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Let me just first say that I find this game to be quite terrifying, both mentally and... uh... physically. (Jumpings and all).
I think what works well for me in this game is the particular intense atmosphere you are placed in. I cannot express how many times those breaking pipes, light breaking, or even the sound effects in the background, have severely terrified me. It's the fact that you start loosing your sanity. This game LITERALLY drains your sanity, and what's worst, you have a creature of some sort that probably isn't from this dimension, chasing your ***. As soon as you first see this monster, or he starts chasing you, your sanity goes down hard. You just don't know if he'll be in front of you, behind you, or even on both your left and right when crossing those cross-ways. This game is all about messing with your sanity, and it does it well. That is true horror.
A legendary and masterpiece horror game that drove me to the ends of oblivion endlessly. The amount of tension created to us players was highly provided, and in situations as to what we'd do, such as running out of oil, loosing your sanity, making a noise by accident, all was completely hell but very well made. The atmosphere is amazing, and gives the chilly bones through players. If I could say anything negative about this game, I'd probably just brag about how I would have love to see more monsters, but given how the game is at its state, it is just perfectly fine.
Thanks to a strong community, I still keep this game alive due to amazing custom stories that are endlessly being created. There are truly a huge amount of talented creators out there, and because of them this game remains well lively.
This game haunted my nightmares, and drove me insane until I literally cried and weeped. Thank you for the horror experience.
I enjoyed this game quite a lot. I personally think that handing this to thechineseroom was not too much of the greatest idea, rather, Frictional Games should have done all the work, ALL, and they should have said NO DON'T DO THAT! AND THAT! BAD BAD! Removing elements (Yes I'M GONNA BRAG ABOUT IT BALHBVALH, I'LL TELL YOU WHY:) such as the sanity was something TDD was special for, because it created tension, and so did running out of oil, and what the hell am I gonna do with my life after it depletes, or what if I pass out next to that monster and he sees me and comes towards me then I just shut the computer off instantly, go to my bed and weep and cry ALONE AND FEEL MISERA-....*AHEM*.... that kind of tension is truly important, at least to me, and what created The Dark Descent a true horror game, because you wouldn't know what to do in that situation, you'd just panic and feel uneasy.
Thou the staggering amount of effort given in this game, and the interesting story kept me going and going. As suppose to the first one, the sound effects are very well done and much more vibrant, and I could say a little about how the game looks, as I felt it was a slight improvement, but that's it. I felt like I was still apart of the game, and not what some people say "a walking narrator". I am easily scared, VERY easily, so the monsters did their job just fine, and so did the lights flickering as the monsters got near and I panicked and cried and screamed for my life. So in a way the fear also kept me going as well and it scared me just fine. The atmosphere was just brilliant, and BRILLIANTLY brilliant!
In the end, I enjoyed it, and had fun, and cried in fear. Thou comparing this to our predecessor, The Dark Descent, it falls and doesn't deliver the same fear and tension, and could have been MUCH much better.