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Tilting at loopholes Rumble: rumble.com/c/c-2439272 BitChute: bitchute.com/channel/kills_alone Brutal FreeDOOM: drive.google.com/drive/folders/0B40uA0nLFUhbZWswajVLRDdEUUk?resourcekey=0-yHjUh4dPhES83sEMXoV6gw&usp=sharing

Comment History  (0 - 30 of 121)
Kills_Alone
Kills_Alone - - 121 comments @ Announcing Ashes: Hard Reset

Great stuff, you guys never fail to impress and inspire.

Good karma+4 votes
Kills_Alone
Kills_Alone - - 121 comments @ Kills_Alone

Its a bummer, I think they took my channel down over an old SiN Episodes: Emergence (2006) nude mod video from 2015, part of a modding series I used to have, and possibly a Duke Nukem Forever music video I made. These videos of older FPS games were extremely tame and the Sin one was set to restricted, guess that is not good enough now years later. They didn't give me a warning, I had no outstanding issues for years, and the appeal process is a sad joke.

In the past YT punished me for a Wolfenstein and a Doom video, they gave me strikes for what are essentially gaming music videos. I set up a Rumble where I'll upload a few videos but honestly they really screwed me over, most of my content is gone because I'm the type that never has enough free space. Truth is, I cannot convey in mere words how frustrated I am at the whole situation. Thanks for taking the time to stop by.

Good karma+3 votes
Kills_Alone
Kills_Alone - - 121 comments @ Black Mesa: Blue Shift - Chapters 1-4

Hell yes, here we go boys (and girls)!

Good karma+4 votes
Kills_Alone
Kills_Alone - - 121 comments @ Quake 4 in Quake 2

Damn, if this was released back in the late 90's it would've rocked the gaming world.

Good karma0 votes
Kills_Alone
Kills_Alone - - 121 comments @ Ashes 2063

Howdy Ashes Team,

Congrats on reaching 10th place in the MODDB Player's Choice Awards. :)

Good karma+5 votes
Kills_Alone
Kills_Alone - - 121 comments @ Ashes 2063

The recharge is much faster than it used to be.

Good karma+3 votes
Kills_Alone
Kills_Alone - - 121 comments @ Black Mesa: Blue Shift

I have a comic (Marvel Comics Presents Colossus #12 from 1989) with a woman on the back cover who is dabbing in the background. Ex pede Herculem: Cdn.shopify.com

Good karma+2 votes
Kills_Alone
Kills_Alone - - 121 comments @ After Doom

Just gave the latest map a run. Found all secrets and only missed one enemy so the item placement is pretty solid. Took about an hour and a half. A nice addition to your campaign. :)

Good karma+4 votes
Kills_Alone
Kills_Alone - - 121 comments @ Brutal Fate

The new weapon sprites look great. I cannot wait to meet some new enemies, then slay them. xD

Good karma+4 votes
Kills_Alone
Kills_Alone - - 121 comments @ Crowbar-Deep in the Dead DEMO

Looking forward to the next levels and SP Decay, keep up the great work.

And here is some footage, pretty sure the only thing I missed recording was the G-Man: Youtu.be

Good karma+1 vote
Kills_Alone
Kills_Alone - - 121 comments @ Suffering Space v0.3

Thanks for the reply.

I like how you made some of the doors open via the interface next to each.

The world definitely needs more environmental effects to make it feel less static. Fire and smoke effects can be demanding but if used sparsely they could add a lot to the atmosphere, could also be used to grab the player's attention, or mask an area and make it look a bit different upon return.

Also consider more broken equipment such as doors that do not slide all the way open (or closed) and/or make terrible mechanical noises. Some doors would allow more opportunities to foreshadow whats to come.

Perhaps some broken elevators could be accessed, but going into them is certain death (or secret rooms could be hidden down there as well).

When you go through a security checkpoint you could have an alarm go off because it detected the player's weapons. Meanwhile the alarm wouldn't be raised if the player jumped and went through the center, avoiding the scanner, or by finding another way around. The noise from the alarm would scare the player and possibly alert some nearby enemies.

The Grabber is not very useful, but what if it could be used to force some doors or lockers open? Or it could interact with environmental objects (think Half-Life 2) to pull an object the player could use to walk across a treacherous gap.

Dead Space did a lot with background noises like occasional dropping tools, scraping, cutting, and other mechanical noises that might also be screams.

Like Silent Hill before it, DOOM 3 had that mode where rooms would kinda change (and you'd hear laughter) to their hellish counterpart, this scares the player and adds extra confusion/anxiety.

BTW, the Easter eggs of you and your friend are pretty funny.

Good karma+2 votes
Kills_Alone
Kills_Alone - - 121 comments @ Suffering Space v0.3

I played the new levels: MAP10 - MAP13 of v0.3.

A few good improvements, loading directly to MAP10 gave me no issues until it crashed at the end of MAP13.

As this was uploaded in May I wonder if you have a newer version by now.

Good karma+1 vote
Kills_Alone
Kills_Alone - - 121 comments @ Desolated Doom V2 Full

No problem, BD has headshots as does Siren, so those should both help.

Good karma+2 votes
Kills_Alone
Kills_Alone - - 121 comments @ Desolated Doom V2 Full

Good work so far. I tested this a bit on Knee Deep in the Dead, here are my thoughts:

-Pipe Bomb takes too long before player can explode it

-Since enemies are faster and have more powerful weapons they should react to attacks by staggering when shot and headshots would be nice

-I like the double chainsaw but it should replace the default once acquired

-A quick nade throw would be nice

-As would a proper quick kick

-Axe takes way too long to strike and should be throwable

-Looks like some of these weapons have a secondary fire, the shotgun (SPAS-12) switches to melee (Axe) if you right-click

-ADS & a dual option for pistol & Uzi would be sweet

Good karma+1 vote
Kills_Alone
Kills_Alone - - 121 comments @ UAC Advanced Backpack

Nice job Tobsz11, glad to help.

Good karma+5 votes
Kills_Alone
Kills_Alone - - 121 comments @ SuperChargedBFG9000

Tested on GZDoom v3.7.2 last night and it worked as intended:

Good karma+3 votes
Kills_Alone
Kills_Alone - - 121 comments @ Project Brutality 2.03: Performance Edition

Just add +sv_cheats 1 to your shortcut.

Good karma+5 votes
Kills_Alone
Kills_Alone - - 121 comments @ ALIENS: ERADICATION Release Version 1

He's done an amazing job. Thanks to you as well K_K.

Good karma+1 vote
Kills_Alone
Kills_Alone - - 121 comments @ ClusterBloom ver1.667

Damn that sucks. No, PB tends to run like poopy on my system.

EDIT: Alright, tested the same files with PB 3.0 Github (few months old); getting attacked right after talking to the AI at the steps (so once spotted).

Good karma+1 vote
Kills_Alone
Kills_Alone - - 121 comments @ ClusterBloom ver1.667

Those other addons are just visual, I'll let you know how it goes when I test it again later tomorrow. Thanks for the info (I thought that might be the answer since it worked for you).

EDIT: Moved this comment as it wasn't a reply cause I was falling asleep.

Okay tested again, changed use to f. Same problem.

Reduced load order to:
"C:\Games\Brutal FreeDOOM\ClusterBlooM\gzdoom.exe" -iwad DOOM2.WAD -file brutalv21.pk3 ClusterBloom_ver1.667.pk3

One other issue; when the mod starts the logo is massive so its cutoff, is this intentional? I play at 1920x1080.

Good karma+1 vote
Kills_Alone
Kills_Alone - - 121 comments @ ClusterBloom ver1.667

Howsit lads. How can I use this with BDv21 GOLD? My issue is e (my use key) kills friendly monsters rather than talking with them.

I'm using GZDoom v4.3.3 and here is my load order (via batch file):
"C:\Games\Brutal FreeDOOM\ClusterBlooM\gzdoom.exe" -iwad DOOM2.WAD -file brutalv21.pk3 ClusterBloom_ver1.667.pk3 AltDHTP_Hellbound.pk3 LP.pk3 BD2.pk3 "(GZDoom) Liquid Texture Pack V1.3.pk3" "LTP V1.3 Shader pack.pk3" "GZDB LTP V1.3 Resource File..pk3" UDV_v2.13_A_BASE.pk3 UDV_v2.13_B_VISOR_Alt_2.pk3 UDV_v2.13_D_MISC_FONT_B_DisableMenuFont.pk3 simplehudaddons.pk3

Good karma+2 votes
Kills_Alone
Kills_Alone - - 121 comments @ quake2xp 1.26.9 beta2

Yes, that solved it! Thanks for getting back to me so quickly bro, I was busy watching Westworld. Hell yeah, now I can play some sexy lookin' Quake II. Might record some more videos of this as well. :)

Good karma+1 vote
Kills_Alone
Kills_Alone - - 121 comments @ quake2xp 1.26.9 beta2

Hi Kirk, I updated to the latest beta and its lookin' great however, whenever text is displayed (like if a door is locked) I'm getting some strange symbols instead of text. Do you have any idea whats up? Thanks.

Good karma+1 vote
Kills_Alone
Kills_Alone - - 121 comments @ SonicMayhemQ2

Confirmed working in latest Q2XP (at least the first two levels I tested).

Good karma+1 vote
Kills_Alone
Kills_Alone - - 121 comments @ BD21 XVME 1.3.1 brutal doom 21 monsters addon /// UPDATE #75_23.11.20

I fixed this altered weapon order by commenting out each line that started with setslot in KEYCONF inside of bd21.0.3patch.pk3 with Slade (a DOOM editor). To comment out a line put // in front of each of those lines, then click save above the open KEYCONF text file, then save all from the file menu.

Good karma+1 vote
Kills_Alone
Kills_Alone - - 121 comments @ BD21 XVME 1.3.1 brutal doom 21 monsters addon /// UPDATE #75_23.11.20

Some enemies will cause a crash to console type of error when you throw the axe at them.

Good karma+1 vote
Kills_Alone
Kills_Alone - - 121 comments @ An ordinary day

INSERT PERIOD JOKE HERE

Good karma+2 votes
Kills_Alone
Kills_Alone - - 121 comments @ An ordinary day

It was just an ordinary Sunday, what could possibly go wrong?

Good karma+5 votes
Kills_Alone
Kills_Alone - - 121 comments @ Duke Nukem Fan Group

He's Duke so I wouldn't mind the option to abuse drugs as him; drinking, smoking, snorting. There was some drinking and in the World Tour he goes to a smoke shop and calls it "coffee" ... ffs, don't censor the Duke. Its a mature setting, we need more games that can tell silly and adult stories where characters are allowed to be themselves like the GTA series (and its very Tarantino theme/style/presentation). Duke is not a morality play or some PSA, he should be offensive sometimes, he should also be more vulgar ... but again, give the player some control over this (perhaps like Brutal DOOM with its insult button or GTA San Andreas where you could respond to someone's VO in a positive or negative manner). So Duke needs to be more unrestricted like GTA & Postal.

Regarding replay-ability, the aforementioned co-op mode would have helped. The patch for more weapons was better but still pretty lame by Duke 3D's standards (GTA V moved back to more weapons in the inventory after GTA IV). More alternate routes is a big one (yep, less linear) and levels should be so detailed you always find something new upon return.

Rather than trying to compete with other devs and swapping multiple engines, 3DR could have given us ten high quality DN3D sequels by now if they'd focused more on the art/theme/pacing/writing/characters. Bombshell would have been great for a co-op partner like in some of the old DNF videos, or some kinda AI assist.

The interactions in DNF with Duke's fans and such were okay, I'd prefer to see more civilians in peril situations; running, screaming, hiding, and you can save some if you act quickly enough.

The goochy goochy goo joke can stay and the Aliens references are fine but there needs to be so much more in the Half-Life sense where the story is told via gameplay and exploration. Overall the environments were not that interesting to explore, I suppose the car sequence in the casino was okay.

In a modern Duke I'd like older Duke to travel back in time and recruit a younger Duke from the mid-90's, he tells his younger self how his image has been tainted by the wages of sin (mostly greed). They travel to the future and put a boot or two up Randy Pitchford's ***, then the old DNF tech demos fall out.

The closest we might ever get to a proper DN3D sequel (besides Ion Maiden/Fury which was somewhat disappointing and was completely devoid of Duke & Shelly's sexuality) is in the fans hands. Just look at Half-Life and its many fan made expansions, some even took on a life of their own.

Good karma+2 votes
Kills_Alone
Kills_Alone - - 121 comments @ Duke Nukem Fan Group

I know this is an old conversation but it's still of interest to those of us who miss the Duke of Nuke.

DNF faltered in many ways already pointed out here, in addition to these issues the combat wasn't all that great and the comedy was pretty stale: extremely dated, not very funny, or kinda wasted.

The start with Duke ******* and playing with **** annoyed some people (off to a good start). I feel like the devs should have gone much further in this direction. For one thing I'm not threatened by nudity cause I'm an adult that wants to play an silly over the top adult themed action game, so show Duke's **** and full on naked women, embrace the Duke attitude: Sex, Drugs, Rock & Roll/Metal. DNF should be as close to an NC-17 game as it can be. Duke is a character that had a crossover with Penthouse, don't shy away from that aspect. Thus Duke should be pushing more of societies bounds and nerves like Postal 2 did.

Let the player decide if they wanna play in some pansy censored mode, don't force it. Heck a censored mode should just be a joke, like a mode where they censor bar everything and replace all VO with something ridiculous.

Unfortunately, we all know the current politically correct mindset in media of non-offensive generic entertainment. It will be interesting to see how far Postal 4 goes in this regard, or if RWS also censor themselves to appease the easily offended. I think RWS know their audience better and are making the P4 for them, whereas 3D Realms and Gearbox were trying to make a blockbuster game that could be sold on the current consoles and wouldn't get too many complaints about the content from anyone like say; Microsoft or Sony. If so, that's the wrong way to go about respecting the character of Duke and leads to severe compromise across the board.

Comedy-wise Bulletstorm had a much better sense of humor and self. There again, the re-release of that was called Full Clip Edition when Full ****, Full Prick, or even Full **** Edition would have made more sense ... but its all about raking in extra money so the content gets watered down and bastardized in any way possible.

I think in spirals so this is just kind of a cycling torrent of my thoughts ... lets return to DNF. The toilet bowl **** and the drawing board should played a greater role in the overall game. You should have been able to draw on anything; enemies, weapons, the ground, would have been great in co-op which also should have been a thing like in DN3D. Perhaps the **** could be used to make stains or to humiliate an enemy and could be procured from an enemy pig or a nearby restroom.

Good karma+1 vote