This member has provided no bio about themself...
just played your map with a friend on our dedicated server and we noticed a few problems.
1/ at the end of most waves there was stuck zeds, a crawler at this spot Steamcommunity.com (between the middle red sofa and the computers); a clot there Steamcommunity.com (he kept on running from one wall to the fence); a bloat on a roof Steamcommunity.com and finally a scrake on another roof Steamcommunity.com
2/ the trader arrows don't work everywhere (some places they appear, other places they don't)
3/ the splatter maps are cut by invisible lines in some spots (like here Steamcommunity.com)
Nice Christmas-y map though, hope to see it fixed for inclusion in our future linux server.
We just finished a game on the new version.
No stuck bloats or scrakes, the arrows are working during trader time and the boss spawned (the patriarch did at least, don't know if the spawnpoints are the same for Hans).
One last thing, the blood splatters on the central room are disjointed, as if they are stopped by invisible lines (like on these two screenshots Steamcommunity.com and Steamcommunity.com)
Anyway, good job on the quick fixes and good luck for the contest.
I got the new map but it might be a better idea to hange the actual name of the map in the future, to avoid version mismatch issues, even though only a few downloads were made.
Will try and test it tonight.
Concerning the boss, yes, we were both in the central room when the wave started.
As for the stuck bloats, we also had a scrake at the end of one wave, which makes for a nice surprise when you teleport right next to him, thinking to only find a lone bloat. He didn't follow me back to the previous room, and we even waited a few seconds to see if he would until we decided to go back in.
By any chance did you try the map on a dedicated server hosted on your machine or was it solo play only (as in the video you posted)? might account for the differences between your tests and our game...
Happy to help, if only by testing it further...
(Will only reply here from now on, and stop double posting my replies on youtube)
tried the map with one friend in our own dedicated server and at the end of most waves there was bloats stuck in some room (the one with the skulls from kf-catacombs i think).
We just reached the boss and he didn't spawn, so we're currently chilling while visiting the map :)
Also, no traders trails when trader time (and as you can't really rely on the position and distance because of the portals, it makes from interesting breaks between waves).
Anyway, interesting portals mechanics.