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Kayzaks

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Making Games the slow way - One ray trace at a time...

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Spellwrath - Development

Spellwrath - Development

1 member Developer

Working on a turn-based Strategy RPG called Spellwrath.

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Germany 🇩🇪
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52,551 of 700,118
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Spellwrath.com
Twitter

Latest tweets from @spellwrath

RT @BaronDestructo: #Stargate Superdrive - Friday, December 6th at 21:00 EST, 18:00 PST (thanks to @SamuelCockings for the video assist) T.co

21hours ago

RT @mrigaki: A small post on how to solve programmatically the first exercise from @Spellwrath beautiful "Hacking Neural Network… T.co

Dec 1 2019

RT @moo_hax: Don't panic! Code, slides, and data for our @DerbyCon talk, "42: The answer to life, the universe, and everything o… T.co

Nov 18 2019

I wrote a short open-source course with exercises on how to hack Neural Networks. You can check it out here: Github.com

Nov 15 2019

RT @vec_to_nature: Hello, I created a procedural animal generator, free to download: Silascharnon.itch.io #proceduralart #indiedev T.co

Oct 6 2019

RT @gillianmsmith: Top three things I end up telling people who want to use PCG: - Using PCG does not automatically make your game mo… T.co

Sep 17 2019

RT @tuxedolabs: Proper use of a rusty pipeline. T.co

Aug 25 2019