The development team does use an in-game level editor, although it's unknown at this time whether or not it will be released for public use. Who knows what the future holds? Anything is possible, really..
The development team does use an in-game level editor, although it's unknown at this time whether or not it will be released for public use. Who knows what the future holds? Anything is possible, really..
Nope, any similarities you are seeing are simply coincidence. Most of our inspiration comes from games like Spelunky, DCSS, Castlevania, Metroid, and Diablo. Perhaps Towerfall Ascension derived some of the same mechanics from some of those franchises as well?
It's hard to set dates for these types of things, unfortunately.
Remember, the game is only in alpha and everything is subject to change. To play local multiplayer, simply press Escape and configure additional controllers in the menu. Then, in the character select screen, press the menu button on additional controllers that wish to play. Up to 4 people can play cooperatively in multiplayer.
Please send crash reports to us via email (vagantegame at gmail), including log files generated by the application. We gain a lot of information with these reports, thanks!
Probably not. It was supposed to be a Kickstarter incentive. Online multiplayer is an expensive addition to the game (very difficult to implement) and the Kickstarter funding wasn't successful. If online multiplayer actually does happen, which still might be possible, it will probably be in a closed alpha.
It's alright, we're addressing other potential funding options currently. Those will become active in the near future. In the meantime, I'm just gonna focus on adding more stuff to the game...
Cool, I agree with some of those points. Thanks for the feedback.
Thanks for the playtesting as always. I will say that next update will have revised mage affinities, as well as a redux to the game's wands to make them more useful.
Can you please elaborate on what problems you think should be addressed with the new menu GUI?
The new keybinding scheme is there to prevent multiple players from being bound to the same key for same actions. Unfortunately it's a very new implementation so it has some issues with it, I only recently decided to test it out myself. Will fix soon! (hopefully)
Just deployed Alpha Rev. 8 today: maybe these bugs are fixed? :^)
If you get far enough, you will actually leave the caves and enter an enchanted forest full of even more things to kill you! Also yes, more areas are planned for development.
Ah okay cool, low FPS worries me for obvious reasons.. :S
Just curious: does your machine usually run the game at around 50FPS? Or is that just the recording software causing lag? Also I lol'd when the spriggan archer shot the shopkeep in the back of the head.
If you disarm yourself, you can punch your way out of the plants from the inside. Also, we've gotten a lot of the crashes people have been having ironed out already. Next revision will be much more stable (hopefully)!
The room generation thing isn't a bug.. But thanks for your continued informative playtesting reports!
Yep. Once you play for a while, it becomes MUCH easier!
The reason that it "screams placeholder" to you is because it is an ALPHA game! EVERYTHING is placeholder, and is subject to change drastically. We appreciate the feedback, and we are iterating to change things in favor of a better gameplay experience based on said feedback.
Referring to the log file, it shows that your OpenGL Renderer:"Intel(R) HD Graphics". Unfortunately, we've been having issues regarding Intel HD Graphics drivers and SFML, which is the library Vagante uses to render. Not much can be done about it for now, but we're investigating ways to mitigate these types of problems.
Could you send us the log files on the machine that it's crashing on? Thanks!
Thanks for all the gameplay testing. I've noted most of what you've mentioned so far. Also, nice character designs!
This could be just a hardware issue. Could you send us your log file from the computer where this is happening?
Yes there is! You must be near the other player who is dead. When their corpse starts shaking, the other player pressed the menu button to revive.
I'm assuming you fixed the issue judging by your later comment.
Give them a little and they ask for more.. ¯\_(ツ)_/¯ But seriously, we want to eventually do online multiplayer. It's just that it takes a LOT of work so we might just have that as a stretch goal.
K6L2
joined
I keep telling people that I'm a musician, nobody believes me. Why am I writing all this code???!?!