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Koltira
Koltira - - 8 comments @ Lords of Solgrund

Game is released into EA now : )

Good karma+2 votes
Koltira
Koltira - - 8 comments @ Updates on beta

It will be on steam and maybe on itch.io and humblebundle (those support me more directly)
It should also be in early access at the end of this month (october)

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Koltira
Koltira - - 8 comments @ Lords of Solgrund

Thank you, Knights and Merchants (and Settlers 3/4) were huge inspirations for me. I still play them to this day ;)

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Koltira
Koltira - - 8 comments @ Lords of Solgrund

Glad you like it! If you want to stay closer in touch with the project, you can join my discord (https://discord.gg/fmR93NE)

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Koltira
Koltira - - 8 comments @ Lords of Solgrund

Thank you :)

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Koltira
Koltira - - 8 comments @ Updates (2) on beta

Sorry about that!
Here's the correct link
Discord.gg

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Koltira
Koltira - - 8 comments @ Design of the Game Economy

Thanks for the reply.
The answer ot the first question is no, if you have taxes set to 0, you will get nothing, but serfs will be happier.

I should have mentioned that happiness also has another aspect, in which, the happier the worker/serf, the smaller pauses there are between his/her individual jobs (so a very very unhappy serf might just sit idle for a minute, but a very happy one will go immedieatelly back to work), so there is the upside to having lower taxes for the sake of happiness.

They will also always provide SOME taxes even if they are unhappy as possible, but taxes are set to 100% (they will also work, but their pauses will be extremely long).

I'm still on the edge whether or not very unhappy serfs should steal or even rebel against you, as that might be way too backbreaking for the player to comeback from. Right now i was thinking about a less severe punishment that there's a chance an unhappy serf might just leave your town (dissapear from the map or just go to the edge of the map and then dissapear)

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Koltira
Koltira - - 8 comments @ Design of the Game Economy

Hey! thanks for asking, the tiers of houses are not upgradeable into eachother, you can build them as a seperate building. Tier 1 house means that the serfs inside that house will not get unhappy and will not use the tier 2 and 3 luxuries.

At its basis, more happiness = more gold, happiness can be increased by having more food or luxury. Therefore, serfs living in tier 1 houses wont need as many luxuries, but they will always give less taxes.

On the other hand, if you do have serfs in tier 2 house, but you do not provide them the luxuries they demand, they will be unhappy (a slight - to their overall happiness).

Also note that unhappy serfs will still give taxes, just less frequently.

About trade - it's still up to debate how it will work, but i'm coining with a similar idea to AOE2 (basically just a caravan unit going back and forth between markets generating gold based on distance)

Good karma+2 votes