Born in 1972, in Buenos Aires, Argentina. I learn programming by myself, starting with my loved ZX Spectrum. Programming in many hardware: ZX Spectrum, C64, MSX, Amiga, PC/DOS, Super Nintendo, Game Boy Advance, PC/Windows, OSX, PS2, Xbox, PSP, PS3, Xbox 360, PS Vita, Android, IOS ... And many languages: Assembler (Z80, 6510, 68k, MIPS, ARM, X86, Pic ), C/C++, Java, ActionScript, Javascript, LUA, C#, Objective C, Phyton ... My first game is Dark Rage, for PC in 1995 from that day I continue working in games, all I can, with some years only for hobbies. My main work is as an indie developer, and also work for EA Canada. Love doing games
Release date set. September 6 (PS4). September 7 (Xbox One and PC).
dogos release date: september 6 (ps4) - september 7 (xbox one, pc)
DoGoS is now in greenlight. The game is ready, just bug fixing left, please check our final screens and trailer.
dogos searching the greenlight
Updating our render engine dust and clouds for Dogos
graphics update (cloud and dust)
A new Boss needs to learn how to shoot well. That's why here at #opqam, we train our Bosses on how to be aggressive, ferocious, and dangerous. Stay tuned...
dogos: boss pattern test
I like to shared our progress of the PS Vita version of Project Root. We have solid 30 FPS, with all the features of the PC Version.
project root - ps vita version progress
Project Root on Sale on Steam Save 30% until may 8
project root on sale on steam
Come and play with us Project Root at GDC 2014. Share your feed back with us.
gdc play 2014
Project Root Final trailer is ready. Check it out, new cinamatic, gameplay of the first levels, explosions, new music, new lighting. More and more battles...
final trailer
Please check Project Root the Shoot'Em Up Evolution. A complete level to play around, quality is not final, but you can feel the game, test the control...
project root - demo
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