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Software engineer, 3d artist, tea enjoyer.

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Source Developers

Source Developers

1,111 members Fans & Clans

For people and teams developing mods and games with Valve's Source engine.

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famychoff
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KAJAJJJ Creator
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Latest posts from @thekajajjj

RT @GPUOpen: #AMD Advanced #Rendering Research Group will be demonstrating our real-time global illumination research at SIGGRAP… T.co

Aug 5 2022

RT @Mishok2000: Today I'm planning to present my new short paper "Real-Time Path-Guiding Based on Parametric Mixture Model" at the… T.co

Apr 26 2022

It's unexpected graphics debugging behavior time! T.co

Dec 17 2021

RT @yusuketokuyoshi: Tiled Reservoir Sampling for Many-Light Rendering (technical report) Yusuketokuyoshi.com

Dec 7 2021

RT @guitio2002: Thanks everyone for all the reaction and feedback, it means a lot! I’m a bit of a noob at this and hadn’t quite und… T.co

Sep 30 2021

RT @guitio2002: Got my first paper accepted at SIGGRAPH Asia: “World-space Spatiotemporal Reservoir Reuse for Ray-traced Global Ill… T.co

Sep 28 2021

Verifying some materials in my toy GPU path tracer T.co

Apr 18 2021

RT @pixelmager: Reference GLSL-implementations of MaterialX shading nodes: Github.com (from Blog.selfshadow.com ) T.co

Mar 23 2021

Does anyone know about the Baader-Meinhof phenomenon? Not so long ago I learned about using Control Variates method… T.co

Mar 22 2021

RT @BrunoLevy01: @jaakkolehtinen You can try Graphite (contains the result of 99% of our Siggraph+Eurographics+SGP articles in the 1… T.co

Jan 9 2021