These actually little big headed critters are called "PitLuffs". They will aid you in your battle against hordes of enemies.
These actually little big headed critters are called "PitLuffs". They will aid you in your battle against hordes of enemies.
Thanks for your criticism.
Heh.. and cool that it was release on your bro's birthday. Happy Belated to him.. I'll keep ya updated with this..
Thanks!! I will try my best to improve the game with regularly updates.
Yeah thanks for your comment.. :) One man game projects are not especially not easy.. especially for a programmer that makes crappy 3D models.. :)
Thanks for watching Soul Shooter Online.. Hope to make your experience great in the game coming from a One Man Project
K seriously.. does every developer here at care about Graphics in every game.. especially by a "one-man" project?
Thanks for your comment about my game. All of this is a one man project.. and you know how those one man projects gets..
Blitz3D btw is DirectX 7.. Which is old, however it the most compatiable for all computer systems.. There are wrappers for Blitz3D which allows you to use DirectX 9 based effects however like normal mapping, bump, water reflection/refraction.
Ok.. well it's not really custom built.. I am using Blitz3D.. No one just added it to the Engine Lists.. As far as Tokamak Physics Engine.. There is a current wrapper for it under Blitz3D...
Thanks for your wonderful reply.. Means alot to me.
KazaaMafia
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