Wow guys, nice to see all you active again :D
Need help or anything maybe hit me up? ;)
Wow guys, nice to see all you active again :D
Need help or anything maybe hit me up? ;)
At leat you got facebook post by moddb ;D
there is a "retro" mode in the settings which will draw textures "pixelated" aka dont have a filter on it.
Remember guys to also visit us at Nzportable.forumotion.com
Just like in real game. The zombies will gradualy lose health and finaly die.
You would have to port in things from the enigne toget it eorking on darkplaces. We have modified hoe the game communicates with engine so it would not be simple drag and drop.
Basicaly anything. This is the code that runs the game. Meaning they can edit the **** out of it.
WElp, whatever it was, its over now. However keep your eye on it, moar will come for sure.
porting quake games across platforms is simple task, however we are not going to be porting nzp to wii. Right now only plans are psp and pc.
Because he did not do any actual developing, so it was logical to remove him from dev team.
At least at begining multiplayer is not supported officaly.
oh it wont go to winter ;)
Also custom maps option is there ;) You can see it in these pictures:
and
Umm, we are not just throwing in feaures like we used to. Most of our work goes to polishing and bug fixes. There is a prety good reason why there is no pap right now ingame.
Hang on budy, things will get reaaaaly interesting in near future ;)
Nope, since there is no functional pap right now. (there will be however)
Jukki
Jussi joined
The dev of NZP. Back from the grave.