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Comment History
KainKravtich
KainKravtich - - 4 comments @ CDF Ghostship

the current version is extremely buggy to the point of near unplayability, but you get a free pass with it being Alpha and all.. I'll keep an eye on this because what did work seemed really cool.

My current issues are: seems near impossible to close the map (clicking close doesn't do anything most of the time) and I can't seem to find a way to get out of Helmet view, which, while immersive, is not very playable with that view bobbing on every step.

once the obvious bugs are ironed out I have a feeling this game will be pretty good, as it is, I'm keeping my eye on it

Good karma+2 votes
KainKravtich
KainKravtich - - 4 comments @ Sacred Line

I'm confused... is his complete? I mean... it just ended... have I missed something? taken a 'wrong' route?

Good karma+2 votes
KainKravtich
KainKravtich - - 4 comments @ Transphoria

if nobody doesn't play this game... then everybody plays this game... double negative :D

Good karma+2 votes
KainKravtich
KainKravtich - - 4 comments @ Paranautical Activity

Awesome game, about time someone made a proper roguelike fps :)

There's a few things I'd like to see though:
some sort of stat tracking, how many enemies did I kill this playthrough? what enemies? what killed me? what shots did I use? what upgrades did I get? ect... normally in a roguelike it's fun to see these stats after ever run through. Plus a local highscore (number of enemies killed, furtherst floor reached) would help it feel like we're improving at the game.

Also, just a bit more information when loading... starting a new game sort of feels like the game might have crashed or hung, but it's actually loading... just some text like "generating map" would be appreciated.

Having said all that... I love the game, mixing Quake style arcade shooter gameplay with a roguelike is brilliant

Good karma+5 votes