIMATION PROJECT - I.N.E.R.T.I.A.: Moddb.com
with gamedata\anims\camera_effects\camera_reanim_project.script ‘s 70th line removed:
else level.add_cam_effector("camera_effects\\move_crp.anm", 1904, false, "")

a) EXTREME WARZONE EXPERIMENTAL MOD: Moddb.com

Or, MOST likely using

b) ZONE CUSTOMIZATION PROJECT: Moddb.com

ENHANCED SHADERS AND COLOR GRADING: Moddb.com

(PBR and color grading with or without cubemaps - they used to break lighting in certain weathers, now it seems to be fine [with MO2])
(use r__color_grading 0.5,0.5,0.5 in the console to fix darkness issue + r2_gloss_factor 0.001 if using corrected cubemaps)
Corrected cubemaps with NICER REFLECTIONS:
Moddb.com

SCREEN SPACE SHADERS: Moddb.com

BEEF'S SHADER BASED NVGS: Moddb.com

(Main file with ES and SSR Patch)

ARTEFACT RENOVATION: Moddb.com
(Main folder)

NPCS WITHOUT AMNESIA: Moddb.com

ARSZI'S MUTANT BLEEDING: Moddb.com

DIALOGUE EXPANDED: Moddb.com

SORTING PLUS: Moddb.com

WEIRD TASKS FRAMEWORK + TASK PACKS: Moddb.com

(Arshi’s, GuenTuong’s and Base Game Tasks, discontinued, but working, long live the Igi o7)

DYNAMIC STALKER GUARDS:
Reddit.comDrive.google.com
Or
Moddb.com

TRADER OVERHAUL: Moddb.com
(Main file and/ or outfit version [whichever is last]:

gamedata\configs\items\outfits\o_explorer:
[wastelander_outfit]
line 135 and 198 to player_hud_section = actor_hud_wastelander


Remove "outfit_restrictions_1" from Wastelander and Artifact Hunter Suit and change the cost to ~100k and ~150k respectively for better outfit progression (there wasn't anything worth a while after getting the Nomad suit apart from THE Hellhounds Coat [which is literally the best armor in the game {which price I changed to 1 million, because it's the pinnacle of armors, like c'mon}])


Then BaS Patch
Additionally,
gunfire immunities for all suits set to a maximum of 2% per shot [fire_wound_immunity = 0.02],
wound immunities for all suits set to a maximum of 3% per strike [wound_immunity = 0.03],
explosion immunities for all suits set to a maximum of 5% per explosion [explosion_immunity = 0.05] because I don’t feel like fixing my suit every 5 seconds and then not being able to fix it at all, all of a sudden due to aimbot precision, frag throwing AI,

HUMPF! >:C)

ARTEFACT RENOVATION: ↑ (Install BaS and TO Patch for it)

STEALTH 2.0: Moddb.com

(weird UI circle comes from this one - disable in MCM)
(Main file and Death Animations Patch)

Then

Moddb.com
(BaS Patch)

ARSZI'S CONTROLLER OVERHAUL: Moddb.com

(Main file and SCO Patch)

BOUNTY SQUADS EXPANDED: Moddb.com

NICER FLASHLIGHTS AND HEADLAMPS: Moddb.com

(Blair Witch version - because I like pain, I guess)

SHADER BASED 2D SCOPES: Moddb.com
(additional bin files included)

(in console: scope_factor 0.75; scope_ca 0.0035; scope_fog_radius 1.0)

DOTS AND RETICLE EXTRAVAGANZA FOR BAS: Moddb.com

FLUID AIM FOR ANOMALY: Moddb.com

YET ANOTHER CAMPFIRE SAVING: Moddb.com

CROOK'S FACTION IDENTIFICATION UI: Moddb.com

VICIOUS PSI-STORMS: Moddb.com

ARTEFACTS VARIATIONIZER: Moddb.com

PERSISTENT WEATHER: Moddb.com

HIP HD MODEL: Moddb.com
(with my PDA HD Models Patch: Dropbox.com HIP PDA and icon.rar )

ANOMALY RE-MADE ANIMATIONS PACK: Moddb.com

NPC LOOT CLAIM: Moddb.com

and/ or (can use both!)

Moddb.com

GROK'S BODY HEALTH SYSTEM: Moddb.com

(with my HUD style edit: Dropbox.com )

ARX (with both modules): Moddb.com

With Moddb.com

And Moddb.com

TB'S COORDINATE BASED SAFE ZONES: Moddb.com

NPCs DIE IN EMISSIONS: Moddb.com


AUTO ZOOMED OUT SCOPE AIM DRAW: Moddb.com

DYNAMIC ANOMALIES OVERHAUL: Moddb.com

MORA'S AI MORE COVERED: Moddb.com

GUARD SPAWNER: Moddb.com

WEAPON COVER TILT / COLLISION: Moddb.com

NEW CONTROLLER ABILITIES: Moddb.com

GUNSLINGER CONTROLLER: Moddb.com

1ST PERSON VISIBLE BODY: Moddb.com

NO RADIATION-GRAIN FX: Moddb.com

NO RADIATION INDICATORS: Moddb.com

(Only gamedata/scripts/actor.status.scripts file on top of the No radiation-grain fx installation - the rest hidden through removal of icons in Body Health System)

INCREASED COMPANION DISTANCE: Moddb.com

BETTER RAIN FX: Moddb.com

WEAPON SWAY: Moddb.com

FOCUS ZOOM: Moddb.com

BETTER STATS BAR: Moddb.com

GORE MOD PORT: Moddb.com

DYNAMIC TIME-BASED TONEMAP EXTENDED: Moddb.com

TB'S RF RECEIVER HIDDEN PACKAGE SIDEQUESTS: Moddb.com

REWORKED RF RECEIVER: Moddb.com

TB'S 475 NEW STASH LOCATIONS: Moddb.com

TB'S COMPANIONS DEACTIVATE HEADLAMPS WHEN IN STEALTH: Moddb.com

FOOD DRUG & DRINK VISUAL ACCURACY TWEAKS: Moddb.com

DEFENDED LAB X-10: Moddb.com

WATER FLASK REWORK: Moddb.com

OPP - TOOLTIP EXTENSION: Moddb.com
(with patch for MOUSE OVER TRANSFER ITEMS: Dropbox.com
and lines 3613-3616 lines removed from it)

ADVANCED STAMINA SYSTEM (ASS): Moddb.com
(all options on - I don’t mind the blood and stamina drain indicators c:)

COMBINE ALL ITEMS: Moddb.com

PARTS IN TOOLTIP: Moddb.com

REPAIR BONUSES IN ITEM DETAILS WINDOW: Moddb.com

MOUSE OVER TRANSFER ITEMS: Moddb.com
(remove …\gamedata\scripts\utils_ui.script and utils_ui.script.bak [OPP - TOOLTIP EXTENSION above provides it])

HUNGER, THIRST, SLEEPINESS BARS: Moddb.com

THA WALKING DED: Moddb.com

DEFUSE AND PICKUP YOUR PLANTED EXPLOSIVES: Moddb.com

REMOTE CONTROLLED EXPLOSIVES AND POCKET BOMBS: Moddb.com

KEEP CRAFTING WINDOWS OPENED: Moddb.com

PDA TO PREVIOUS WEAPON: Moddb.com

TB’S BUGGED STASHES FIX: Moddb.com

GROK'S STASHES OVERHAUL: Moddb.com

GROK'S BALANCED OVERHAUL OF BALLISTIC SYSTEM: Moddb.com

HIDEOUT FURNITURE (HF): Moddb.com

(0-Main and 1-Stash capacities [NO WTF integration - it breaks the IGI tasks completely])

MONSTER UNSTUCKER: Moddb.com

(Unsupported, but still helps with few instances of monsters getting stuck c:)

PERFORMANCE ALIFE SETTINGS: Moddb.com

(switch_distance = 400)

ANOMALY SKILL SYSTEM: Moddb.com

with

SKILLS EXPANSION 2.0: Moddb.com


Mod Organizer 2 CSV:

#Mod_Priority,#Mod_Status,#Mod_Name

"0000","-","OLD BaS"

"0001","+","MCM"

"0002","+","Modded EXEs gamedata"

"0003","+","Death Animations"

"0004","+","T.H.A.P. Rework 2.1"

"0005","+","HD Models (config only - rest DBed)"

"0006","+","1st Person Visible Body"

"0007","+","T.H.A.P. EFT Hands - my config"

"0008","+","Dialogue Expanded v4"

"0009","+","LTTZ DC - 1.5.1"

"0010","+","FDDA"

"0011","+","FDDA Ansens cig animations"

"0012","+","Water Flask Rework"

"0013","+","SCO3 P.1 Real Mutant Sounds"

"0014","+","SCO3 P.2 New Outdoor Sounds"

"0015","+","SCO3 P.3 New Underground Sounds"

"0016","+","SCO3 P.4 Dead Zone (No Animal Sounds)"

"0017","+","SCO3 Addon - Anomaly Sounds"

"0018","+","SCO3 Addon - New Footsteps"

"0019","+","SCO3 Addon - New Object Sounds"

"0020","+","SCO3 Addon - Stereo Thunder (non directional)"

"0021","+","JSRS P.1 - Main Addon"

"0022","+","JSRS P.2 - Cracks + Impacts Patch - NEW"

"0023","+","Remade animations (3D person and other stalkers)"

"0024","+","Camera Reanimation Project - I.N.E.R.T.I.A. V1.2"

"0025","+","ZCP - Zone Customization Project"

"0026","+","Enhanced Shaders - PBR"

"0027","+","Enhanced shaders - Color grading"

"0028","+","Enhanced Shaders - Optional - Corrected Cubemaps"

"0029","+","Nicer reflections"

"0030","+","Screen Space Shaders"

"0031","+","Screen Space Shaders - Components (SSDO, SSS, SSR, SSR Water and Rain Puddles)"

"0032","+","Beef's NVGs"

"0033","+","Screen Space Shaders - ES and Beef's NVG Patch"

"0034","+","Artefact Renovation"

"0035","+","ARX"

"0036","+","ARX module 1"

"0037","+","ARX module 2"

"0038","+","Artifact variationizer"

"0039","+","Trader Overhaul"

"0040","+","Trader Overhaul - Outfit version"

"0041","+","Blindside's reanimation Loner pack"

"0042","+","Blindside's reanimation JSRS Patch"

"0043","+","BaS"

"0044","+","Trader Overhaul - BaS Patch"

"0045","+","Trader Overhaul - Outfit version BaS Patch"

"0046","+","Artefact Renovation - TO and BaS Patch"

"0047","+","NPC without amnesia"

"0048","+","Arszis Mutant Bleeding"

"0049","+","Sorting Plus (34)"

"0050","+","WTF"

"0051","+","Arshi Tasks"

"0052","+","GuenTuong Tasks"

"0053","+","Base Game Tasks"

"0054","+","Community Made Tasks"

"0055","+","Stealth 2.1.1"

"0056","+","Stealth 2.1.1 - Death Animations Patch"

"0057","+","Stealth 2.1.1 - BaS Patch"

"0058","+","Arshi Burer Overhaul"

"0059","+","Arshi Burer Overhaul SCO Patch"

"0060","+","Arshi Controller Overhaul"

"0061","+","Arshi Controller Overhaul SCO Patch"

"0062","+","Controller effects"

"0063","+","Gunslinger Controller (makes you shoot yourself)"

"0064","+","Skill system"

"0065","+","Skill expansion (with traits, weapon handling and Utjan's preset)"

"0066","+","Weapon sway"

"0067","+","ASS (Advanced Stamina System)"

"0068","+","Dynamic anomaly overhaul"

"0069","+","Grok's Body Health System"

"0070","+","Fluid aim"

"0071","+","Bounty squad expanded"

"0072","+","Faction identification UI by CrookR"

"0073","+","Vicious Psi-Storms"

"0074","+","Yet Another Campfire Saving"

"0075","+","He is with me"

"0076","+","Increased companion distance"

"0077","+","Flashlight IMPERFECT5"

"0078","+","Loot without knife"

"0079","+","NPC Loot Claim (both)"

"0080","+","Persistent weather"

"0081","+","Coordinate based safe zones"

"0082","+","NPCs die in emissions"

"0083","+","Dooti expansion"

"0084","+","Hip HD Model"

"0085","+","Mora's AI more covered"

"0086","+","Guard Spawner"

"0087","+","Weapon cover tilt collision"

"0088","+","Radiation Penetration"

"0089","+","No radiation grain"

"0090","+","Better rain"

"0091","+","Focused zoom"

"0092","+","Better stat bars"

"0093","+","Dynamic time-based tonemap"

"0094","+","RF receiver hidden package quests"

"0095","+","Reworked RF receiver"

"0096","+","Companions turn off their flashlights"

"0097","+","New stash locations (475)"

"0098","+","Visual Accuracy of the number of uses tweak"

"0099","+","Defended lab x10 (under radar)"

"0100","+","Combine all items"

"0101","+","Parts in tooltip"

"0102","+","Repair bonuses in item details window"

"0103","+","Hunger, thirst and sleep bars patch"

"0104","+","OPP Tooltip extension"

"0105","+","Shift hover transfer (hold shift to transfer)"

"0106","+","Tha walking ded (more zombie variations)"

"0107","+","Remote controlled exposives"

"0108","+","Keep crafting window opened"

"0109","+","One In The Chamber"

"0110","+","Dialog Dynamic UI"

"0111","+","Inventory Weights Revised"

"0112","+","PDA to previous weapon"

"0113","+","TB's bugged stashes fix"

"0114","+","Grok's stashes overhaul"

"0115","+","Cinematic VFX"

"0116","+","Grok's balanced overhaul of ballistic system (BOOBS)"

"0117","+","GBOOBS Enhanced Recoil Revised"

"0118","+","Hideout furniture"

"0119","+","ALife distance manipulator"

"0120","+","Night Mutants (bvcx's version)"

"0121","+","Track Stalkers Using Their Name (Stalker Tracking System)"

"0122","+","Safe Start (removes enemies within 15m on level change)"

"0123","+","Ammo Check"

"0124","+","Fire Mode Check"

"0125","+","Configurable Item Cost Modifiers"

"0126","+","New coffee"

"0127","+","Tagged Patches"

"0128","+","Interactive PDA"

"0129","+","Better PDA progression"

"0130","+","Quick melee"

"0131","+","HQ Glass Overlay"

"0132","+","Michiko's Weather Revamp"

"0133","+","2K Leupold and Saiga's upgrades"

"0134","+","Toz-34 reskin"

"0135","+","DaRE"

"0136","+","Descriptive Stash Coordinates"

"0137","+","Molotov Cocktails"


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