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Hi, my name is Kevin Tillman and I am an indie game developer currently developing the Dark Experiment. Check it out and let me know what you think!

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The Dark Experiment is a pixel art action platformer with an emphasis on horror.


The player must navigate through unique locations to discover the cause of

a virus outbreak that has plagued a local town on the outskirt's of the city.


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You play as agent Delilah, who started as a new recruit at the M.C.A two months ago. She has been recently asked to investigate a case involving a young girls disappearance from a small town not too far from the inner city. Upon arriving at the town just before sundown Delilah feels a sense of uneasiness about her surroundings, everything is just simply too quiet and the town looks very unsettling.

The M.C.A has a history of investigating strange minute appearances and events involving individual attacks and random kidnappings. But no real clear evidence has come to exist on these strange activities.

The Dark Experiment incorporates detailed high-res pixel art graphics, with rich dynamic ambient lighting and particle effects to simulate explosions, blood and gore.

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Use a variety of weapons to kill or even obliterate monsters from combat knifes, assault rifles, grenades, a flamethrower and even high powered weapons. Use a variety of different throw-able objects such as an M.C.A engineered tear gas to blind and confuse certain monsters who aren't immune to it.

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Interact with a variety of unique and interesting NPCs who's lives have been effected by the virus outbreak. Some will offer information, have weapons for sale or even act hostile towards you because they may have something to hide.

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There is a collection of very unique and versatile monster types: slow, fast, airborne, kamikaze, small, big and bigger. Each monster has a unique way of thinking and different attack patterns. You will need to have your wits about you and think quickly as some monsters will come running at you with no hesitation.

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Bosses in the game are a force to be reckoned with and will not be easily defeated. You will need to be quick on your toes and use strategy to outwit them in a battle. Bosses have unique attacks and intelligent ways of thinking how to kill you.

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Interact with items you may find in crates, barrels or simply laying around throughout the game world. There are many different items you can find such as keys to unlock doors, virus samples, healing items, ammo pickups and a lot more.

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You will be able to explore multiple locations aside from the town in a true platforming experience.

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Development on The Dark Experiment started about two months ago. So far the game is coming along at a really great pace.

I have not began level building yet, the interior and exteriors that you see are currently used to test out beginning stages of gameplay such as simple movement, firing weapons, setting the mood of lighting etc. I plan to have a major update showcasing platforming soon after I am done prototyping a little bit more gameplay functionality and animating a few more baddies.

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There will be full game pad support. The control setup works well together allowing the player to run, roll, knife, duck, shoot, jump, climb ladders as well as talk to NPCs and open doors.

You are welcome to provide any ideas, feedback, questions and/or concerns you may have throughout the development process of this game.

Thank you for checking out The Dark Experiment!




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