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justy989
justy989 @ Bryte Development Demo

Thank you for playing ! I'd like to address some of the comments you had !

1) I'll absolutely do this, I always prefer wasd, but I definitely understand those that prefer the arrow keys !

2) Early versions of the game work this way. There is just something about the freedom of player movement along with the grid-aligned puzzle mechanics that I really like. However, there will definitely be changes in the future around how this plays and feels.

3) I can see what you mean by the scenario you mentioned, and I'll experiment around to see if I can get something that acts more like:
eel
doe
mde

where the moon is dark, and where 'd' designates dark/empty squares

There is another scenario where the light doesn't make sense to me. If you put a non-light block directly to the left or right of a light block, it creates a different light pattern than if you put a non-light block directly above or below a light block. This and the behavior you observed is a direct consequence of our implementation. We use En.wikipedia.org's_line_algorithm to light a path from the light outward, and it seems to not always create an expected result. The algorithm, at one time, was used for line rasterization, so we thought it might be useful here. We'll have to change our implementation to get patterns that make more sense !

Thank you for your thoughts !

Good karma+1 vote