This member has provided no bio about themself...
Early Access was launched and lots of great feedback from players will decide how the new levels are created.
Working solo for 3 years can only go so far so it is now time to get the public more involved
A remastered version of two classic indie horror titles that have plunged gamers into the depths of horror will be released exclusively on the Nintendo...
What does the Underworld bring to the game and how will it affect your play style
Many have contacted me in recent times and i wanted to reach out to give an update on my situation
How I used particles and shaders to bring the Mothman to life.
Since the beginning of March I have been porting the beta to Xbox One and learned many things on the way
Added secret passages to the game by creating breakable walls
This is a first for the game where I add an elemental based enemy. This particular one has the ability to throw projectiles.
A sneak peek at the traps in the game and a final send off to 2017.
Just a summary of replacing the Exit gates in the game with Portals and adding Xbox controller support.
An update on Kickstarter, the Beta, and Beyond and what this means for the future of the game
Creating a very simple Lightning effect in the game by changing the frames in the Skybox and adjusting the Exposure in time with the audio
I spent the last month building the house in Blender and and here are the results
After a week or so, the new Vampire creatures are in.
The end result of fusing ideas from both western and asian mythology to create a hybrid Vampire
How I created a monster purely from particles in Unity 3D
Giving Life to a Monster by using Inverse Kinematics.
This HUB area is important in setting the tone and to connect all the levels in the game together. To start with, this allowed the game to be out of those...
New AI to Allow Her to Crawl and Jump Out of Ceiling Holes
A peek into where she sleeps in Ergastulum. A very important piece to getting the hell out of there.
First developer log for Ergastulum - the latest on the stealth gameplay and improving the visuals
A sneak peek at a new mode called The Challenge Chamber
Here is an early look at one of the new horrors you get to meet in Dungeon Nightmares II
Just last week, Unity 5 was released with a bunch of new features that I could use for free! As I still use the free version of Unity, this has been a...
Here is a sneak peek at some of the traps in Dungeon Nightmares II
I have been working on several new features that I wanted to share. These will feature in the final version of the game and will probably be part of the...
Many have asked and I've always wanted to do it secretly. Now it's official, Oculus Rift support is coming to Dungeon Nightmares II.
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