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Comment History  (0 - 30 of 34)
Kerloc
Kerloc - - 34 comments @ Project Night - Screenshots!

excellent stuff

Good karma+4 votes
Kerloc
Kerloc - - 34 comments @ Project Night

Ohhh woow nice, if you need any help (models, textures, programming) you can ask me.

Good karma+2 votes
Kerloc
Kerloc - - 34 comments @ MechWarrior: Living Legends

Moddb page is outdated..
Look here: Mechlivinglegends.net

Good karma+2 votes
Kerloc
Kerloc - - 34 comments @ Blood Asp model is finished

Battletech ... huuuraaay !

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Crane Model

Thank you ^^

Good karma+2 votes
Kerloc
Kerloc - - 34 comments @ Arcadia Metal-Plate

Es geht doch net um Bioshock ... ist doch für Arcadia.
Ist sowieso egal da du die Helligkeit der Textur ja in Wc3editor selber regeln kannst.

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Dual Pistols

nice that is really cool !

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Wars between Saladin and Baldwin IV

Ja wow unglaublich ein bild mit 140x80 Pixeln Größe ....

Good karma+10 votes
Kerloc
Kerloc - - 34 comments @ Little Sister WIP

omg my model XD - no the pink dot marks the center of the little sister

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Tiberion's story

lol action in the tent !

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Tiberion's story

Very good with all the variants of the story!

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Human tower

i suggest to use a scaling of 2

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Super Hero Wars ver. 1.18g-p

I'm working on the translation atm

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Battle of the Holy Spellpack

not years ago .... but okay ^^

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Downpour

i have done a concept art and a new model (wip) for the petrify tower of your mod

you should change the developer of your mod to our new group

Good karma+2 votes
Kerloc
Kerloc - - 34 comments @ Warcraft IV: Armageddon

Is this mod dead - no updates since 7. may!
??

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Kerloc

triggering (WC 3/ DOOM 3), modelling (via Blender), Photoshop and concepts

Good karma+2 votes
Kerloc
Kerloc - - 34 comments @ Warcraft IV: Armageddon

ok - no problem

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Warcraft IV: Armageddon

you have many unnamed triggers, all triggers in the folder 'essense' can be merged into one trigger

You used waits - waits are buggy in WC3, nealry all triggers are leaking (this causes memory errors) and some triggers are not MUI (Multi-Unit Instanceability )

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Warcraft IV: Armageddon

i just said what to improve - please accept criticism

I can help you to improve your triggering, if you want

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Warcraft IV: Armageddon

ugly triggering, you gave no credits to the model makers, its very unbalanced and the name of this project is unacceptable

A lot to improve!

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Display Range Revision

There is no need to manipulate the selection of a player!
CODE:

Ping Range
Events
Player - Player 1 (Red) types a chat message containing -range as a sub-string
Player - Player 2 (blue) types a chat message containing -range as a sub-string
Conditions
Actions
-------- ::: --------
-------- System made by Kerloc (CdW) --------
-------- 09.02.2010 --------
-------- made for: MANIFEST --------
-------- ::: --------
-------- ::: --------
-------- ::: --------
-------- ::: --------
Set Ping_Range_TMP_group = (Units currently selected by (Triggering player))
-------- ::: --------
Unitgroup - Pick every unit in Ping_Range_TMP_group and do (Actions)
Loop - action
-------- ::: --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)

'IF'-Condition
((Picked unit) belongs to an ally of (Triggering player)) equal to True
'THEN'-actions
For each (Integer A) from 1 to 360, do (Actions)
Loop - actions
Set Ping_Range_TMP_pkt = ((Position of (Picked unit)) offset by (Current acquisition range of (Picked unit)) towards (Real((Integer A))) degrees)
Unit - Create 1 Range_Marker for (Triggering player) at Ping_Range_TMP_pkt facing 0.00 degrees
Unit - Add a 3.00 second Standard expiration timer to (Last created unit)
Custom script: call RemoveLocation( udg_Ping_Range_TMP_pkt )
'ELSE'-Actions


-------- ::: --------
Custom script: call DestroyGroup( udg_Ping_Range_TMP_group )

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Tactical Information: Range

my code posted above is leaking location (memory leaks will slow down the computer if they aren't removed)

store the 'Position of picked unit' into a variable (range_Tmp_point for example) after that you can remove that leaking location with:

custom script: call RemoveLocation( udg_range_Tmp_point )

Good karma+2 votes
Kerloc
Kerloc - - 34 comments @ Tactical Information: Range

Hi,

dont use wait again - without wait you can merge the 2 triggers.
I suggest you to use a visual effect, the circle of power is very unprecise.

Use this:

For each (Integer A) from 1 to 360, do (Actions)
Loop - Actions

Unit - Create 1 range_marker for (Owner of (Picked unit)) at ((Position of (Picked unit)) offset by 'range' towards (Real((Integer A))) degrees) facing 0 degrees

Unit - Add a 3.00 second Standard expiration timer to (Last created unit)


-------------

The range marker is a unit with a visual effect as a model - it has locust, spell and damage immunity and no attack

Good karma+3 votes
Kerloc
Kerloc - - 34 comments @ Design Pillar #3: Shield Bash and Typhoon

Dont use wait in triggers! The spells are leaking alot (locations, groups)!

Use Loops because it's weird that the units are instantly moved to the location of the caster

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Apocalyptica: Vault 211

ah okay, thanks

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Apocalyptica: Vault 211

how do you want to create a scary ambient in fallout 3? With sounds, effects? I can't imagine that fallout 3 can be scary!?

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Apocalyptica: Vault 211

i hope it's not like vault 74 (tutorial) ... i hope there are new weapons to find and new enemies to defeat

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Warcraft 3: The Cries of the woods

hm... i use the wc3 version 1.23 and i found no bugs - mayby there are some probs with 1.24 if you use this version

Good karma+1 vote
Kerloc
Kerloc - - 34 comments @ Warcraft 3: The Cries of the woods

the download here at moddb contains only ONE map out of the campaign. The Beta is like a little demo.

Good karma+1 vote