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Early Access a launch success and next steps

Early Access a launch success and next steps

Ergastulum

Early Access was launched and lots of great feedback from players will decide how the new levels are created.

Early Access is coming soon

Early Access is coming soon

Ergastulum

Working solo for 3 years can only go so far so it is now time to get the public more involved

Dungeon Nightmares 1+2 Collection coming to Nintendo Switch this fall

Dungeon Nightmares 1+2 Collection coming to Nintendo Switch this fall

News

A remastered version of two classic indie horror titles that have plunged gamers into the depths of horror will be released exclusively on the Nintendo...

The Art of Blood

The Art of Blood

Ergastulum 5 comments

A quick run down of putting blood splatter in the game.

The Light & Dark World

The Light & Dark World

Ergastulum

What does the Underworld bring to the game and how will it affect your play style

Still Going Strong

Still Going Strong

Ergastulum 2 comments

Many have contacted me in recent times and i wanted to reach out to give an update on my situation

Bringing the Mothman to Life

Bringing the Mothman to Life

Ergastulum

How I used particles and shaders to bring the Mothman to life.

Porting to Xbox One and the Things I learned

Porting to Xbox One and the Things I learned

Ergastulum 6 comments

Since the beginning of March I have been porting the beta to Xbox One and learned many things on the way

Adding Breakable Walls to the game with Voronoi Generation

Adding Breakable Walls to the game with Voronoi Generation

Ergastulum

Added secret passages to the game by creating breakable walls

Adding elemental dark magic enemies to the game

Adding elemental dark magic enemies to the game

Ergastulum 2 comments

This is a first for the game where I add an elemental based enemy. This particular one has the ability to throw projectiles.

Bringing traps into the game

Bringing traps into the game

Ergastulum

A sneak peek at the traps in the game and a final send off to 2017.

From Blender to Unity: Creating a New Exit Gateway & Xbox Controller Support

From Blender to Unity: Creating a New Exit Gateway & Xbox Controller Support

Ergastulum

Just a summary of replacing the Exit gates in the game with Portals and adding Xbox controller support.

Kickstarter, Beta, and Beyond

Kickstarter, Beta, and Beyond

Ergastulum

An update on Kickstarter, the Beta, and Beyond and what this means for the future of the game

How I created a simple Lightning effect by changing the Skybox frames and Exposure

How I created a simple Lightning effect by changing the Skybox frames and Exposure

Ergastulum 1 comment

Creating a very simple Lightning effect in the game by changing the frames in the Skybox and adjusting the Exposure in time with the audio

Building a home in Blender and in to Unity

Building a home in Blender and in to Unity

Ergastulum 2 comments

I spent the last month building the house in Blender and and here are the results

Vampires completed and fully implemented

Vampires completed and fully implemented

Ergastulum 7 comments

After a week or so, the new Vampire creatures are in.

Inspired by western and asian mythology

Inspired by western and asian mythology

Ergastulum

The end result of fusing ideas from both western and asian mythology to create a hybrid Vampire

Creating a Particle Monster that is Frightening

Creating a Particle Monster that is Frightening

Ergastulum

How I created a monster purely from particles in Unity 3D

Creating the Spider Queen

Creating the Spider Queen

Ergastulum

Early work in progress of the creation of the Spider Queen.

Inverse Kinematics: How One Line of Code Gave my NPC More Life

Inverse Kinematics: How One Line of Code Gave my NPC More Life

Ergastulum

Giving Life to a Monster by using Inverse Kinematics.

Creating the HUB area starting from Greybox to Game

Creating the HUB area starting from Greybox to Game

Ergastulum

This HUB area is important in setting the tone and to connect all the levels in the game together. To start with, this allowed the game to be out of those...

New AI to Allow Her to Crawl and Jump Out of Ceiling Holes

New AI to Allow Her to Crawl and Jump Out of Ceiling Holes

Ergastulum

New AI to Allow Her to Crawl and Jump Out of Ceiling Holes

Where She Sleeps

Where She Sleeps

Ergastulum

A peek into where she sleeps in Ergastulum. A very important piece to getting the hell out of there.

Welcome to Ergastulum

Welcome to Ergastulum

Ergastulum

First developer log for Ergastulum - the latest on the stealth gameplay and improving the visuals

Welcome to the Challenge Chamber

Welcome to the Challenge Chamber

News 1 comment

A sneak peek at a new mode called The Challenge Chamber

Early Look at "The Tortured Soul"

Early Look at "The Tortured Soul"

News

Here is an early look at one of the new horrors you get to meet in Dungeon Nightmares II

Unity 5 Upgrades in Dungeon Nightmares II

Unity 5 Upgrades in Dungeon Nightmares II

News

Just last week, Unity 5 was released with a bunch of new features that I could use for free! As I still use the free version of Unity, this has been a...

The Traps of Dungeon Nightmares II

The Traps of Dungeon Nightmares II

News

Here is a sneak peek at some of the traps in Dungeon Nightmares II

Latest Developments on Dungeon Nightmares II

Latest Developments on Dungeon Nightmares II

News

I have been working on several new features that I wanted to share. These will feature in the final version of the game and will probably be part of the...

Oculus Rift Support is Coming to Dungeon Nightmares II

Oculus Rift Support is Coming to Dungeon Nightmares II

News

Many have asked and I've always wanted to do it secretly. Now it's official, Oculus Rift support is coming to Dungeon Nightmares II.